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Zehs-REPOLib-2.0.1 icon

REPOLib

Library for adding content to R.E.P.O.

Date uploaded a week ago
Version 2.0.1
Download link Zehs-REPOLib-2.0.1.zip
Downloads 725828
Dependency string Zehs-REPOLib-2.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

REPOLib

GitHub Thunderstore Version Thunderstore Downloads NuGet Version

Library for adding content to R.E.P.O.

Features

  • Registering network prefabs.
  • Registering valuables.
  • Registering items.
  • Registering enemies.
  • Registering levels.
  • ResourcesHelper to help get network prefab IDs.
  • Method to spawn network prefabs. (Which works in both multiplayer and singleplayer)
  • Methods to get valuables and spawn valuables.
  • Methods to get items and spawn items.
  • Methods to get enemies and spawn enemies.
  • Registering custom chat /commands
    • Built-in dev mode commands: Spawn Valuable, Spawn Item, Spawn Enemy
  • Fixing audio mixer groups.
  • Making networked events.
  • Registering features without code using the REPOLib-Sdk.

Documentation

Documentation is available on the R.E.P.O. Modding Wiki.

Developer Contact

Report bugs, suggest features, or provide feedback:

Discord Server Forum Post
R.E.P.O. Modding Server #released-mods REPOLib

kofi

CHANGELOG

v2.0.1

  • Fixed BundleLoader causing an infinite loading screen when loading invalid content.
  • Moved documentation to the R.E.P.O. Modding Wiki.
  • Added XML documentation for most public API classes, methods, and properties. (#40)

v2.0.0

  • Added support for registering levels. (#32)
  • Added new async bundle loading system. (#15)
  • Added more safety checks when instantiating a network prefab.
  • Changed most of the extended logs to use the Debug log level, instead of Info. (#33)
  • Split the DeveloperMode config option into two ones:
    • DeveloperMode enables developer-only chat commands.
    • VanillaDeveloperMode enables the vanilla developer keyboard shortcuts.
  • Fixed the SpawnEnemy method ignoring the spawnDespawned parameter always spawning enemies not despawned.
  • Breaking changes:
    • Changed the signature of BundleLoader.LoadBundle (due to async loading).
    • Moved GenericValuablePresetName and ValuablePresets from Modules.Valuables to Modules.ValuablePresets.

v1.5.0

  • Added partial name matching to all spawn commands. (#17)
  • Added a new developer mode command Spawn Enemy.
    • Usage: /spawnenemy <name> (/se for short)
    • You must enable DeveloperMode mode in the config settings to use developer mode commands.
    • Note: developer mode commands are host-only!
  • Added methods/properties to the Valuables module.
    • SpawnValuable - Spawn a valuable.
    • AllValuables and GetValuables - Returns a list of all the valuables registered in the game. (Vanilla and Modded)
    • GetValuableByName and TryGetValuableByName - Returns a valuable prefab that equals the name.
    • GetValuableThatContainsName and TryGetValuableThatContainsName - Returns a valuable prefab that contains the name.
  • Added methods/properties to the Items module.
    • SpawnItem - Spawn an item.
    • AllItems and GetItems - Returns a list of all the items registered in the game. (Vanilla and Modded)
    • GetItemByName and TryGetItemByName - Returns an item that equals the name.
    • GetItemThatContainsName and TryGetItemThatContainsName - Returns an item that contains the name.
  • Added methods/properties to the Enemies module.
    • SpawnEnemy - Spawn an enemy.
    • AllEnemies and GetEnemies - Returns a list of all the enemies registered in the game. (Vanilla and Modded)
    • GetEnemyByName and TryGetEnemyByName - Returns an EnemySetup that equals the name.
    • GetEnemyThatContainsName and TryGetEnemyThatContainsName - Returns an EnemySetup that contains the name.
  • Added a method to the NetworkPrefabs module.
    • SpawnNetworkPrefab - Spawn a network prefab by providing a prefab ID.
      • This method works in both multiplayer and singleplayer.
      • Note: this will only spawn registered network prefabs.
  • You can now toggle developer mode using the REPOConfig mod.
  • You can now register enemy groups if you have already registered that enemy previously.

v1.4.2

  • Removed changelog field from the Mod asset. (#14)

REPOLib-Sdk v1.2.0

  • Added an Extra Files field to the Mod asset. (REPOLib-Sdk#7)
    • You can put your changelog file here.

v1.4.1

v1.4.0

v1.3.1

  • Added changelog field to the Mod asset. (#9)

v1.3.0

  • Added more validation when registering features to prevent conflicts and errors.
  • Added support for registering custom chat /commands. (#5)
    • Added some built-in developer mode commands: /spawnvaluable <name>, /spawnitem <name> (/sv and /si for short)
      • You must enable DeveloperMode mode in the config settings to use developer mode commands.
      • Note: developer mode commands are host-only!

v1.2.0

  • Added support for registering items.
  • Added support for registering enemies. (#2)
  • Added support for registering features without code using the REPOLib-Sdk. (#3)
  • Features now register network prefabs to have their prefabId match the Resources folder structure.
  • You can no longer manually pass in a prefabId when registering a valuable.

v1.1.0

  • You can now register valuables to specific levels. (#1)
    • Valuables Presets: Valuables - Generic, Valuables - Wizard, Valuables - Manor, Valuables - Arctic

v1.0.2

v1.0.1

  • Updated mod icon.

v1.0.0

  • Initial release.