using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
using com.github.zehsteam.LethalCompanyValuables.Objects;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Zehs")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright © 2025 Zehs")]
[assembly: AssemblyDescription("Adds 22 scrap items from Lethal Company as valuables.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCompanyValuables")]
[assembly: AssemblyTitle("com.github.zehsteam.LethalCompanyValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace com.github.zehsteam.LethalCompanyValuables
{
internal static class Assets
{
public static ValuableList ValuableList { get; private set; }
public static void Load()
{
LoadAssetsFromAssetBundle();
}
private static void LoadAssetsFromAssetBundle()
{
AssetBundle val = LoadAssetBundle("lethalcompanyvaluables_assets");
if (!((Object)(object)val == (Object)null))
{
ValuableList = LoadAssetFromAssetBundle<ValuableList>("ValuableList", val);
Plugin.Logger.LogInfo((object)"Successfully loaded assets from AssetBundle!");
}
}
private static AssetBundle LoadAssetBundle(string fileName)
{
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location);
string text = Path.Combine(directoryName, fileName);
return AssetBundle.LoadFromFile(text);
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"Failed to load AssetBundle \"{fileName}\". {arg}");
}
return null;
}
private static T LoadAssetFromAssetBundle<T>(string name, AssetBundle assetBundle) where T : Object
{
if (string.IsNullOrWhiteSpace(name))
{
Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" from AssetBundle. Name is null or whitespace."));
return default(T);
}
if ((Object)(object)assetBundle == (Object)null)
{
Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" with name \"" + name + "\" from AssetBundle. AssetBundle is null."));
return default(T);
}
T val = assetBundle.LoadAsset<T>(name);
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" with name \"" + name + "\" from AssetBundle. No asset found with that type and name."));
return default(T);
}
return val;
}
}
[BepInPlugin("com.github.zehsteam.LethalCompanyValuables", "LethalCompanyValuables", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
internal static Plugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Instance = this;
Logger = Logger.CreateLogSource("com.github.zehsteam.LethalCompanyValuables");
Logger.LogInfo((object)"LethalCompanyValuables has awoken!");
Assets.Load();
RegisterValuables();
}
private void RegisterValuables()
{
GameObject[] valuables = Assets.ValuableList.Valuables;
foreach (GameObject val in valuables)
{
Valuables.RegisterValuable(val);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.github.zehsteam.LethalCompanyValuables";
public const string PLUGIN_NAME = "LethalCompanyValuables";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace com.github.zehsteam.LethalCompanyValuables.Objects
{
[CreateAssetMenu(fileName = "ValuableList", menuName = "LethalCompanyValuables/ValuableList")]
public class ValuableList : ScriptableObject
{
public GameObject[] Valuables = Array.Empty<GameObject>();
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}