Decompiled source of MonsterMayhem v0.0.1

plugins/MonsterMayhem/MonsterMayhem.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MonsterMayhem")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Cool mod.")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("MonsterMayhem")]
[assembly: AssemblyTitle("MonsterMayhem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MonsterMayhem
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MonsterMayhem";

		public const string PLUGIN_NAME = "MonsterMayhem";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}
namespace MonsterMayhem.src
{
	public class MonsterMayhemConfig
	{
		public ConfigEntry<bool> ConfigDebugMode { get; private set; }

		public ConfigEntry<bool> ConfigExtendedLogging { get; private set; }

		public ConfigEntry<string> ConfigEnemyToSpawn { get; private set; }

		public void InitMonsterMayhemConfig(ConfigFile configFile)
		{
			ConfigDebugMode = configFile.Bind<bool>("Debug Options", "Debug Mode | Hazard Spawning Enabled", false, "Whether debug mode is enabled (for hazard spawning stuff).");
			ConfigExtendedLogging = configFile.Bind<bool>("Debug Options", "Debug Mode | Extended Logging", false, "Whether ExtendedLogging is enabled.");
			ConfigEnemyToSpawn = configFile.Bind<string>("Monster Options", "Enemy To Spawn", "Enemy Group - 10 Gnomes", "The name of the enemy to replace all other enemies with, defaulted to a gnome cluster (not case sensitive).");
		}
	}
	[BepInPlugin("MonsterMayhem", "MonsterMayhem", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger = null;

		internal static readonly Harmony _harmony = new Harmony("MonsterMayhem");

		internal static readonly Dictionary<string, AssetBundle> LoadedBundles = new Dictionary<string, AssetBundle>();

		internal static ConfigFile ConfigFile { get; private set; } = null;


		public static MonsterMayhemConfig ModConfig { get; private set; } = null;


		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			ConfigFile = ((BaseUnityPlugin)this).Config;
			ModConfig = new MonsterMayhemConfig();
			ModConfig.InitMonsterMayhemConfig(ConfigFile);
			((BaseUnityPlugin)this).Config.Save();
			Logger.LogInfo((object)"Registering MonsterMayhem content.");
			_harmony.PatchAll();
			Logger.LogInfo((object)"Plugin MonsterMayhem is loaded!");
		}

		private void OnDisable()
		{
			foreach (AssetBundle value in LoadedBundles.Values)
			{
				value.Unload(false);
			}
			Logger.LogDebug((object)"Unloaded assetbundles.");
			LoadedBundles.Clear();
		}

		internal static void ExtendedLogging(object text)
		{
			if (ModConfig.ConfigExtendedLogging.Value)
			{
				Logger.LogInfo(text);
			}
		}
	}
}
namespace MonsterMayhem.src.Util.Extensions
{
	public static class ConfigFileExtensions
	{
		internal static void ClearUnusedEntries(this ConfigFile configFile)
		{
			PropertyInfo property = ((object)configFile).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(configFile, null);
			dictionary.Clear();
			configFile.Save();
		}
	}
	public static class RandomExtensions
	{
		public static T NextEnum<T>(this Random random) where T : struct, Enum
		{
			Array values = Enum.GetValues(typeof(T));
			return (T)values.GetValue(random.Next(values.Length));
		}

		public static T NextItem<T>(this Random random, List<T> collection)
		{
			int index = random.Next(collection.Count);
			return collection[index];
		}

		public static T NextItem<T>(this Random random, T[] collection)
		{
			int num = random.Next(collection.Length);
			return collection[num];
		}

		public static double NextDouble(this Random random, double min, double max)
		{
			return random.NextDouble() * (max - min) + min;
		}

		public static float NextFloat(this Random random, float min, float max)
		{
			return (float)random.NextDouble(min, max);
		}

		public static bool NextBool(this Random random)
		{
			return random.Next(2) == 0;
		}

		public static int NextSign(this Random random)
		{
			if (!random.NextBool())
			{
				return -1;
			}
			return 1;
		}

		public static Quaternion NextQuaternion(this Random random)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			return Quaternion.Euler(random.NextFloat(0f, 360f), random.NextFloat(0f, 360f), random.NextFloat(0f, 360f));
		}
	}
	internal static class StringExtensions
	{
		private static readonly Regex ConfigCleanerRegex = new Regex("[\\n\\t\"`\\[\\]']");

		public static string OrIfEmpty(this string? self, string defaultValue)
		{
			if (string.IsNullOrEmpty(self))
			{
				return defaultValue;
			}
			return self;
		}

		public static string FirstCharToUpper(this string input)
		{
			if (string.IsNullOrEmpty(input))
			{
				throw new ArgumentException("ARGH!");
			}
			return input.First().ToString().ToUpper() + input.Substring(1, input.Length - 1);
		}

		public static string CleanStringForConfig(this string input)
		{
			return ConfigCleanerRegex.Replace(input, string.Empty);
		}
	}
}
namespace MonsterMayhem.src.Patches
{
	[HarmonyPatch(typeof(EnemyDirector))]
	public static class EnemyDirectorPatch
	{
		[HarmonyPatch("AmountSetup")]
		[HarmonyPrefix]
		public static void AmountSetupPatch(EnemyDirector __instance)
		{
			Plugin.ExtendedLogging($"Enemies spawned: {RunManager.instance.enemiesSpawned.Count}");
			EnemySetup val = null;
			List<EnemySetup> list = __instance.enemiesDifficulty1.Concat(__instance.enemiesDifficulty2).Concat(__instance.enemiesDifficulty3).Distinct()
				.ToList();
			foreach (EnemySetup item in list)
			{
				Plugin.ExtendedLogging("Comparing " + ((Object)item).name + " to " + Plugin.ModConfig.ConfigEnemyToSpawn.Value);
				if (((Object)item).name.Equals(Plugin.ModConfig.ConfigEnemyToSpawn.Value, StringComparison.OrdinalIgnoreCase))
				{
					val = item;
					break;
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				Plugin.ExtendedLogging("Found enemy to spawn: " + ((Object)val).name);
				__instance.enemiesDifficulty1.Clear();
				__instance.enemiesDifficulty2.Clear();
				__instance.enemiesDifficulty3.Clear();
				__instance.enemiesDifficulty1.Add(val);
				__instance.enemiesDifficulty2.Add(val);
				__instance.enemiesDifficulty3.Add(val);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}