using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("AutoChrome")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SharedConfigurableUpgradesChance")]
[assembly: AssemblyTitle("SharedConfigurableUpgradesChance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SharedConfigurableUpgradesChance
{
public class ConfigHelper
{
public readonly ConfigEntry<int> playerValue;
public readonly ConfigEntry<int> maxCap;
public ConfigHelper(ConfigFile cfg)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
playerValue = cfg.Bind<int>("General", "Player Percent Value", 5, new ConfigDescription("The percentage increase in chance for each additional player. For example, if set to 5, each player increases the chance by 5%.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
maxCap = cfg.Bind<int>("General", "Max cap", 50, new ConfigDescription("The maximum percentage cap for the chance. This value ensures that the chance does not exceed this percentage, regardless of the number of players.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
}
}
[BepInPlugin("AutoChrome.SharedConfigurableUpgradesChance", "SharedConfigurableUpgradesChance", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SharedConfigurableUpgradesChance : BaseUnityPlugin
{
internal static SharedConfigurableUpgradesChance Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_0349: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Expected O, but got Unknown
Instance = this;
Harmony val = new Harmony("SharedConfigurableUpgradesChance");
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Upgrader.InitializeConfig(((BaseUnityPlugin)this).Config);
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
List<MethodInfo> list = new List<MethodInfo>();
List<MethodInfo> list2 = new List<MethodInfo>();
list.Add(AccessTools.Method(typeof(ItemUpgradeMapPlayerCount), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradeMapPlayerCount_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerEnergy), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerEnergy_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerExtraJump), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerExtraJump_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerGrabRange), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerGrabRange_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerGrabStrength), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerGrabStrength_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerGrabThrow), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerGrabThrow_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerHealth), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerHealth_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerSprintSpeed), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerSprintSpeed_Patch.Upgrade_Patch())));
list.Add(AccessTools.Method(typeof(ItemUpgradePlayerTumbleLaunch), "Upgrade", (Type[])null, (Type[])null));
list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerTumbleLaunch_Patch.Upgrade_Patch())));
for (int i = 0; i < list.Count; i++)
{
val.Patch((MethodBase)list[i], new HarmonyMethod(list2[i]), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
}
public class Upgrader
{
public class ItemUpgradeMapPlayerCount_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Map Player Count upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerEnergy_Patch : MonoBehaviour
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Player Energy upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerExtraJump_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Extra Jump upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerGrabRange_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Grab Range upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerGrabStrength_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Grab Strength upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerGrabThrow_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Throw Strength upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerHealth_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Health upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerSprintSpeed_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Sprint Speed upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
public class ItemUpgradePlayerTumbleLaunch_Patch
{
public static bool Upgrade_Patch()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
double num = (double)configHelper.playerValue.Value / 100.0;
double num2 = (double)configHelper.maxCap.Value / 100.0;
int count = list.Count;
double num3 = Math.Min(num2, (double)count * num);
Random random = new Random();
double num4 = random.NextDouble();
SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
if (num4 <= num3)
{
PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item));
SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Tumble Launch upgrade given to: " + SemiFunc.PlayerGetName(item)));
}
}
return true;
}
}
internal static ConfigHelper configHelper { get; private set; }
public static void InitializeConfig(ConfigFile configFile)
{
configHelper = new ConfigHelper(configFile);
}
}
}