using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Yunis")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ILovePotion")]
[assembly: AssemblyTitle("ILovePotion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ILovePotion
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
ILovePotion.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
ILovePotion.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[BepInPlugin("Yunis.ILovePotion", "ILovePotion", "1.0")]
public class ILovePotion : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <DelayedPatch>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ILovePotion <>4__this;
private GameObject <lovePotionPrefab>5__1;
private List<Level>.Enumerator <>s__2;
private Level <level>5__3;
private List<LevelValuables>.Enumerator <>s__4;
private LevelValuables <preset>5__5;
private List<Level>.Enumerator <>s__6;
private Level <level>5__7;
private List<LevelValuables>.Enumerator <>s__8;
private LevelValuables <preset>5__9;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedPatch>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<lovePotionPrefab>5__1 = null;
<>s__2 = default(List<Level>.Enumerator);
<level>5__3 = null;
<>s__4 = default(List<LevelValuables>.Enumerator);
<preset>5__5 = null;
<>s__6 = default(List<Level>.Enumerator);
<level>5__7 = null;
<>s__8 = default(List<LevelValuables>.Enumerator);
<preset>5__9 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)RunManager.instance == (Object)null || RunManager.instance.levels == null)
{
<>2__current = null;
<>1__state = 1;
return true;
}
<lovePotionPrefab>5__1 = null;
<>s__2 = RunManager.instance.levels.GetEnumerator();
try
{
while (<>s__2.MoveNext())
{
<level>5__3 = <>s__2.Current;
<>s__4 = <level>5__3.ValuablePresets.GetEnumerator();
try
{
while (<>s__4.MoveNext())
{
<preset>5__5 = <>s__4.Current;
if (((Object)<preset>5__5).name != null && ((Object)<preset>5__5).name.Contains("Wizard", StringComparison.OrdinalIgnoreCase))
{
<lovePotionPrefab>5__1 = ((IEnumerable<GameObject>)<preset>5__5.small).FirstOrDefault((Func<GameObject, bool>)((GameObject obj) => (Object)(object)obj != (Object)null && (Object)(object)obj.GetComponent<ValuableLovePotion>() != (Object)null));
if ((Object)(object)<lovePotionPrefab>5__1 != (Object)null)
{
Logger.LogInfo((object)("Found ValuableLovePotion prefab in preset '" + ((Object)<preset>5__5).name + "' from level '" + ((Object)<level>5__3).name + "'" + ((Object)<lovePotionPrefab>5__1).name + "."));
break;
}
}
<preset>5__5 = null;
}
}
finally
{
((IDisposable)<>s__4).Dispose();
}
<>s__4 = default(List<LevelValuables>.Enumerator);
if ((Object)(object)<lovePotionPrefab>5__1 != (Object)null)
{
break;
}
<level>5__3 = null;
}
}
finally
{
((IDisposable)<>s__2).Dispose();
}
<>s__2 = default(List<Level>.Enumerator);
if ((Object)(object)<lovePotionPrefab>5__1 == (Object)null)
{
Logger.LogWarning((object)"ValuableLovePotion prefab not found.");
return false;
}
<>s__6 = RunManager.instance.levels.GetEnumerator();
try
{
while (<>s__6.MoveNext())
{
<level>5__7 = <>s__6.Current;
<>s__8 = <level>5__7.ValuablePresets.GetEnumerator();
try
{
while (<>s__8.MoveNext())
{
<preset>5__9 = <>s__8.Current;
if (<preset>5__9.small != null && !<preset>5__9.small.Contains(<lovePotionPrefab>5__1))
{
<preset>5__9.small.Add(<lovePotionPrefab>5__1);
Logger.LogInfo((object)("Added ValuableLovePotion to small list in preset '" + ((Object)<preset>5__9).name + "' of level '" + ((Object)<level>5__7).name + "'."));
}
<preset>5__9 = null;
}
}
finally
{
((IDisposable)<>s__8).Dispose();
}
<>s__8 = default(List<LevelValuables>.Enumerator);
<level>5__7 = null;
}
}
finally
{
((IDisposable)<>s__6).Dispose();
}
<>s__6 = default(List<Level>.Enumerator);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static ILovePotion Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
SceneManager.sceneLoaded += OnSceneLoaded;
((MonoBehaviour)this).StartCoroutine(DelayedPatch());
Logger.LogInfo((object)"ILovePotion loaded.");
}
[IteratorStateMachine(typeof(<DelayedPatch>d__9))]
private IEnumerator DelayedPatch()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedPatch>d__9(0)
{
<>4__this = this
};
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
((MonoBehaviour)this).StartCoroutine(DelayedPatch());
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}
}