
Shared Upgrade With Scaling
Makes upgrades more expensive based on the player count, intended to be used with: "TeamUpgrades" by EvilCheetah or "SharedUpgrades" by Traktool
Last updated | 2 weeks ago |
Total downloads | 26782 |
Total rating | 1 |
Categories | Mods Upgrades |
Dependency string | Zondar-Shared_Upgrade_With_Scaling-1.0.2 |
Dependants | 25 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Mod allows changing the price of upgrades in the shop depending on the amount of players in the lobby. It's intended to be used together with "TeamUpgrades" by EvilCheetah or "SharedUpgrades" by Traktool!
By default the value is set to 1 with an acceptable range of 0 to 2.
The scaling works like: Price = Default Price * (1 + (Player Count - 1) * Price Scaling)
This mod was created to offset how quickly upgrades could be earned while using team upgrade mods like "TeamUpgrades" and "SharedUpgrades" by making upgrades more expensive.