
BetterUpgrades
All upgrades now have tier two and tier three variants! Upgrades are now SUPER customizable!
By Zonk
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
[1.5.0] - 2025-4-22
Update
- Code readability
- Fixed player scaling issues
Added
- Conforming price upgrade scaling option
[1.4.4] - 2025-4-20
Update
- Fixed range two using strength two's upgrade script
[1.4.3] - 2025-04-19
Update
- Min rangevalue for maxinshopUPGRADE is now 0, setting it to 0 disables it!
[1.4.2] - 2025-04-17
Update
- Fixed being unable to use Range Upgrade Three
- Fixed Plugin folder clutter
[1.4.1] - 2025-04-16
Updated
- Changes to manifest, README, and CHANGELOG
[1.4.0] - 2025-04-16
Added
- Toggle for every modded upgrade that allows team upgrades or not
- Set the max amount of times each upgrade can appear in the shop
Removed
- Single toggle for team upgrades, replaced by toggle for each individual upgrade
[1.3.0] - 2025-04-12
Updated
- ACTUALLY Balanced prices this time
Added
- Config price ranges for Vanilla upgrades
- Added a player scaling feature, prices increase the more players
Removed
- Enable/Disable Modded Scaling, just leave it at 50 for vanilla
[1.2.0] - 2025-04-09
Updated
- Accurate prices in the configs
- Prices accurately represented in the shop
- Start of initiliazation of item values
- Starting Prices of upgrades have been balanced
- Min/Max values of certain configs
Added
- More Configuration, Commands, enable/disable prices scaling, base price increase multiplier
[1.1.2] - 2025-04-08
Added
- More Configuration, change the scaling price of items. Modded Default: 50%, Vanilla Default: 50%
[1.1.1] - 2025-04-06
Updated
- Remove debug window spam, sorry lol
[1.1.0] - 2025-04-06
Added
- More Configuration, change prices and enable whether or not vanilla items get their prices average (no min or max - consistent)
[1.0.1] - 2025-04-05
Updated
- Manifest changes