
InitialValuables
Multiple chosen items appear at the beginning of each level with variable probability. Take care of your cart or they won't spawn!
By ZeroTails
Last updated | 3 weeks ago |
Total downloads | 3614 |
Total rating | 2 |
Categories | Misc Valuables Client-side Server-side |
Dependency string | ZeroTails-InitialValuables-1.0.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100

dig-REPOPresents
Adds new presents to the game with a chance to spawn better valuables! Will you be lucky?
Preferred version: 1.2.1
README
Chance Dice Spawner
Spawns one "Gambler" at the beginning of each level. Valuable from the mod https://thunderstore.io/c/repo/p/slayer6409/Emergency_Dice_REPOED/
Surprise Gift
Spawns one "Chance Present" at the beginning of each level, with multiple possible positive or negative consequences when broken. Will you risk breaking it or will you sell it? Valuable from the mod https://thunderstore.io/c/repo/p/dig/REPOPresents/
Death Note
With a low probability by default, it spawns one "Smith Note". Kill your friends? Kill your foes? You choose. Valuable from the mod https://thunderstore.io/c/repo/p/deB/WILDCARD_REPO/
These are all the default valuables used and preconfigured by the mod, you can find the InitialValuables.cfg to change all about the default items or adding your own valuables here BepInEx\config\ZeroTails.InitialValuables.cfg
Inside the config file everything is explained.
The items can spawn on the carts of the shop too, but they can only be used in the shop and could if you are unlucky enough cause terrible consequences, but there is the possibility of getting free things... So, you will risk your life for it, right? Either way, it should be a fun experience.
Only the host needs to change the config for it to take effect in-game.