Decompiled source of ILovePotion v1.0.2

plugins/ILovePotion.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Yunis")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ILovePotion")]
[assembly: AssemblyTitle("ILovePotion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ILovePotion
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			ILovePotion.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			ILovePotion.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Yunis.ILovePotion", "ILovePotion", "1.0")]
	public class ILovePotion : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <DelayedPatch>d__9 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ILovePotion <>4__this;

			private GameObject <lovePotionPrefab>5__1;

			private List<Level>.Enumerator <>s__2;

			private Level <level>5__3;

			private List<LevelValuables>.Enumerator <>s__4;

			private LevelValuables <preset>5__5;

			private List<Level>.Enumerator <>s__6;

			private Level <level>5__7;

			private List<LevelValuables>.Enumerator <>s__8;

			private LevelValuables <preset>5__9;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedPatch>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<lovePotionPrefab>5__1 = null;
				<>s__2 = default(List<Level>.Enumerator);
				<level>5__3 = null;
				<>s__4 = default(List<LevelValuables>.Enumerator);
				<preset>5__5 = null;
				<>s__6 = default(List<Level>.Enumerator);
				<level>5__7 = null;
				<>s__8 = default(List<LevelValuables>.Enumerator);
				<preset>5__9 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if ((Object)(object)RunManager.instance == (Object)null || RunManager.instance.levels == null)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				<lovePotionPrefab>5__1 = null;
				<>s__2 = RunManager.instance.levels.GetEnumerator();
				try
				{
					while (<>s__2.MoveNext())
					{
						<level>5__3 = <>s__2.Current;
						<>s__4 = <level>5__3.ValuablePresets.GetEnumerator();
						try
						{
							while (<>s__4.MoveNext())
							{
								<preset>5__5 = <>s__4.Current;
								if (((Object)<preset>5__5).name != null && ((Object)<preset>5__5).name.Contains("Wizard", StringComparison.OrdinalIgnoreCase))
								{
									<lovePotionPrefab>5__1 = ((IEnumerable<GameObject>)<preset>5__5.small).FirstOrDefault((Func<GameObject, bool>)((GameObject obj) => (Object)(object)obj != (Object)null && (Object)(object)obj.GetComponent<ValuableLovePotion>() != (Object)null));
									if ((Object)(object)<lovePotionPrefab>5__1 != (Object)null)
									{
										Logger.LogInfo((object)("Found ValuableLovePotion prefab in preset '" + ((Object)<preset>5__5).name + "' from level '" + ((Object)<level>5__3).name + "'" + ((Object)<lovePotionPrefab>5__1).name + "."));
										break;
									}
								}
								<preset>5__5 = null;
							}
						}
						finally
						{
							((IDisposable)<>s__4).Dispose();
						}
						<>s__4 = default(List<LevelValuables>.Enumerator);
						if ((Object)(object)<lovePotionPrefab>5__1 != (Object)null)
						{
							break;
						}
						<level>5__3 = null;
					}
				}
				finally
				{
					((IDisposable)<>s__2).Dispose();
				}
				<>s__2 = default(List<Level>.Enumerator);
				if ((Object)(object)<lovePotionPrefab>5__1 == (Object)null)
				{
					Logger.LogWarning((object)"ValuableLovePotion prefab not found.");
					return false;
				}
				<>s__6 = RunManager.instance.levels.GetEnumerator();
				try
				{
					while (<>s__6.MoveNext())
					{
						<level>5__7 = <>s__6.Current;
						<>s__8 = <level>5__7.ValuablePresets.GetEnumerator();
						try
						{
							while (<>s__8.MoveNext())
							{
								<preset>5__9 = <>s__8.Current;
								if (<preset>5__9.small != null && !<preset>5__9.small.Contains(<lovePotionPrefab>5__1))
								{
									<preset>5__9.small.Add(<lovePotionPrefab>5__1);
									Logger.LogInfo((object)("Added ValuableLovePotion to small list in preset '" + ((Object)<preset>5__9).name + "' of level '" + ((Object)<level>5__7).name + "'."));
								}
								<preset>5__9 = null;
							}
						}
						finally
						{
							((IDisposable)<>s__8).Dispose();
						}
						<>s__8 = default(List<LevelValuables>.Enumerator);
						<level>5__7 = null;
					}
				}
				finally
				{
					((IDisposable)<>s__6).Dispose();
				}
				<>s__6 = default(List<Level>.Enumerator);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static ILovePotion Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			SceneManager.sceneLoaded += OnSceneLoaded;
			((MonoBehaviour)this).StartCoroutine(DelayedPatch());
			Logger.LogInfo((object)"ILovePotion loaded.");
		}

		[IteratorStateMachine(typeof(<DelayedPatch>d__9))]
		private IEnumerator DelayedPatch()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedPatch>d__9(0)
			{
				<>4__this = this
			};
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			((MonoBehaviour)this).StartCoroutine(DelayedPatch());
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}
	}
}