Legendary Shuriken
Introduces shurikens with a will of their own, crafted by a legendary blacksmith the Taxman has a deal with. The mod is in testing phase before full release, I would appreciate if people tried it in multiplayer sessions.
By ZeroTails
| Date uploaded | 8 months ago |
| Version | 0.0.2 |
| Download link | ZeroTails-Legendary_Shuriken-0.0.2.zip |
| Downloads | 5509 |
| Dependency string | ZeroTails-Legendary_Shuriken-0.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Legendary Shuriken introduces four powerful — and expensive — shuriken, designed for mid-game and end-game play. These reliable weapons are crafted to stay effective even as your enemies grow stronger.
Features
-
Four Unique Shuriken
Each shuriken is priced higher than the last, with better durability efficiency the more expensive they are. -
Area attacks
It is possible for the shuriken to hit multiple enemies at once if they are close enough to each other, useful for gnomes and any other situation where many enemies -
Autonomous Combat Behavior
Once released from your hand, a shuriken will detect nearby enemies, launch itself at them, and relentlessly pursue until the enemy is defeated, the battery depletes, or it strays too far.
While holding a shuriken outside your inventory, you'll notice it trying to escape your grasp when an enemy is within range. -
Balanced, Consistent Shop Spawning
Legendary Shuriken use a custom spawn system that bypasses vanilla shop probabilities. No matter how many mods you have installed, each shuriken maintains its unique spawn chance — rarer and more expensive shuriken spawn less frequently. They will only appear if carts spawn in the shop, further balancing their availability. -
Player-Safe Design
Thanks to a sacred blessing from their mysterious creator, these shuriken will never harm you. -
Disclaimer
The legendary blacksmith is not responsible for valuables broken during a shuriken's rampage. Use them wisely — you are fully responsible once you take them out of your inventory.
Demonstration
Feedback and Bug Reports
If you have specific feedback (such as suggestions on spawn rates, durability usage, or pricing), please post it in the thread I maintain in the REPO Modding Discord.
For bug reports, please use the discord post directly.
Credits
- Shuriken Prefabs: Based on "Shuriken star" by 3diz-art, licensed under CC-BY-4.0.
CHANGELOG
Changelog
Just in case, the mod is not made for the new R.E.P.O. beta, yet.
[1.0.3] - 2025-04-26
Changed
- Fixed spawn chance not applying properly if the user changed it to 0.
[1.0.2] - 2025-04-26
Changed
- Fixed some problems of per-save shuriken spawning.
[1.0.1] - 2025-04-26
Changed
- Reduced spawn chance at the shop even more. The base shuriken always spawns by default, until bought. All of these are configurable.
- Modified shuriken behavior, you can still use the previous implementation by unchecking the box "Enable Fixed Shuriken" in the config file.
- Modified shuriken prices. Base Legendary Shuriken has the same price as the shotgun.
[1.0.0] - 2025-04-26
Changed
- Reduced spawn chance at the shop even more, the cheaper shuriken have higher spawn chance than the expensive shuriken, just like before. (Though every shuriken is expensive because they are not made for early game)
- Fixed shuriken only attacking enemies properly if the one who used it or left it on the ground was the host.
[0.0.2] - 2025-04-26
Changed
- Reduced spawn chance.
- Fixed the appearance of shuriken with no durability left.
- Added a youtube video to the README.
[0.0.1] - 2025-04-25
Added
- Introduced four unique legendary shuriken with scalable durability and price.
- Implemented autonomous enemy targeting and chasing behavior.
- Custom spawn system independent of vanilla shop probabilities.
- Sacred blessing prevents shuriken from damaging the player.
- Full spawn balancing tied to cart availability at the shop.