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Date uploaded | 2 weeks ago |
Version | 1.0.3 |
Download link | actibytes-NoAmbience-1.0.3.zip |
Downloads | 628 |
Dependency string | actibytes-NoAmbience-1.0.3 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100

loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.6README
NoAmbience
Replaces ambient sounds and music cues with silence.
Configuration
Config file path (generated after first launch):
BepInEx\config\soundpack.NoAmbience.cfg
Options
Setting | Category | Default | Description |
---|---|---|---|
Breaker | Ambience | true |
Random, abrupt ambient sounds that occasionally play to create tension (e.g. screams, chains rattling). |
Loop | Ambience | true |
Continuous background ambience tied to the environment (e.g. indoor/outdoor sounds, wind, brown noise). |
Level | Music | false |
Map-specific ambient music that sets the tone for the level. |
Enemy sighting | Music | false |
Music cue that plays when the player spots an enemy. |
Enemy sighting scare | Music | false |
Music cue that plays when an enemy spots the player. |
Enemy near | Music | false |
Music that plays when an enemy is roaming nearby, typically after final extraction. |
Contact
actibytes
on Discord
CHANGELOG
[1.0.4] - 2025-05-26
- Added
Main Menu, Lobby, and Truck
options.
[1.0.3] - 2025-05-21
- Added
EnemySightingScare
music cue option (enemy spots the player). - Adjusted config structure: categorized cue-related settings under
Music
. - Added contact info in the README
[1.0.2] - 2025-05-20
- Split replacers into individual files to improve stability.
[1.0.1] - 2025-05-20
- Added
EnemySighting
music cue option (player sees an enemy). - Updated README and CHANGELOG.
[1.0.0] - 2025-05-18
- Initial release.