Decompiled source of REPOLib v2.0.1
plugins/REPOLib.dll
Decompiled 4 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ExitGames.Client.Photon; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Photon.Realtime; using REPOLib.Commands; using REPOLib.Extensions; using REPOLib.Modules; using REPOLib.Objects; using REPOLib.Objects.Sdk; using REPOLib.Patches; using TMPro; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Zehs")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("Copyright © 2025 Zehs")] [assembly: AssemblyDescription("Library for adding content to R.E.P.O.")] [assembly: AssemblyFileVersion("2.0.1.0")] [assembly: AssemblyInformationalVersion("2.0.1+56712f43ffba9641e36a63c6b573cff6e2791c96")] [assembly: AssemblyProduct("REPOLib")] [assembly: AssemblyTitle("REPOLib")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/ZehsTeam/REPOLib")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace REPOLib { public static class BundleLoader { private class LoadOperation { public enum State { LoadingBundle, LoadingContent } public string Path { get; } public DateTime StartTime { get; } public State CurrentState { get; set; } public bool LoadContents { get; } public Func<AssetBundle, IEnumerator>? OnBundleLoaded { get; } public AssetBundleCreateRequest BundleRequest { get; } public TimeSpan ElapsedTime => DateTime.Now - StartTime; public string FileName => System.IO.Path.GetFileNameWithoutExtension(Path); public LoadOperation(string path, Func<AssetBundle, IEnumerator>? onBundleLoaded = null, bool loadContents = true) { Path = path; StartTime = DateTime.Now; LoadContents = loadContents; OnBundleLoaded = onBundleLoaded; BundleRequest = AssetBundle.LoadFromFileAsync(path); base..ctor(); } } [StructLayout(LayoutKind.Auto)] [CompilerGenerated] private struct <>c__DisplayClass11_0 { public LoadOperation operation; } [CompilerGenerated] private sealed class <>c__DisplayClass6_0 { public Action<AssetBundle> onLoaded; } [CompilerGenerated] private sealed class <FinishLoadOperation>d__11 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public LoadOperation operation; private <>c__DisplayClass11_0 <>8__1; private AssetBundle <bundle>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FinishLoadOperation>d__11(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = default(<>c__DisplayClass11_0); <bundle>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1.operation = operation; <>2__current = <>8__1.operation.BundleRequest; <>1__state = 1; return true; case 1: <>1__state = -1; <bundle>5__2 = <>8__1.operation.BundleRequest.assetBundle; if ((Object)(object)<bundle>5__2 == (Object)null) { Logger.LogError("Failed to load bundle " + <>8__1.operation.FileName + "!"); <FinishLoadOperation>g__Finish|11_0(ref <>8__1); return false; } if (<>8__1.operation.LoadContents) { <>2__current = LoadBundleContent(<>8__1.operation, <bundle>5__2); <>1__state = 2; return true; } goto IL_00f6; case 2: <>1__state = -1; goto IL_00f6; case 3: { <>1__state = -1; break; } IL_00f6: if (<>8__1.operation.OnBundleLoaded != null) { <>2__current = <>8__1.operation.OnBundleLoaded(<bundle>5__2); <>1__state = 3; return true; } break; } if (ConfigManager.ExtendedLogging.Value) { Logger.LogInfo($"Loaded bundle {<>8__1.operation.FileName} in {<>8__1.operation.ElapsedTime.TotalSeconds:N1}s"); } <FinishLoadOperation>g__Finish|11_0(ref <>8__1); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <FinishLoadOperationsRoutine>d__9 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public MonoBehaviour behaviour; private TMP_Text <text>5__2; private Action <disableLoadingUI>5__3; private float <lastUpdate>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FinishLoadOperationsRoutine>d__9(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <text>5__2 = null; <disableLoadingUI>5__3 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: { <>1__state = -1; LoadOperation[] array = _operations.ToArray(); foreach (LoadOperation operation in array) { behaviour.StartCoroutine(FinishLoadOperation(operation)); } (TMP_Text, Action) tuple = SetupLoadingUI(); <text>5__2 = tuple.Item1; <disableLoadingUI>5__3 = tuple.Item2; <lastUpdate>5__4 = Time.time; break; } case 2: <>1__state = -1; break; } while (_operations.Count > 0) { if (Time.time - <lastUpdate>5__4 > 1f) { <lastUpdate>5__4 = Time.time; string arg = ((_operations.Count == 1) ? "bundle" : "bundles"); <text>5__2.text = $"REPOLib: Waiting for {_operations.Count} {arg} to load..."; if (!ConfigManager.ExtendedLogging.Value) { continue; } foreach (LoadOperation operation2 in _operations) { string text = $"Loading {operation2.FileName}: {operation2.CurrentState}"; float? num = ((operation2.CurrentState != 0) ? null : new float?(((AsyncOperation)operation2.BundleRequest).progress)); float? num2 = num; if (num2.HasValue) { text += $" {num2.Value:P0}"; } Logger.LogDebug(text); } } <>2__current = null; <>1__state = 2; return true; } Logger.LogInfo("Finished loading bundles."); <disableLoadingUI>5__3(); Utilities.SafeInvokeEvent(BundleLoader.OnAllBundlesLoaded); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LoadBundleContent>d__12 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public LoadOperation operation; public AssetBundle bundle; private AssetBundleRequest <assetRequest>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadBundleContent>d__12(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <assetRequest>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; operation.CurrentState = LoadOperation.State.LoadingContent; <assetRequest>5__2 = bundle.LoadAllAssetsAsync<ScriptableObject>(); <>2__current = <assetRequest>5__2; <>1__state = 1; return true; case 1: { <>1__state = -1; Object[] allAssets = <assetRequest>5__2.allAssets; Mod[] array = allAssets.OfType<Mod>().ToArray(); int num = array.Length; if (num <= 1) { if (num == 0) { Logger.LogError("Bundle " + operation.FileName + " contains no mods!"); return false; } Mod mod = array[0]; foreach (Content item in allAssets.OfType<Content>()) { try { item.Initialize(mod); } catch (Exception ex) { Logger.LogError($"Failed to load {item.Name} ({((object)item).GetType().Name}) from bundle {operation.FileName} ({mod.Identifier}): {ex}"); } } return false; } Logger.LogError("Bundle " + operation.FileName + " contains more than one mod!"); return false; } } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static readonly List<LoadOperation> _operations = new List<LoadOperation>(); public static event Action? OnAllBundlesLoaded; internal static void LoadAllBundles(string root, string withExtension) { Logger.LogInfo("Loading all bundles with extension " + withExtension + " from root " + root, extended: true); string[] files = Directory.GetFiles(root, "*" + withExtension, SearchOption.AllDirectories); string[] array = files; foreach (string path in array) { LoadBundleAndContent(path); } } public static void LoadBundleAndContent(string path) { LoadBundle(path, (Func<AssetBundle, IEnumerator>?)null, loadContents: true); } public static void LoadBundle(string path, Action<AssetBundle> onLoaded, bool loadContents = false) { <>c__DisplayClass6_0 CS$<>8__locals0 = new <>c__DisplayClass6_0(); CS$<>8__locals0.onLoaded = onLoaded; LoadBundle(path, (Func<AssetBundle, IEnumerator>?)OnLoaded, loadContents); [IteratorStateMachine(typeof(<>c__DisplayClass6_0.<<LoadBundle>g__OnLoaded|0>d))] IEnumerator OnLoaded(AssetBundle bundle) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <>c__DisplayClass6_0.<<LoadBundle>g__OnLoaded|0>d(0) { <>4__this = CS$<>8__locals0, bundle = bundle }; } } public static void LoadBundle(string path, Func<AssetBundle, IEnumerator>? onLoaded = null, bool loadContents = false) { Logger.LogInfo("Loading bundle at " + path + "..."); _operations.Add(new LoadOperation(path, onLoaded, loadContents)); } internal static void FinishLoadOperations(MonoBehaviour behaviour) { behaviour.StartCoroutine(FinishLoadOperationsRoutine(behaviour)); } [IteratorStateMachine(typeof(<FinishLoadOperationsRoutine>d__9))] private static IEnumerator FinishLoadOperationsRoutine(MonoBehaviour behaviour) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FinishLoadOperationsRoutine>d__9(0) { behaviour = behaviour }; } private static (TMP_Text, Action) SetupLoadingUI() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("HUD Canvas"); Transform hud = val.transform.Find("HUD"); ((Component)hud).gameObject.SetActive(false); TMP_Text val2 = Object.FindObjectOfType<TMP_Text>(); TMP_Text text = Object.Instantiate<TMP_Text>(val2, val.transform); ((Object)((Component)text).gameObject).name = "REPOLibText"; ((Component)text).gameObject.SetActive(true); text.text = "REPOLib is loading bundles... Hang tight!"; ((Graphic)text).color = Color.white; text.alignment = (TextAlignmentOptions)514; RectTransform component = ((Component)text).GetComponent<RectTransform>(); component.anchoredPosition = Vector2.zero; component.anchorMin = Vector2.zero; component.anchorMax = Vector2.one; component.sizeDelta = Vector2.zero; return (text, delegate { ((Component)text).gameObject.SetActive(false); ((Component)hud).gameObject.SetActive(true); }); } [IteratorStateMachine(typeof(<FinishLoadOperation>d__11))] private static IEnumerator FinishLoadOperation(LoadOperation operation) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FinishLoadOperation>d__11(0) { operation = operation }; } [IteratorStateMachine(typeof(<LoadBundleContent>d__12))] private static IEnumerator LoadBundleContent(LoadOperation operation, AssetBundle bundle) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadBundleContent>d__12(0) { operation = operation, bundle = bundle }; } [Obsolete("Use LoadBundleAndContent instead")] public static void LoadBundle(string path, string relativePath) { LoadBundleAndContent(path); } [CompilerGenerated] internal static void <FinishLoadOperation>g__Finish|11_0(ref <>c__DisplayClass11_0 P_0) { _operations.Remove(P_0.operation); } } internal static class ConfigManager { public static ConfigFile ConfigFile { get; private set; } public static ConfigEntry<bool> ExtendedLogging { get; private set; } public static ConfigEntry<bool> DeveloperMode { get; private set; } public static ConfigEntry<bool> VanillaDeveloperMode { get; private set; } public static void Initialize(ConfigFile configFile) { ConfigFile = configFile; BindConfigs(); } private static void BindConfigs() { ExtendedLogging = ConfigFile.Bind<bool>("General", "ExtendedLogging", false, "Enable extended logging."); DeveloperMode = ConfigFile.Bind<bool>("General", "DeveloperMode", false, "Enable developer mode cheats for testing."); VanillaDeveloperMode = ConfigFile.Bind<bool>("General", "VanillaDeveloperMode", false, "Enable vanilla developer mode cheats for testing."); VanillaDeveloperMode.SettingChanged += delegate { SteamManagerPatch.UpdateDeveloperMode(); }; } } internal static class Logger { public static ManualLogSource ManualLogSource { get; private set; } public static void Initialize(ManualLogSource manualLogSource) { ManualLogSource = manualLogSource; } public static void LogDebug(object data, bool extended = true) { Log((LogLevel)32, data, extended); } public static void LogInfo(object data, bool extended = false) { Log((LogLevel)16, data, extended); } public static void LogWarning(object data, bool extended = false) { Log((LogLevel)4, data, extended); } public static void LogError(object data, bool extended = false) { Log((LogLevel)2, data, extended); } public static void LogFatal(object data, bool extended = false) { Log((LogLevel)1, data, extended); } public static void Log(LogLevel logLevel, object data, bool extended = false) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (!extended || IsExtendedLoggingEnabled()) { ManualLogSource manualLogSource = ManualLogSource; if (manualLogSource != null) { manualLogSource.Log(logLevel, data); } } } public static bool IsExtendedLoggingEnabled() { if (ConfigManager.ExtendedLogging == null) { return false; } return ConfigManager.ExtendedLogging.Value; } } [BepInPlugin("REPOLib", "REPOLib", "2.0.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("REPOLib"); public static Plugin Instance { get; private set; } private void Awake() { Instance = this; Logger.Initialize(Logger.CreateLogSource("REPOLib")); Logger.LogInfo("REPOLib has awoken!"); _harmony.PatchAll(typeof(RunManagerPatch)); _harmony.PatchAll(typeof(EnemyDirectorPatch)); _harmony.PatchAll(typeof(StatsManagerPatch)); _harmony.PatchAll(typeof(SemiFuncPatch)); _harmony.PatchAll(typeof(AudioManagerPatch)); _harmony.PatchAll(typeof(SteamManagerPatch)); _harmony.PatchAll(typeof(EnemyGnomeDirectorPatch)); _harmony.PatchAll(typeof(EnemyBangDirectorPatch)); ConfigManager.Initialize(((BaseUnityPlugin)this).Config); BundleLoader.LoadAllBundles(Paths.PluginPath, ".repobundle"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "REPOLib"; public const string PLUGIN_NAME = "REPOLib"; public const string PLUGIN_VERSION = "2.0.1"; } } namespace REPOLib.Patches { [HarmonyPatch(typeof(AudioManager))] internal static class AudioManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch() { Utilities.FixAudioMixerGroupsOnPrefabs(); } } [HarmonyPatch(typeof(EnemyBangDirector))] internal static class EnemyBangDirectorPatch { [CompilerGenerated] private sealed class <PreSetup>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public EnemyBangDirector instance; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PreSetup>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; if (LevelGenerator.Instance.Generated) { <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } goto IL_004e; case 1: <>1__state = -1; goto IL_004e; case 2: { <>1__state = -1; return false; } IL_004e: <>2__current = instance.Setup(); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPatch("Awake")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> AwakeTranspiler(IEnumerable<CodeInstruction> instructions) { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown MethodInfo methodInfo = AccessTools.Method(typeof(EnemyBangDirector), "Setup", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(EnemyBangDirectorPatch), "PreSetup", (Type[])null, (Type[])null); if (methodInfo == null || methodInfo2 == null) { Logger.LogError("EnemyBangDirectorPatch: failed to find required methods for AwakeTranspiler."); return instructions; } List<CodeInstruction> list = new List<CodeInstruction>(); foreach (CodeInstruction instruction in instructions) { if ((instruction.opcode == OpCodes.Call || instruction.opcode == OpCodes.Callvirt) && instruction.operand is MethodInfo methodInfo3 && methodInfo3 == methodInfo) { list.Add(new CodeInstruction(OpCodes.Call, (object)methodInfo2)); Logger.LogDebug("EnemyBangDirectorPatch: AwakeTranspiler replaced " + methodInfo.Name + " call with " + methodInfo2.Name + "."); } else { list.Add(instruction); } } return list.AsEnumerable(); } [IteratorStateMachine(typeof(<PreSetup>d__1))] private static IEnumerator PreSetup(EnemyBangDirector instance) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PreSetup>d__1(0) { instance = instance }; } } [HarmonyPatch(typeof(EnemyDirector))] internal static class EnemyDirectorPatch { private static bool _alreadyRegistered; [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePatch() { if (_alreadyRegistered) { foreach (EnemySetup registeredEnemy in Enemies.RegisteredEnemies) { EnemyDirector.instance.AddEnemy(registeredEnemy); } return; } Enemies.RegisterInitialEnemies(); _alreadyRegistered = true; } } [HarmonyPatch(typeof(EnemyGnomeDirector))] internal static class EnemyGnomeDirectorPatch { [CompilerGenerated] private sealed class <PreSetup>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public EnemyGnomeDirector instance; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PreSetup>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; if (LevelGenerator.Instance.Generated) { <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } goto IL_004e; case 1: <>1__state = -1; goto IL_004e; case 2: { <>1__state = -1; return false; } IL_004e: <>2__current = instance.Setup(); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPatch("Awake")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> AwakeTranspiler(IEnumerable<CodeInstruction> instructions) { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown MethodInfo methodInfo = AccessTools.Method(typeof(EnemyGnomeDirector), "Setup", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(EnemyGnomeDirectorPatch), "PreSetup", (Type[])null, (Type[])null); if (methodInfo == null || methodInfo2 == null) { Logger.LogError("EnemyGnomeDirectorPatch: failed to find required methods for AwakeTranspiler."); return instructions; } List<CodeInstruction> list = new List<CodeInstruction>(); foreach (CodeInstruction instruction in instructions) { if ((instruction.opcode == OpCodes.Call || instruction.opcode == OpCodes.Callvirt) && instruction.operand is MethodInfo methodInfo3 && methodInfo3 == methodInfo) { list.Add(new CodeInstruction(OpCodes.Call, (object)methodInfo2)); Logger.LogDebug("EnemyGnomeDirectorPatch: AwakeTranspiler replaced " + methodInfo.Name + " call with " + methodInfo2.Name + "."); } else { list.Add(instruction); } } return list.AsEnumerable(); } [IteratorStateMachine(typeof(<PreSetup>d__1))] private static IEnumerator PreSetup(EnemyGnomeDirector instance) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PreSetup>d__1(0) { instance = instance }; } } [HarmonyPatch(typeof(RunManager))] internal static class RunManagerPatch { private static bool _patchedAwake; [HarmonyPatch("Awake")] [HarmonyPostfix] [HarmonyPriority(0)] private static void AwakePatch(RunManager __instance) { if (!_patchedAwake) { _patchedAwake = true; NetworkPrefabs.Initialize(); NetworkingEvents.Initialize(); Levels.RegisterInitialLevels(); Valuables.RegisterInitialValuables(); BundleLoader.OnAllBundlesLoaded += CommandManager.Initialize; BundleLoader.FinishLoadOperations((MonoBehaviour)(object)__instance); } } } [HarmonyPatch(typeof(SemiFunc))] internal static class SemiFuncPatch { [HarmonyPatch("Command")] [HarmonyPrefix] private static bool CommandPatch(string _command) { if (_command.StartsWith("/")) { return Command(_command); } return true; } private static bool Command(string message) { string text = message.ToLower(); string text2 = text.Split(' ')[0].Substring(1); string text3 = ""; if (text.Length > text2.Length) { text3 = text.Substring(text2.Length + 1).Trim(); } CommandManager.CommandExecutionMethods.TryGetValue(text2, out MethodInfo value); if (value != null) { CommandExecutionAttribute customAttribute = value.GetCustomAttribute<CommandExecutionAttribute>(); if (CommandManager.CommandsEnabled.TryGetValue(customAttribute.Name, out var value2) && !value2) { return false; } if (customAttribute != null && customAttribute.RequiresDeveloperMode && !ConfigManager.DeveloperMode.Value) { Logger.LogWarning("Command " + text2 + " requires developer mode to be enabled. Enable it in REPOLib.cfg"); return false; } try { ParameterInfo[] parameters = value.GetParameters(); if (parameters.Length == 0) { value.Invoke(null, null); } else { value.Invoke(null, new object[1] { text3 }); } } catch (Exception arg) { Logger.LogError($"Error executing command: {arg}"); } return false; } return true; } [HarmonyPatch("EnemySpawn")] [HarmonyPrefix] private static bool EnemySpawnPatch(ref bool __result) { if (Enemies.SpawnNextEnemiesNotDespawned > 0) { Enemies.SpawnNextEnemiesNotDespawned--; __result = true; return false; } return true; } } [HarmonyPatch(typeof(StatsManager))] internal static class StatsManagerPatch { [HarmonyPatch("RunStartStats")] [HarmonyPostfix] private static void RunStartStatsPatch() { Items.RegisterItems(); } } [HarmonyPatch(typeof(SteamManager))] internal static class SteamManagerPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] public static void AwakePatch(SteamManager __instance) { UpdateDeveloperMode(); } public static void UpdateDeveloperMode() { if (ConfigManager.VanillaDeveloperMode == null || (Object)(object)SteamManager.instance == (Object)null) { return; } bool value = ConfigManager.VanillaDeveloperMode.Value; if (SteamManager.instance.developerMode != value) { if (value) { Logger.LogInfo("Enabling vanilla developer mode."); } else { Logger.LogInfo("Disabling vanilla developer mode."); } } SteamManager.instance.developerMode = value; } } } namespace REPOLib.Objects { public class CustomPrefabPool : IPunPrefabPool { public readonly Dictionary<string, GameObject> Prefabs = new Dictionary<string, GameObject>(); private DefaultPool? _defaultPool; public DefaultPool DefaultPool { get { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown if (_defaultPool == null) { _defaultPool = new DefaultPool(); } return _defaultPool; } set { if (value != null) { _defaultPool = value; } } } public bool RegisterPrefab(string prefabId, GameObject prefab) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)prefab == (Object)null) { throw new ArgumentException("CustomPrefabPool: failed to register network prefab. Prefab is null."); } if (string.IsNullOrWhiteSpace(prefabId)) { throw new ArgumentException("CustomPrefabPool: failed to register network prefab. PrefabId is invalid."); } if (ResourcesHelper.HasPrefab(prefabId)) { Logger.LogError("CustomPrefabPool: failed to register network prefab \"" + prefabId + "\". Prefab already exists in Resources with the same prefab id."); return false; } if (Prefabs.TryGetValue(prefabId, out GameObject value, ignoreKeyCase: true)) { LogLevel logLevel = (LogLevel)(((Object)(object)value == (Object)(object)prefab) ? 4 : 2); Logger.Log(logLevel, "CustomPrefabPool: failed to register network prefab \"" + prefabId + "\". There is already a prefab registered with the same prefab id."); return false; } Prefabs[prefabId] = prefab; Logger.LogDebug("CustomPrefabPool: registered network prefab \"" + prefabId + "\""); return true; } public bool HasPrefab(GameObject prefab) { if (Prefabs.ContainsValue(prefab)) { return true; } if (ResourcesHelper.HasPrefab(prefab)) { return true; } return false; } public bool HasPrefab(string prefabId) { if (Prefabs.ContainsKey(prefabId, ignoreKeyCase: true)) { return true; } if (ResourcesHelper.HasPrefab(prefabId)) { return true; } return false; } public string? GetPrefabId(GameObject prefab) { if ((Object)(object)prefab == (Object)null) { Logger.LogError("Failed to get prefab id. GameObject is null."); return string.Empty; } return Prefabs.GetKeyOrDefault(prefab); } public GameObject? GetPrefab(string prefabId) { return Prefabs.GetValueOrDefault(prefabId, ignoreKeyCase: true); } public GameObject? Instantiate(string prefabId, Vector3 position, Quaternion rotation) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrWhiteSpace(prefabId)) { throw new ArgumentException("CustomPrefabPool: failed to spawn network prefab. PrefabId is null."); } GameObject val; if (!Prefabs.TryGetValue(prefabId, out GameObject value, ignoreKeyCase: true)) { val = DefaultPool.Instantiate(prefabId, position, rotation); if ((Object)(object)val == (Object)null) { Logger.LogError("CustomPrefabPool: failed to spawn network prefab \"" + prefabId + "\". GameObject is null."); } return val; } bool activeSelf = value.activeSelf; if (activeSelf) { value.SetActive(false); } val = Object.Instantiate<GameObject>(value, position, rotation); if (activeSelf) { value.SetActive(true); } Logger.LogInfo($"CustomPrefabPool: spawned network prefab \"{prefabId}\" at position {position}, rotation {((Quaternion)(ref rotation)).eulerAngles}", extended: true); return val; } public void Destroy(GameObject gameObject) { Object.Destroy((Object)(object)gameObject); } } public class UnityObjectNameComparer<T> : IEqualityComparer<T> where T : Object { public StringComparison ComparisonType { get; private set; } public UnityObjectNameComparer(StringComparison comparisonType = StringComparison.OrdinalIgnoreCase) { ComparisonType = comparisonType; } public bool Equals(T x, T y) { if ((Object)(object)x == (Object)(object)y) { return true; } if ((Object)(object)x == (Object)null || (Object)(object)y == (Object)null) { return false; } return ((Object)x).name.Equals(((Object)y).name, ComparisonType); } public int GetHashCode(T obj) { if (!((Object)(object)obj != (Object)null)) { return 0; } return ((Object)obj).name.GetHashCode(); } } } namespace REPOLib.Objects.Sdk { public abstract class Content : ScriptableObject { public abstract string Name { get; } public abstract void Initialize(Mod mod); } [CreateAssetMenu(menuName = "REPOLib/Enemy", order = 3, fileName = "New Enemy")] public class EnemyContent : Content { [SerializeField] private EnemySetup _setup; public EnemySetup Setup => _setup; public override string Name { get { EnemySetup setup = Setup; return ((setup != null) ? ((Object)setup).name : null) ?? string.Empty; } } public override void Initialize(Mod mod) { Enemies.RegisterEnemy(Setup); } } [CreateAssetMenu(menuName = "REPOLib/Item", order = 2, fileName = "New Item")] public class ItemContent : Content { [SerializeField] private ItemAttributes _prefab; public ItemAttributes Prefab => _prefab; public override string Name { get { ItemAttributes prefab = Prefab; return ((prefab != null) ? ((Object)prefab).name : null) ?? string.Empty; } } public override void Initialize(Mod mod) { _prefab.item.prefab = ((Component)_prefab).gameObject; Items.RegisterItem(Prefab.item); } } [CreateAssetMenu(menuName = "REPOLib/Level", order = 4, fileName = "New Level")] public class LevelContent : Content { [SerializeField] private Level _level; public Level Level => _level; public override string Name { get { Level level = Level; return ((level != null) ? ((Object)level).name : null) ?? string.Empty; } } public override void Initialize(Mod mod) { Levels.RegisterLevel(Level); } } [CreateAssetMenu(menuName = "REPOLib/Mod", order = 0, fileName = "New Mod")] public class Mod : ScriptableObject { [SerializeField] private string _name; [SerializeField] private string _author; [SerializeField] private string _version = "1.0.0"; [SerializeField] private string _description; [SerializeField] private string _websiteUrl; [SerializeField] private string[] _dependencies = new string[1] { "Zehs-REPOLib-2.0.1" }; [SerializeField] private Sprite _icon; [SerializeField] private TextAsset _readme; public string Name => _name; public string Author => _author; public string Version => _version; public string Description => _description; public string WebsiteUrl => _websiteUrl; public IReadOnlyList<string> Dependencies => _dependencies; public Sprite Icon => _icon; public TextAsset Readme => _readme; public string FullName => Author + "-" + Name; public string Identifier => Author + "-" + Name + "-" + Version; } [CreateAssetMenu(menuName = "REPOLib/Valuable", order = 1, fileName = "New Valuable")] public class ValuableContent : Content { [SerializeField] private ValuableObject _prefab; [SerializeField] private string[] _valuablePresets = new string[1] { "Valuables - Generic" }; public ValuableObject Prefab => _prefab; public IReadOnlyList<string> ValuablePresets => _valuablePresets; public override string Name { get { ValuableObject prefab = Prefab; return ((prefab != null) ? ((Object)prefab).name : null) ?? string.Empty; } } public override void Initialize(Mod mod) { Valuables.RegisterValuable(((Component)Prefab).gameObject, ValuablePresets.ToList()); } } } namespace REPOLib.Modules { public static class Enemies { internal static int SpawnNextEnemiesNotDespawned = 0; private static readonly List<EnemySetup> _enemiesToRegister = new List<EnemySetup>(); private static readonly List<EnemySetup> _enemiesRegistered = new List<EnemySetup>(); private static bool _initialEnemiesRegistered; public static IReadOnlyList<EnemySetup> AllEnemies => GetEnemies(); public static IReadOnlyList<EnemySetup> RegisteredEnemies => _enemiesRegistered; internal static void RegisterInitialEnemies() { if (_initialEnemiesRegistered) { return; } foreach (EnemySetup item in _enemiesToRegister) { RegisterEnemyWithGame(item); } _enemiesToRegister.Clear(); _initialEnemiesRegistered = true; } private static void RegisterEnemyWithGame(EnemySetup enemy) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if (!_enemiesRegistered.Contains(enemy) && enemy.TryGetEnemyParent(out EnemyParent enemyParent)) { if (EnemyDirector.instance.AddEnemy(enemy)) { _enemiesRegistered.Add(enemy); Logger.LogInfo($"Added enemy \"{enemyParent.enemyName}\" to difficulty {enemyParent.difficulty}", extended: true); } else { Logger.LogWarning($"Failed to add enemy \"{enemyParent.enemyName}\" to difficulty {enemyParent.difficulty}", extended: true); } } } public static void RegisterEnemy(EnemySetup enemySetup) { if ((Object)(object)enemySetup == (Object)null || enemySetup.spawnObjects == null || enemySetup.spawnObjects.Count == 0) { throw new ArgumentException("Failed to register enemy. EnemySetup or spawnObjects list is empty."); } EnemyParent enemyParent = enemySetup.GetEnemyParent(); if ((Object)(object)enemyParent == (Object)null) { Logger.LogError("Failed to register enemy \"" + ((Object)enemySetup).name + "\". No enemy prefab found in spawnObjects list."); return; } if (ResourcesHelper.HasEnemyPrefab(enemySetup)) { Logger.LogError("Failed to register enemy \"" + enemyParent.enemyName + "\". Enemy prefab already exists in Resources with the same name."); return; } if (_enemiesToRegister.Contains(enemySetup)) { Logger.LogError("Failed to register enemy \"" + enemyParent.enemyName + "\". Enemy is already registered!"); return; } foreach (GameObject distinctSpawnObject in enemySetup.GetDistinctSpawnObjects()) { foreach (EnemySetup item in _enemiesToRegister) { if (item.AnySpawnObjectsNameEqualsThatIsNotTheSameObject(distinctSpawnObject)) { Logger.LogError("Failed to register enemy \"" + enemyParent.enemyName + "\". Enemy \"" + ((Object)item).name + "\" already has a spawn object called \"" + ((Object)distinctSpawnObject).name + "\""); return; } } } foreach (GameObject distinctSpawnObject2 in enemySetup.GetDistinctSpawnObjects()) { string enemyPrefabPath = ResourcesHelper.GetEnemyPrefabPath(distinctSpawnObject2); if (!NetworkPrefabs.HasNetworkPrefab(enemyPrefabPath)) { NetworkPrefabs.RegisterNetworkPrefab(enemyPrefabPath, distinctSpawnObject2); } Utilities.FixAudioMixerGroups(distinctSpawnObject2); } if (_initialEnemiesRegistered) { RegisterEnemyWithGame(enemySetup); } else { _enemiesToRegister.Add(enemySetup); } } public static List<EnemyParent>? SpawnEnemy(EnemySetup enemySetup, Vector3 position, Quaternion rotation, bool spawnDespawned = true) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)enemySetup == (Object)null) { Logger.LogError("Failed to spawn enemy. EnemySetup is null."); return null; } if (!enemySetup.TryGetEnemyParent(out EnemyParent enemyParent)) { Logger.LogError("Failed to spawn enemy. EnemyParent is null."); return null; } if ((Object)(object)LevelGenerator.Instance == (Object)null) { Logger.LogError("Failed to spawn enemy \"" + enemyParent.enemyName + "\". EnemySetup instance is null."); return null; } if ((Object)(object)RunManager.instance == (Object)null) { Logger.LogError("Failed to spawn enemy \"" + enemyParent.enemyName + "\". RunManager instance is null."); return null; } if ((Object)(object)EnemyDirector.instance == (Object)null) { Logger.LogError("Failed to spawn enemy \"" + enemyParent.enemyName + "\". EnemyDirector instance is null."); return null; } List<EnemyParent> list = new List<EnemyParent>(); EnemyParent val2 = default(EnemyParent); foreach (GameObject sortedSpawnObject in enemySetup.GetSortedSpawnObjects()) { if ((Object)(object)sortedSpawnObject == (Object)null) { Logger.LogError("Failed to spawn enemy \"" + enemyParent.enemyName + "\" spawn object. GameObject is null."); continue; } string enemyPrefabPath = ResourcesHelper.GetEnemyPrefabPath(sortedSpawnObject); GameObject val = NetworkPrefabs.SpawnNetworkPrefab(enemyPrefabPath, position, rotation, 0); if ((Object)(object)val == (Object)null) { Logger.LogError("Failed to spawn enemy \"" + enemyParent.enemyName + "\" spawn object \"" + ((Object)sortedSpawnObject).name + "\""); } else if (val.TryGetComponent<EnemyParent>(ref val2)) { list.Add(val2); if (!spawnDespawned) { SpawnNextEnemiesNotDespawned++; } val2.SetupDone = true; Enemy componentInChildren = val.GetComponentInChildren<Enemy>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.EnemyTeleported(position); } else { Logger.LogError("Enemy \"" + enemyParent.enemyName + "\" spawn object \"" + ((Object)sortedSpawnObject).name + "\" does not have an enemy component."); } LevelGenerator instance = LevelGenerator.Instance; instance.EnemiesSpawnTarget++; EnemyDirector.instance.FirstSpawnPointAdd(val2); } } if (list.Count == 0) { Logger.LogInfo("Failed to spawn enemy \"" + enemyParent.enemyName + "\". No spawn objects where spawned.", extended: true); return list; } Logger.LogInfo($"Spawned enemy \"{enemyParent.enemyName}\" at position {position}", extended: true); RunManager.instance.EnemiesSpawnedRemoveEnd(); return list; } public static IReadOnlyList<EnemySetup> GetEnemies() { if ((Object)(object)EnemyDirector.instance == (Object)null) { return Array.Empty<EnemySetup>(); } return EnemyDirector.instance.GetEnemies(); } public static bool TryGetEnemyByName(string name, [NotNullWhen(true)] out EnemySetup? enemySetup) { enemySetup = GetEnemyByName(name); return (Object)(object)enemySetup != (Object)null; } public static EnemySetup? GetEnemyByName(string name) { return EnemyDirector.instance?.GetEnemyByName(name); } public static bool TryGetEnemyThatContainsName(string name, [NotNullWhen(true)] out EnemySetup? enemySetup) { enemySetup = GetEnemyThatContainsName(name); return (Object)(object)enemySetup != (Object)null; } public static EnemySetup? GetEnemyThatContainsName(string name) { return EnemyDirector.instance?.GetEnemyThatContainsName(name); } } public static class Items { private static readonly List<Item> _itemsToRegister = new List<Item>(); private static readonly List<Item> _itemsRegistered = new List<Item>(); private static bool _initialItemsRegistered; public static IReadOnlyList<Item> AllItems => GetItems(); public static IReadOnlyList<Item> RegisteredItems => _itemsRegistered; internal static void RegisterItems() { if ((Object)(object)StatsManager.instance == (Object)null) { Logger.LogError("Failed to register items. StatsManager instance is null."); return; } Logger.LogInfo("Adding items."); foreach (Item item in _itemsToRegister) { RegisterItemWithGame(item); } _initialItemsRegistered = true; } private static void RegisterItemWithGame(Item item) { Utilities.FixAudioMixerGroups(item.prefab); if (StatsManager.instance.AddItem(item)) { if (!_itemsRegistered.Contains(item)) { _itemsRegistered.Add(item); } Logger.LogInfo("Added item \"" + item.itemName + "\"", extended: true); } else { Logger.LogWarning("Failed to add item \"" + item.itemName + "\"", extended: true); } } public static void RegisterItem(Item item) { Item item2 = item; if ((Object)(object)item2 == (Object)null) { throw new ArgumentException("Failed to register item. Item is null."); } if ((Object)(object)item2.prefab == (Object)null) { Logger.LogError("Failed to register item \"" + item2.itemName + "\". Item prefab is null."); return; } if (item2.itemAssetName != ((Object)item2.prefab).name) { Logger.LogError("Failed to register item \"" + item2.itemName + "\". Item itemAssetName does not match the prefab name."); return; } if (ResourcesHelper.HasItemPrefab(item2)) { Logger.LogError("Failed to register item \"" + item2.itemName + "\". Item prefab already exists in Resources with the same name."); return; } if (_itemsToRegister.Any((Item x) => x.itemAssetName == item2.itemAssetName)) { Logger.LogError("Failed to register item \"" + item2.itemName + "\". Item prefab already exists with the same name."); return; } if (_itemsToRegister.Contains(item2)) { Logger.LogError("Failed to register item \"" + item2.itemName + "\". Item is already registered!"); return; } string itemPrefabPath = ResourcesHelper.GetItemPrefabPath(item2); NetworkPrefabs.RegisterNetworkPrefab(itemPrefabPath, item2.prefab); _itemsToRegister.Add(item2); if (_initialItemsRegistered) { RegisterItemWithGame(item2); } } public static GameObject? SpawnItem(Item item, Vector3 position, Quaternion rotation) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)item == (Object)null) { Logger.LogError("Failed to spawn item. Item is null."); return null; } if ((Object)(object)item.prefab == (Object)null) { Logger.LogError("Failed to spawn item. Prefab is null."); return null; } if (!SemiFunc.IsMasterClientOrSingleplayer()) { Logger.LogError("Failed to spawn item \"" + item.itemName + "\". You are not the host."); return null; } string itemPrefabPath = ResourcesHelper.GetItemPrefabPath(item); GameObject val = NetworkPrefabs.SpawnNetworkPrefab(itemPrefabPath, position, rotation, 0); if ((Object)(object)val == (Object)null) { Logger.LogError("Failed to spawn item \"" + item.itemName + "\""); return null; } Logger.LogInfo($"Spawned item \"{item.itemName}\" at position {position}, rotation: {((Quaternion)(ref rotation)).eulerAngles}", extended: true); return val; } public static IReadOnlyList<Item> GetItems() { if ((Object)(object)StatsManager.instance == (Object)null) { return Array.Empty<Item>(); } return StatsManager.instance.GetItems(); } public static bool TryGetItemByName(string name, [NotNullWhen(true)] out Item? item) { item = GetItemByName(name); return (Object)(object)item != (Object)null; } public static Item? GetItemByName(string name) { return StatsManager.instance?.GetItemByName(name); } public static bool TryGetItemThatContainsName(string name, [NotNullWhen(true)] out Item? item) { item = GetItemThatContainsName(name); return (Object)(object)item != (Object)null; } public static Item? GetItemThatContainsName(string name) { return StatsManager.instance?.GetItemThatContainsName(name); } } public static class Levels { private static readonly List<Level> _levelsToRegister = new List<Level>(); private static readonly List<Level> _levelsRegistered = new List<Level>(); private static bool _initialLevelsRegistered; public static IReadOnlyList<Level> AllLevels => GetLevels(); public static IReadOnlyList<Level> RegisteredLevels => _levelsRegistered; internal static void RegisterInitialLevels() { if (_initialLevelsRegistered) { return; } ValuablePresets.CacheValuablePresets(); Logger.LogInfo("Adding levels."); foreach (Level item in _levelsToRegister) { RegisterLevelWithGame(item); } _levelsToRegister.Clear(); _initialLevelsRegistered = true; } private static void RegisterLevelWithGame(Level level) { if (_levelsRegistered.Contains(level)) { return; } if (level.ValuablePresets.Count == 0) { Logger.LogWarning("Level \"" + ((Object)level).name + "\" does not have any valuable presets! Adding generic preset."); level.ValuablePresets.Add(ValuablePresets.GenericPreset); } for (int i = 0; i < level.ValuablePresets.Count; i++) { LevelValuables val = level.ValuablePresets[i]; if (ValuablePresets.AllValuablePresets.Values.Contains(val)) { continue; } if (ValuablePresets.AllValuablePresets.TryGetValue(((Object)val).name, out LevelValuables value)) { if (val.GetCombinedList().Count > 0) { Logger.LogWarning("Proxy preset \"" + ((Object)val).name + "\" in level \"" + ((Object)level).name + "\" contains valuables! This likely caused duplicate valuables to load!"); } level.ValuablePresets[i] = value; Logger.LogInfo("Replaced proxy preset \"" + ((Object)val).name + "\" in level \"" + ((Object)level).name + "\".", extended: true); } else { ValuablePresets.RegisterValuablePreset(val); Logger.LogInfo("Registered valuable preset \"" + ((Object)val).name + "\" from \"" + ((Object)level).name + "\".", extended: true); } } RunManager.instance.levels.Add(level); Logger.LogInfo("Added level \"" + ((Object)level).name + "\"", extended: true); _levelsRegistered.Add(level); } public static void RegisterLevel(Level level) { Level level2 = level; if ((Object)(object)level2 == (Object)null) { Logger.LogError("Failed to register level. Level is null."); return; } if (_levelsToRegister.Any((Level x) => ((Object)x).name.Equals(((Object)level2).name, StringComparison.OrdinalIgnoreCase))) { Logger.LogError("Failed to register level \"" + ((Object)level2).name + "\". Level already exists with the same name."); return; } if (_levelsToRegister.Contains(level2)) { Logger.LogWarning("Failed to register level \"" + ((Object)level2).name + "\". Level is already registered!"); return; } List<(GameObject, ResourcesHelper.LevelPrefabType)> list2 = (from prefab in new List<GameObject>[12] { level2.ModulesExtraction1, level2.ModulesExtraction2, level2.ModulesExtraction3, level2.ModulesNormal1, level2.ModulesNormal2, level2.ModulesNormal3, level2.ModulesPassage1, level2.ModulesPassage2, level2.ModulesPassage3, level2.ModulesDeadEnd1, level2.ModulesDeadEnd2, level2.ModulesDeadEnd3 }.SelectMany((List<GameObject> list) => list) select (prefab, ResourcesHelper.LevelPrefabType.Module)).ToList(); foreach (GameObject startRoom in level2.StartRooms) { list2.Add((startRoom, ResourcesHelper.LevelPrefabType.StartRoom)); } if ((Object)(object)level2.ConnectObject != (Object)null) { list2.Add((level2.ConnectObject, ResourcesHelper.LevelPrefabType.Other)); } if ((Object)(object)level2.BlockObject != (Object)null) { list2.Add((level2.BlockObject, ResourcesHelper.LevelPrefabType.Other)); } foreach (var item3 in list2) { GameObject item = item3.Item1; ResourcesHelper.LevelPrefabType item2 = item3.Item2; string levelPrefabPath = ResourcesHelper.GetLevelPrefabPath(level2, item, item2); if (!ResourcesHelper.HasPrefab(levelPrefabPath)) { NetworkPrefabs.RegisterNetworkPrefab(levelPrefabPath, item); Utilities.FixAudioMixerGroups(item); } } if (_initialLevelsRegistered) { RegisterLevelWithGame(level2); } else { _levelsToRegister.Add(level2); } } public static IReadOnlyList<Level> GetLevels() { if ((Object)(object)RunManager.instance == (Object)null) { return Array.Empty<Level>(); } return RunManager.instance.levels; } public static bool TryGetLevelByName(string name, [NotNullWhen(true)] out Level? level) { level = GetLevelByName(name); return (Object)(object)level != (Object)null; } public static Level? GetLevelByName(string name) { foreach (Level level in GetLevels()) { if (((Object)level).name.EqualsAny(new <>z__ReadOnlyArray<string>(new string[2] { name, "Level - " + name }), StringComparison.OrdinalIgnoreCase)) { return level; } } return null; } public static bool TryGetLevelThatContainsName(string name, [NotNullWhen(true)] out Level? level) { level = GetLevelThatContainsName(name); return (Object)(object)level != (Object)null; } public static Level? GetLevelThatContainsName(string name) { foreach (Level level in GetLevels()) { if (((Object)level).name.Contains(name, StringComparison.OrdinalIgnoreCase)) { return level; } } return null; } } public static class NetworkingEvents { public static readonly byte[] ReservedEventCodes = new byte[3] { 0, 1, 2 }; private static readonly List<NetworkedEvent> _customEvents = new List<NetworkedEvent>(); public static readonly RaiseEventOptions RaiseAll = new RaiseEventOptions { Receivers = (ReceiverGroup)1 }; public static readonly RaiseEventOptions RaiseOthers = new RaiseEventOptions { Receivers = (ReceiverGroup)0 }; public static readonly RaiseEventOptions RaiseMasterClient = new RaiseEventOptions { Receivers = (ReceiverGroup)2 }; public static IReadOnlyList<NetworkedEvent> CustomEvents => _customEvents; internal static void Initialize() { PhotonNetwork.NetworkingClient.EventReceived += OnEvent; Application.quitting += delegate { PhotonNetwork.NetworkingClient.EventReceived -= OnEvent; }; } internal static void AddCustomEvent(NetworkedEvent networkedEvent) { if (!_customEvents.Contains(networkedEvent)) { _customEvents.Add(networkedEvent); } } private static void OnEvent(EventData photonEvent) { EventData photonEvent2 = photonEvent; _customEvents.FirstOrDefault((NetworkedEvent e) => e.EventCode == photonEvent2.Code)?.EventAction?.Invoke(photonEvent2); } internal static bool TryGetUniqueEventCode(out byte eventCode) { eventCode = 0; while (IsEventCodeTaken(eventCode) && eventCode < 200) { eventCode++; } if (eventCode > 200 || (eventCode == 200 && IsEventCodeTaken(eventCode))) { eventCode = 0; return false; } return true; } public static bool IsEventCodeTaken(byte eventCode) { if (ReservedEventCodes.Any((byte x) => x == eventCode)) { return true; } if (_customEvents.Any((NetworkedEvent x) => x.EventCode == eventCode)) { return true; } return false; } } public class NetworkedEvent { public string Name { get; private set; } public byte EventCode { get; private set; } public Action<EventData> EventAction { get; private set; } public NetworkedEvent(string name, Action<EventData> eventAction) { Name = name; EventAction = eventAction; if (NetworkingEvents.TryGetUniqueEventCode(out var eventCode)) { EventCode = eventCode; NetworkingEvents.AddCustomEvent(this); Logger.LogInfo($"Registered NetworkedEvent \"{Name}\" with event code: {EventCode}", extended: true); } else { Logger.LogError("Failed to register NetworkedEvent \"" + Name + "\". Could not get unique event code."); } } public void RaiseEvent(object eventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMultiplayer()) { PhotonNetwork.RaiseEvent(EventCode, eventContent, raiseEventOptions, sendOptions); } else if ((int)raiseEventOptions.Receivers != 0) { RaiseEventSingleplayer(eventContent); } } private void RaiseEventSingleplayer(object eventContent) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown if (!SemiFunc.IsMultiplayer()) { EventData val = new EventData { Code = EventCode }; val.Parameters[val.CustomDataKey] = eventContent; val.Parameters[val.SenderKey] = 1; EventAction?.Invoke(val); } } } public static class NetworkPrefabs { private static CustomPrefabPool? _customPrefabPool; internal static CustomPrefabPool CustomPrefabPool { get { if (_customPrefabPool == null) { _customPrefabPool = new CustomPrefabPool(); } return _customPrefabPool; } private set { _customPrefabPool = value; } } internal static void Initialize() { if (PhotonNetwork.PrefabPool is CustomPrefabPool) { Logger.LogWarning("NetworkPrefabs failed to initialize. PhotonNetwork.PrefabPool is already a CustomPrefabPool."); return; } Logger.LogInfo("Initializing NetworkPrefabs."); Logger.LogDebug($"PhotonNetwork.PrefabPool = {((object)PhotonNetwork.PrefabPool).GetType()}"); IPunPrefabPool prefabPool = PhotonNetwork.PrefabPool; DefaultPool val = (DefaultPool)(object)((prefabPool is DefaultPool) ? prefabPool : null); if (val != null) { CustomPrefabPool.DefaultPool = val; } else if (!(PhotonNetwork.PrefabPool is CustomPrefabPool)) { Logger.LogWarning($"PhotonNetwork has an unknown prefab pool assigned. PhotonNetwork.PrefabPool = {((object)PhotonNetwork.PrefabPool).GetType()}"); } PhotonNetwork.PrefabPool = (IPunPrefabPool)(object)CustomPrefabPool; Logger.LogInfo("Replaced PhotonNetwork.PrefabPool with CustomPrefabPool."); Logger.LogDebug($"PhotonNetwork.PrefabPool = {((object)PhotonNetwork.PrefabPool).GetType()}"); Logger.LogInfo("Finished initializing NetworkPrefabs."); } public static void RegisterNetworkPrefab(GameObject prefab) { RegisterNetworkPrefab((prefab != null) ? ((Object)prefab).name : null, prefab); } public static void RegisterNetworkPrefab(string prefabId, GameObject prefab) { CustomPrefabPool.RegisterPrefab(prefabId, prefab); } public static bool HasNetworkPrefab(string prefabId) { return CustomPrefabPool.HasPrefab(prefabId); } public static GameObject? SpawnNetworkPrefab(string prefabId, Vector3 position, Quaternion rotation, byte group = 0, object[]? data = null) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrWhiteSpace(prefabId)) { Logger.LogError("Failed to spawn network prefab. PrefabId is null."); return null; } if (!HasNetworkPrefab(prefabId)) { Logger.LogError("Failed to spawn network prefab \"" + prefabId + "\". PrefabId is not registered as a network prefab."); return null; } if (!SemiFunc.IsMasterClientOrSingleplayer()) { Logger.LogError("Failed to spawn network prefab \"" + prefabId + "\". You are not the host."); return null; } if (SemiFunc.IsMultiplayer()) { return PhotonNetwork.InstantiateRoomObject(prefabId, position, rotation, group, data); } return Object.Instantiate<GameObject>(CustomPrefabPool.GetPrefab(prefabId), position, rotation); } } public static class ResourcesHelper { public enum LevelPrefabType { Module, Other, StartRoom } public static string GetValuablesFolderPath(Type volumeType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected I4, but got Unknown return "Valuables/" + (int)volumeType switch { 0 => "01 Tiny", 1 => "02 Small", 2 => "03 Medium", 3 => "04 Big", 4 => "05 Wide", 5 => "06 Tall", 6 => "07 Very Tall", _ => string.Empty, }; } public static string GetItemsFolderPath() { return "Items"; } public static string GetEnemiesFolderPath() { return "Enemies"; } public static string GetLevelPrefabsFolderPath(Level level, LevelPrefabType type) { string text = type switch { LevelPrefabType.Module => "Modules", LevelPrefabType.Other => "Other", LevelPrefabType.StartRoom => "Start Room", _ => string.Empty, }; return "Level/" + level.ResourcePath + "/" + text; } public static string GetValuablePrefabPath(ValuableObject valuableObject) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)valuableObject == (Object)null) { return string.Empty; } string valuablesFolderPath = GetValuablesFolderPath(valuableObject.volumeType); return valuablesFolderPath + "/" + ((Object)((Component)valuableObject).gameObject).name; } public static string GetValuablePrefabPath(GameObject prefab) { if ((Object)(object)prefab == (Object)null) { return string.Empty; } ValuableObject valuableObject = default(ValuableObject); if (prefab.TryGetComponent<ValuableObject>(ref valuableObject)) { return GetValuablePrefabPath(valuableObject); } return string.Empty; } public static string GetItemPrefabPath(Item item) { if ((Object)(object)item == (Object)null) { return string.Empty; } return GetItemPrefabPath(item.prefab); } public static string GetItemPrefabPath(GameObject prefab) { if ((Object)(object)prefab == (Object)null) { return string.Empty; } string itemsFolderPath = GetItemsFolderPath(); return itemsFolderPath + "/" + ((Object)prefab).name; } public static string GetEnemyPrefabPath(EnemySetup enemySetup) { if ((Object)(object)enemySetup == (Object)null || enemySetup.spawnObjects == null) { return string.Empty; } GameObject mainSpawnObject = enemySetup.GetMainSpawnObject(); if ((Object)(object)mainSpawnObject == (Object)null) { return string.Empty; } string enemiesFolderPath = GetEnemiesFolderPath(); return enemiesFolderPath + "/" + ((Object)mainSpawnObject).name; } public static string GetEnemyPrefabPath(GameObject prefab) { if ((Object)(object)prefab == (Object)null) { return string.Empty; } string enemiesFolderPath = GetEnemiesFolderPath(); return enemiesFolderPath + "/" + ((Object)prefab).name; } public static string GetLevelPrefabPath(Level level, GameObject prefab, LevelPrefabType type) { if ((Object)(object)prefab == (Object)null) { return string.Empty; } string levelPrefabsFolderPath = GetLevelPrefabsFolderPath(level, type); return levelPrefabsFolderPath + "/" + ((Object)prefab).name; } public static bool HasValuablePrefab(ValuableObject valuableObject) { if ((Object)(object)valuableObject == (Object)null) { return false; } string valuablePrefabPath = GetValuablePrefabPath(valuableObject); return (Object)(object)Resources.Load<GameObject>(valuablePrefabPath) != (Object)null; } public static bool HasItemPrefab(Item item) { if ((Object)(object)item == (Object)null) { return false; } string itemPrefabPath = GetItemPrefabPath(item); return (Object)(object)Resources.Load<GameObject>(itemPrefabPath) != (Object)null; } public static bool HasEnemyPrefab(EnemySetup enemySetup) { if ((Object)(object)enemySetup == (Object)null) { return false; } foreach (GameObject distinctSpawnObject in enemySetup.GetDistinctSpawnObjects()) { string enemyPrefabPath = GetEnemyPrefabPath(distinctSpawnObject); if ((Object)(object)Resources.Load<GameObject>(enemyPrefabPath) != (Object)null) { return true; } } return false; } public static bool HasPrefab(GameObject prefab) { return (Object)(object)Resources.Load<GameObject>((prefab != null) ? ((Object)prefab).name : null) != (Object)null; } public static bool HasPrefab(string prefabId) { return (Object)(object)Resources.Load<GameObject>(prefabId) != (Object)null; } } public static class Utilities { private static readonly List<GameObject> _prefabsToFix = new List<GameObject>(); private static readonly List<GameObject> _fixedPrefabs = new List<GameObject>(); internal static void FixAudioMixerGroupsOnPrefabs() { foreach (GameObject item in _prefabsToFix) { item.FixAudioMixerGroups(); _fixedPrefabs.Add(item); } _prefabsToFix.Clear(); } public static void FixAudioMixerGroups(GameObject prefab) { if (!((Object)(object)prefab == (Object)null) && !_prefabsToFix.Contains(prefab) && !_fixedPrefabs.Contains(prefab)) { if ((Object)(object)AudioManager.instance == (Object)null) { _prefabsToFix.Add(prefab); return; } prefab.FixAudioMixerGroups(); _fixedPrefabs.Add(prefab); } } internal static void SafeInvokeEvent(Action? action) { try { action?.Invoke(); } catch (Exception arg) { Logger.LogError($"Exception occured while invoking event: {arg}"); } } } public static class ValuablePresets { private static readonly Dictionary<string, LevelValuables> _valuablePresets = new Dictionary<string, LevelValuables>(); public const string GenericValuablePresetName = "Valuables - Generic"; public static IReadOnlyDictionary<string, LevelValuables> AllValuablePresets => _valuablePresets; public static LevelValuables GenericPreset => AllValuablePresets["Valuables - Generic"]; public static void CacheValuablePresets() { if ((Object)(object)RunManager.instance == (Object)null) { Logger.LogError("Failed to cache LevelValuables. RunManager instance is null."); return; } foreach (Level level in RunManager.instance.levels) { foreach (LevelValuables valuablePreset in level.ValuablePresets) { _valuablePresets.TryAdd(((Object)valuablePreset).name, valuablePreset); } } } internal static void RegisterValuablePreset(LevelValuables valuablePreset) { _valuablePresets.Add(((Object)valuablePreset).name, valuablePreset); } } public static class Valuables { private static readonly Dictionary<GameObject, List<string>> _valuablesToRegister = new Dictionary<GameObject, List<string>>(); private static readonly List<GameObject> _valuablesRegistered = new List<GameObject>(); private static bool _initialValuablesRegistered; public static IReadOnlyList<GameObject> AllValuables => GetValuables(); public static IReadOnlyList<GameObject> RegisteredValuables => _valuablesRegistered; private static IEnumerable<GameObject> PendingAndRegisteredValuables => _valuablesToRegister.Keys.Concat(_valuablesRegistered); internal static void RegisterInitialValuables() { if (_initialValuablesRegistered) { return; } Logger.LogInfo("Adding valuables to valuable presets."); foreach (GameObject key in _valuablesToRegister.Keys) { RegisterValuableWithGame(key); } _valuablesToRegister.Clear(); _initialValuablesRegistered = true; } private static void RegisterValuableWithGame(GameObject valuable) { if (_valuablesRegistered.Contains(valuable)) { return; } List<string> list = _valuablesToRegister[valuable]; if (!list.Any((string x) => ValuablePresets.AllValuablePresets.Keys.Any((string y) => x == y))) { Logger.LogWarning("Valuable \"" + ((Object)valuable).name + "\" does not have any valid valuable preset names set. Adding generic valuable preset name."); list.Add("Valuables - Generic"); } foreach (string item in list) { if (item == null || !ValuablePresets.AllValuablePresets.ContainsKey(item)) { Logger.LogWarning("Failed to add valuable \"" + ((Object)valuable).name + "\" to valuable preset \"" + item + "\". The valuable preset does not exist."); } else if (ValuablePresets.AllValuablePresets[item].AddValuable(valuable)) { _valuablesRegistered.Add(valuable); Logger.LogDebug("Added valuable \"" + ((Object)valuable).name + "\" to valuable preset \"" + item + "\""); } else { Logger.LogWarning("Failed to add valuable \"" + ((Object)valuable).name + "\" to valuable preset \"" + item + "\"", extended: true); } } } public static void RegisterValuable(GameObject prefab) { RegisterValuable(prefab, new List<string>()); } public static void RegisterValuable(GameObject prefab, List<LevelValuables> presets) { RegisterValuable(prefab, presets.Select((LevelValuables preset) => ((Object)preset).name).ToList()); } public static void RegisterValuable(GameObject prefab, List<string> presetNames) { ValuableObject valuableObject = default(ValuableObject); if ((Object)(object)prefab == (Object)null) { Logger.LogError("Failed to register valuable. Prefab is null."); } else if (!prefab.TryGetComponent<ValuableObject>(ref valuableObject)) { Logger.LogError("Failed to register valuable. Prefab does not have a ValuableObject component."); } else { RegisterValuable(valuableObject, presetNames); } } public static void RegisterValuable(ValuableObject valuableObject) { RegisterValuable(valuableObject, new List<string>()); } public static void RegisterValuable(ValuableObject valuableObject, List<LevelValuables> presets) { RegisterValuable(valuableObject, presets.Select((LevelValuables preset) => ((Object)preset).name).ToList()); } public static void RegisterValuable(ValuableObject valuableObject, List<string> presetNames) { if ((Object)(object)valuableObject == (Object)null) { Logger.LogError("Failed to register valuable. ValuableObject is null."); return; } GameObject prefab = ((Component)valuableObject).gameObject; if (presetNames == null || presetNames.Count == 0) { Logger.LogWarning("Valuable \"" + ((Object)valuableObject).name + "\" does not have any valid valuable preset names set. Adding generic valuable preset name.", extended: true); presetNames = new List<string>(1) { "Valuables - Generic" }; } if (ResourcesHelper.HasValuablePrefab(valuableObject)) { Logger.LogError("Failed to register valuable \"" + ((Object)prefab).name + "\". Valuable prefab already exists in Resources with the same name."); return; } if (PendingAndRegisteredValuables.Any((GameObject x) => ((Object)x).name.Equals(((Object)prefab).name, StringComparison.OrdinalIgnoreCase))) { Logger.LogError("Failed to register valuable \"" + ((Object)prefab).name + "\". Valuable prefab already exists with the same name."); return; } if (PendingAndRegisteredValuables.Contains(prefab)) { Logger.LogWarning("Failed to register valuable \"" + ((Object)prefab).name + "\". Valuable is already registered!"); return; } string valuablePrefabPath = ResourcesHelper.GetValuablePrefabPath(valuableObject); NetworkPrefabs.RegisterNetworkPrefab(valuablePrefabPath, prefab); Utilities.FixAudioMixerGroups(prefab); _valuablesToRegister.Add(prefab, presetNames); if (_initialValuablesRegistered) { RegisterValuableWithGame(((Component)valuableObject).gameObject); } } public static GameObject? SpawnValuable(ValuableObject valuableObject, Vector3 position, Quaternion rotation) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)valuableObject == (Object)null) { Logger.LogError("Failed to spawn valuable. ValuableObject is null."); return null; } if (!SemiFunc.IsMasterClientOrSingleplayer()) { Logger.LogError("Failed to spawn valuable \"" + ((Object)((Component)valuableObject).gameObject).name + "\". You are not the host."); return null; } string valuablePrefabPath = ResourcesHelper.GetValuablePrefabPath(valuableObject); GameObject val = NetworkPrefabs.SpawnNetworkPrefab(valuablePrefabPath, position, rotation, 0); if ((Object)(object)val == (Object)null) { Logger.LogError("Failed to spawn valuable \"" + ((Object)((Component)valuableObject).gameObject).name + "\""); return null; } Logger.LogInfo($"Spawned valuable \"{((Object)val).name}\" at position {position}, rotation: {((Quaternion)(ref rotation)).eulerAngles}", extended: true); return val; } public static IReadOnlyList<GameObject> GetValuables() { if ((Object)(object)RunManager.instance == (Object)null) { return Array.Empty<GameObject>(); } return ValuablePresets.AllValuablePresets.Values.Select((LevelValuables levelValuables) => levelValuables.GetCombinedList()).SelectMany((List<GameObject> list) => list).Distinct() .ToList(); } public static bool TryGetValuableByName(string name, [NotNullWhen(true)] out ValuableObject? valuableObject) { valuableObject = GetValuableByName(name); return (Object)(object)valuableObject != (Object)null; } public static ValuableObject? GetValuableByName(string name) { ValuableObject result = default(ValuableObject); foreach (GameObject valuable in GetValuables()) { if (valuable.TryGetComponent<ValuableObject>(ref result) && ((Object)valuable).name.EqualsAny(new <>z__ReadOnlyArray<string>(new string[2] { name, "Valuable " + name }), StringComparison.OrdinalIgnoreCase)) { return result; } } return null; } public static bool TryGetValuableThatContainsName(string name, [NotNullWhen(true)] out ValuableObject? valuableObject) { valuableObject = GetValuableThatContainsName(name); return (Object)(object)valuableObject != (Object)null; } public static ValuableObject? GetValuableThatContainsName(string name) { ValuableObject result = default(ValuableObject); foreach (GameObject valuable in GetValuables()) { if (valuable.TryGetComponent<ValuableObject>(ref result) && ((Object)valuable).name.Contains(name, StringComparison.OrdinalIgnoreCase)) { return result; } } return null; } [Obsolete("prefabId is no longer supported", true)] public static void RegisterValuable(string prefabId, GameObject prefab) { RegisterValuable(prefab); } [Obsolete("prefabId is no longer supported", true)] public static void RegisterValuable(string prefabId, GameObject prefab, List<LevelValuables> presets) { RegisterValuable(prefab, presets); } [Obsolete("prefabId is no longer supported", true)] public static void RegisterValuable(string prefabId, GameObject prefab, List<string> presetNames) { RegisterValuable(prefab, presetNames); } } } namespace REPOLib.Extensions { public static class AudioSourceExtensions { public static void FixAudioMixerGroup(this AudioSource audioSource) { audioSource.FixAudioMixerGroup(((Component)audioSource).gameObject); } public static void FixAudioMixerGroup(this AudioSource audioSource, GameObject parentObject) { if ((Object)(object)audioSource == (Object)null) { return; } string text = ((!((Object)(object)parentObject == (Object)(object)((Component)audioSource).gameObject)) ? (((Object)parentObject).name + "/" + ((Object)((Component)audioSource).gameObject).name) : ((Object)((Component)audioSource).gameObject).name); if ((Object)(object)AudioManager.instance == (Object)null) { Logger.LogWarning("Failed to fix AudioMixerGroup on GameObject \"" + text + "\". AudioManager instance is null."); return; } if ((Object)(object)audioSource.outputAudioMixerGroup == (Object)null) { Logger.LogWarning("Failed to fix AudioMixerGroup on GameObject \"" + text + "\". No AudioMixerGroup is assigned."); return; } AudioMixer val = (AudioMixer)(((Object)audioSource.outputAudioMixerGroup.audioMixer).name switch { "Master" => AudioManager.instance.MasterMixer, "Music" => AudioManager.instance.MusicMasterGroup.audioMixer, "Sound" => AudioManager.instance.SoundMasterGroup.audioMixer, "Spectate" => AudioManager.instance.MicrophoneSpectateGroup.audioMixer, _ => AudioManager.instance.SoundMasterGroup.audioMixer, }); AudioMixerGroup[] array = val.FindMatchingGroups(((Object)audioSource.outputAudioMixerGroup).name); AudioMixerGroup val2; if (array.Length >= 1) { val2 = array[0]; } else { val = AudioManager.instance.SoundMasterGroup.audioMixer; val2 = val.FindMatchingGroups("Sound Effects")[0]; Logger.LogWarning("Could not find matching AudioMixerGroup for GameObject \"" + text + "\". Using default AudioMixerGroup \"" + ((Object)val).name + "/" + ((Object)val2).name + "\"", extended: true); } audioSource.outputAudioMixerGroup = val2; Logger.LogDebug("Fixed AudioMixerGroup on GameObject \"" + text + "\". AudioMixerGroup \"" + ((Object)val).name + "/" + ((Object)val2).name + "\""); } } public static class DictionaryExtensions { public static bool TryGetKey<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TValue value, [NotNullWhen(true)] out TKey? key) { foreach (KeyValuePair<TKey, TValue> item in dictionary) { if (object.Equals(item.Value, value)) { key = item.Key; return true; } } key = default(TKey); return false; } public static TKey? GetKeyOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TValue value) { if (dictionary.TryGetKey(value, out TKey key)) { return key; } return default(TKey); } public static TKey? GetKeyOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TValue value, TKey defaultKey) { if (dictionary.TryGetKey(value, out TKey key)) { return key; } return defaultKey; } public static bool ContainsKey<T>(this Dictionary<string, T> dictionary, string key, bool ignoreKeyCase) { if (!ignoreKeyCase) { return dictionary.ContainsKey(key); } foreach (KeyValuePair<string, T> item in dictionary) { if (string.Equals(item.Key, key, StringComparison.OrdinalIgnoreCase)) { return true; } } return false; } public static bool TryGetValue<T>(this Dictionary<string, T> dictionary, string key, [NotNullWhen(true)] out T? value, bool ignoreKeyCase) { if (!ignoreKeyCase) { return dictionary.TryGetValue(key, out value); } foreach (KeyValuePair<string, T> item in dictionary) { if (string.Equals(item.Key, key, StringComparison.OrdinalIgnoreCase)) { value = item.Value; return true; } } value = default(T); return false; } public static T? GetValueOrDefault<T>(this Dictionary<string, T> dictionary, string key, bool ignoreKeyCase) { if (dictionary.TryGetValue(key, out T value, ignoreKeyCase)) { return value; } return default(T); } public static T? GetValueOrDefault<T>(this Dictionary<string, T> dictionary, string key, T defaultValue, bool ignoreKeyCase) { if (dictionary.TryGetValue(key, out T value, ignoreKeyCase)) { return value; } return defaultValue; } } public static class EnemyDirectorExtensions { public static bool HasEnemy(this EnemyDirector enemyDirector, EnemySetup enemySetup) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)enemySetup == (Object)null || enemySetup.spawnObjects.Count == 0) { return false; } EnemyParent val = default(EnemyParent); foreach (GameObject spawnObject in enemySetup.spawnObjects) { if (spawnObject.TryGetComponent<EnemyParent>(ref val) && enemyDirector.TryGetList(val.difficulty, out List<EnemySetup> list)) { return list.Contains(enemySetup); } } return false; } internal static bool AddEnemy(this EnemyDirector enemyDirector, EnemySetup enemySetup) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)enemySetup == (Object)null) { return false; } EnemyParent val = default(EnemyParent); foreach (GameObject spawnObject in enemySetup.spawnObjects) { if (spawnObject.TryGetComponent<EnemyParent>(ref val) && enemyDirector.TryGetList(val.difficulty, out List<EnemySetup> list) && !list.Contains(enemySetup)) { list.Add(enemySetup); return true; } } return false; } public static bool TryGetList(this EnemyDirector enemyDirector, Difficulty difficultyType, [NotNullWhen(true)] out List<EnemySetup>? list) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected I4, but got Unknown list = (int)difficultyType switch { 0 => enemyDirector.enemiesDifficulty1, 1 => enemyDirector.enemiesDifficulty2, 2 => enemyDirector.enemiesDifficulty3, _ => null, }; return list != null; } public static List<EnemySetup> GetEnemies(this EnemyDirector enemyDirector) { List<EnemySetup> enemiesDifficulty = enemyDirector.enemiesDifficulty1; List<EnemySetup> enemiesDifficulty2 = enemyDirector.enemiesDifficulty2; List<EnemySetup> enemiesDifficulty3 = enemyDirector.enemiesDifficulty3; List<EnemySetup> list = new List<EnemySetup>(enemiesDifficulty.Count + enemiesDifficulty2.Count + enemiesDifficulty3.Count); list.AddRange(enemiesDifficulty); list.AddRange(enemiesDifficulty2); list.AddRange(enemiesDifficulty3); return list; } public static bool TryGetEnemyByName(this EnemyDirector enemyDirector, string name, [NotNullWhen(true)] out EnemySetup? enemySetup) { enemySetup = enemyDirector.GetEnemyByName(name); return (Object)(object)enemySetup != (Object)null; } public static EnemySetup? GetEnemyByName(this EnemyDirector enemyDirector, string name) { string name2 = name; return ((IEnumerable<EnemySetup>)enemyDirector.GetEnemies()).FirstOrDefault((Func<EnemySetup, bool>)((EnemySetup x) => x.NameEquals(name2))); } public static bool TryGetEnemyThatContainsName(this EnemyDirector enemyDirector, string name, out EnemySetup enemySetup) { enemySetup = enemyDirector.GetEnemyThatContainsName(name); return (Object)(object)enemySetup != (Object)null; } public static EnemySetup GetEnemyThatContainsName(this EnemyDirector enemyDirector, string name) { string name2 = name; return ((IEnumerable<EnemySetup>)enemyDirector.GetEnemies()).FirstOrDefault((Func<EnemySetup, bool>)((EnemySetup x) => x.NameContains(name2))); } } public static class EnemySetupExtensions { public static List<GameObject> GetDistinctSpawnObjects(this EnemySetup enemySetup) { if ((Object)(object)enemySetup == (Object)null || enemySetup.spawnObjects == null) { return new List<GameObject>(); } return enemySetup.spawnObjects.Where((GameObject x) => (Object)(object)x != (Object)null).Distinct(new UnityObjectNameComparer<GameObject>()).ToList(); } public static List<GameObject> GetSortedSpawnObjects(this EnemySetup enemySetup) { if ((Object)(object)enemySetup == (Object)null || enemySetup.spawnObjects == null) { return new List<GameObject>(); } EnemyParent val = default(EnemyParent); return (from x in enemySetup.spawnObjects where (Object)(object)x != (Object)null orderby x.TryGetComponent<EnemyParent>(ref val) descending select x).ToList(); } public static GameObject? GetMainSpawnObject(this EnemySetup enemySetup) { EnemyParent? enemyParent = enemySetup.GetEnemyParent(); if (enemyParent == null) { return null; } return ((Component)enemyParent).gameObject; } public static EnemyParent? GetEnemyParent(this EnemySetup enemySetup) { EnemyParent result = default(EnemyParent); foreach (GameObject distinctSpawnObject in enemySetup.GetDistinctSpawnObjects()) { if (distinctSpawnObject.TryGetComponent<EnemyParent>(ref result)) { return result; } } return null; } public static bool TryGetEnemyParent(this EnemySetup enemySetup, [NotNullWhen(true)] out EnemyParent? enemyParent) { enemyParent = enemySetup.GetEnemyParent(); return (Object)(object)enemyParent != (Object)null; } public static bool AnySpawnObjectsNameEquals(this EnemySetup enemySetup, string name) { string name2 = name; if ((Object)(object)enemySetup == (Object)null) { return false; } return enemySetup.GetDistinctSpawnObjects().Any((GameObject x) => ((Object)x).name.Equals(name2, StringComparison.OrdinalIgnoreCase)); } public static bool AnySpawnObjectsNameEqualsThatIsNotTheSameObject(this EnemySetup enemySetup, GameObject gameObject) { GameObject gameObject2 = gameObject; if ((Object)(object)enemySetup == (Object)null || (Object)(object)gameObject2 == (Object)null) { return false; } return enemySetup.GetDistinctSpawnObjects().Any((GameObject x) => ((Object)x).name.Equals(((Object)gameObject2).name, StringComparison.OrdinalIgnoreCase) && (Object)(object)x != (Object)(object)gameObject2); } public static bool NameEquals(this EnemySetup enemySetup, string name) { if ((Object)(object)enemySetup == (Object)null) { return false; } if (((Object)enemySetup).name.EqualsAny(new <>z__ReadOnlyArray<string>(new string[2] { name, "Enemy - " + name }), StringComparison.OrdinalIgnoreCase)) { return true; } if (enemySetup.TryGetEnemyParent(out EnemyParent enemyParent)) { if (enemyParent.enemyName.Equals(name, StringComparison.OrdinalIgnoreCase)) { return true; } if (((Object)((Component)enemyParent).gameObject).name.EqualsAny(new <>z__ReadOnlyArray<string>(new string[2] { name, "Enemy - " + name }), StringComparison.OrdinalIgnoreCase)) { return true; } } return false; } public static bool NameContains(this EnemySetup enemySetup, string name) { if ((Object)(object)enemySetup == (Object)null) { return false; } if (((Object)enemySetup).name.Contains(name, StringComparison.OrdinalIgnoreCase)) { return true; } if (enemySetup.TryGetEnemyParent(out EnemyParent enemyParent)) { if (enemyParent.enemyName.Contains(name, StringComparison.OrdinalIgnoreCase)) { return true; } if (((Object)((Component)enemyParent).gameObject).name.Contains(name, StringComparison.OrdinalIgnoreCase)) { return true; } } return false; } } public static class GameObjectExtensions { public static void FixAudioMixerGroups(this GameObject gameObject) { if ((Object)(object)gameObject == (Object)null) { return; } if ((Object)(object)AudioManager.instance == (Object)null) { Logger.LogWarning("Failed to fix audio mixer groups on GameObject \"" + ((Object)gameObject).name + "\". AudioManager instance is null."); return; } AudioSource[] componentsInChildren = gameObject.GetComponentsInChildren<AudioSource>(); foreach (AudioSource audioSource in componentsInChildren) { audioSource.FixAudioMixerGroup(gameObject); } } } internal static class ItemExtensions { public static bool NameEquals(this Item item, string name) { if ((Object)(object)item == (Object)null) { return false; } if (((Object)item).name.EqualsAny(new <>z__ReadOnlyArray<string>(new string[2] { name, "Item " + name }), StringComparison.OrdinalIgnoreCase)) { return true; } if (item.itemAssetName.EqualsAny(new <>z__ReadOnlyArray<string>(new string[2] { name, "Item " + name }), StringComparison.OrdinalIgnoreCase)) { return true; } if (item.itemName.Equals(name, StringComparison.OrdinalIgnoreCase)) { return true; } return false; } public static bool NameContains(this Item item, string name) { if ((Object)(object)item == (Object)null) { return false; } if (((Object)item).name.Contains(name, StringComparison.OrdinalIgnoreCase)) { return true; } if (item.itemAssetName.Contains(name, StringComparison.OrdinalIgnoreCase)) { return true; } if (item.itemName.Contains(name, StringComparison.OrdinalIgnoreCase)) { return true; } return false; } } public static class LevelValuablesExtensions { public static bool HasValuable(this LevelValuables levelValuables, GameObject prefab) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) ValuableObject val = default(ValuableObject); if (!prefab.TryGetComponent<ValuableObject>(ref val)) { return false; } if (!levelValuables.TryGetList(val.volumeType, out List<GameObject> list)) { return false; } return list.Contains(prefab); } internal static bool AddValuable(this LevelValuables levelValuables, GameObject prefab) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) ValuableObject val = default(ValuableObject); if (!prefab.TryGetComponent<ValuableObject>(ref val)) { return false; } if (!levelValuables.TryGetList(val.volumeType, out List<GameObject> list)) { return false; } if (list.Contains(prefab)) { return false; } list.Add(prefab); return true; } public static bool TryGetList(this LevelValuables levelValuables, Type volumeType, [NotNullWhen(true)] out List<GameObject>? list) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected I4, but got Unknown list = (int)volumeType switch { 0 => levelValuables.tiny, 1 => levelValuables.small, 2 => levelValuables.medium, 3 => levelValuables.big, 4 => levelValuables.wide, 5 => levelValuables.tall, 6 => levelValuables.veryTall, _ => null, }; return list != null; } public static bool TryGetCombinedList(this LevelValuables levelValuables, out List<GameObject> list) { List<List<GameObject>> source = new List<List<GameObject>> { levelValuables.tiny, levelValuables.small, levelValuables.medium, levelValuables.big, levelValuables.wide, levelValuables.tall, levelValuables.veryTall }; list = (from x in source.SelectMany((List<GameObject> valuables) => valuables) where (Object)(object)x != (Object)null select x).Distinct().ToList(); return list != null; } public static List<GameObject> GetCombinedList(this LevelValuables levelValuables) { if (levelValuables.TryGetCombinedList(out List<GameObject> list)) { return list; } return new List<GameObject>(); } } internal static class ReflectionExtensions { public static IEnumerable<MethodInfo> SafeGetMethods(this Type type) { try { return type.GetMethods(); } catch { return Array.Empty<MethodInfo>(); } } public static T? SafeGetCustomAttribute<T>(this MethodInfo method) where T : Attribute { try { return method.GetCustomAttribute<T>(); } catch { return null; } } public static bool HasCustomAttribute<T>(this MethodInfo method) where T : Attribute { try { return method.GetCustomAttribute<T>() != null; } catch { return false; } } } public static class StatsManagerExtensions { public static bool HasItem(this StatsManager statsManager, Item item) { if ((Object)(object)item == (Object)null) { return false; } return statsManager.itemDictionary.ContainsKey(item.itemAssetName); } internal static bool AddItem(this StatsManager statsManager, Item item) { if (!statsManager.itemDictionary.ContainsKey(item.itemAssetName)) { statsManager.itemDictionary.Add(item.itemAssetName, item); } foreach (Dictionary<string, int> item2 in statsManager.AllDictionariesWithPrefix("item")) { item2[item.itemAssetName] = 0; } return true; } public static List<Item> GetItems(this StatsManager statsManager) { return statsManager.itemDictionary.Values.ToList(); } public static bool TryGetItemByName(this StatsManager statsManager, string name, out Item item) { item = statsManager.GetItemByName(name); return (Object)(object)item != (Object)null; } public static Item GetItemByName(this StatsManager statsManager, string name) { string name2 = name; return ((IEnumerable<Item>)statsManager.GetItems()).FirstOrDefault((Func<Item, bool>)((Item x) => x.NameEquals(name2))); } public static bool TryGetItemThatContainsName(this StatsManager statsManager, string name, out Item item) { item = statsManager.GetItemThatContainsName(name); return (Object)(object)item != (Object)null; } public static Item GetItemThatContainsName(this StatsManager statsManager, string name) { string name2 = name; return ((IEnumerable<Item>)statsManager.GetItems()).FirstOrDefault((Func<Item, bool>)((Item x) => x.NameContains(name2))); } } public static class StringExtensions { public static bool EqualsAny(this string value, IReadOnlyCollection<string> inputs, StringComparison comparisonType = StringComparison.Ordinal) { if (value == null || inputs == null) { return false; } return inputs.Contains<string>(value, StringComparer.FromComparison(comparisonType)); } } } namespace REPOLib.Commands { [AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = false)] public class CommandExecutionAttribute : Attribute { public bool RequiresDeveloperMode { get; private set; } public bool EnabledByDefault { get; private set; } public string Name { get; private set; } public string Description { get; private set; } public CommandExecutionAttribute(string? name = null, string? description = null, bool enabledByDefault = true, bool requiresDeveloperMode = false) { RequiresDeveloperMode = requiresDeveloperMode; EnabledByDefault = enabledByDefault; Name = name ?? ""; Description = description ?? ""; } } [AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = false)] public class CommandInitializerAttribute : Attribute { } [AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)] public class CommandAliasAttribute : Attribute { public string Alias { get; private set; } public CommandAliasAttribute(string alias) { Alias = alias; } } internal static class CommandManager { private static List<MethodInfo> _commandExecutionMethodCache = new List<MethodInfo>(); public static Dictionary<string, MethodInfo> CommandExecutionMethods { get; private set; } = new Dictionary<string, MethodInfo>(); public static List<MethodInfo> CommandInitializerMethods { get; private set; } = new List<MethodInfo>(); public static Dictionary<string, bool> CommandsEnabled { get; private set; } = new Dictionary<string, bool>(); public static void Initialize() { Logger.LogInfo("CommandManager initializing.", extended: true); CommandInitializerMethods = (from method in AccessTools.AllTypes().SelectMany((Type type) => type.SafeGetMethods()) where method.HasCustomAttribute<CommandInitializerAttribute>() select method).ToList(); foreach (MethodInfo commandInitializerMethod in CommandInitializerMethods) { try { Logger.LogDebug($"Initializing command initializer on method {commandInitializerMethod.DeclaringType}.{commandInitializerMethod.Name}"); if (!commandInitializerMethod.IsStatic) { Logger.LogWarning($"Command initializer {commandInitializerMethod.DeclaringType}.{commandInitializerMethod.Name} is not static!"); } commandInitializerMethod.Invoke(null, null); } catch (Exception arg) { Logger.LogError($"Failed to initialize command: {arg}"); } } FindAllCommandMethods(); foreach (KeyValuePair<string, MethodInfo> commandExecutionMethod in CommandExecutionMethods) { if (!commandExecutionMethod.Value.IsStatic) { Logger.LogWarning("Command execution method for command \"" + commandExecutionMethod.Key + "\" is not static!"); } } BindConfigs(); Logger.LogInfo("Finished initializing custom commands."); } public static void FindAllCommandMethods() { _commandExecutionMethodCache = (from method in AccessTools.AllTypes().SelectMany((Type type) => type.SafeGetMethods()) where method.HasCustomAttribute<CommandExecutionAttribute>() select method).ToList(); foreach (MethodInfo item in _commandExecutionMethodCache) { ParameterInfo[] parameters = item.GetParameters(); if (parameters.Length > 1) { Logger.LogError("Command \"" + item.GetCustomAttribute<CommandExecutionAttribute>().Name + "\" execution method \"" + item.Name + "\" has too many parameters! Should only have 1 string parameter or none."); break; } if (parameters.Length == 1 && parameters[0].ParameterType != typeof(string)) { Logger.LogError("Command \"" + item.GetCustomAttribute<CommandExecutionAttribute>().Name + "\" execution method \"" + item.Name + "\" has parameter of the wrong type! Should be string."); break; } IEnumerable<CommandAliasAttribute> customAttributes = item.GetCustomAttributes<CommandAliasAttribute>(); bool flag = false; if (customAttributes == null || customAttributes.Count() == 0) { Logger.LogWarning("Command " + item.Name + " has no alias attributes!"); continue; } foreach (CommandAliasAttribute item2 in customAttributes) { if (CommandExecutionMethods.TryAdd(item2.Alias, item)) { Logger.LogDebug($"Registered command alias \"{item2.Alias}\" for method \"{item.DeclaringType}.{item.Name}\"."); flag = true; } } if (!flag) { Logger.LogWarning("Failed to add any command aliases for method \"" + item.Name + "\"."); } } } public static void BindConfigs() { foreach (MethodInfo item in _commandExecutionMethodCache) { CommandExecutionAttribute customAttribute = item.GetCustomAttribute<CommandExecutionAttribute>(); BepInPlugin customAttribute2 = ((MemberInfo)(from type in AccessTools.GetTypesFromAssembly(item.Module.Assembly) where ((MemberInfo)type).GetCustomAttribute<BepInPlugin>() != null select type).ToList()[0]).GetCustomAttribute<BepInPlugin>(); string text = ((customAttribute2 != null) ? customAttribute2.GUID : null) ?? "Unknown"; string text2 = item.DeclaringType.ToString() ?? "Unknown"; List<string> list = new List<string>(); foreach (CommandAliasAttribute customAttribute3 in item.GetCustomAttributes<CommandAliasAttribute>()) {