Decompiled source of SharedConfigurableUpgradesChance v1.0.0

SharedConfigurableUpgradesChance.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("AutoChrome")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SharedConfigurableUpgradesChance")]
[assembly: AssemblyTitle("SharedConfigurableUpgradesChance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SharedConfigurableUpgradesChance
{
	public class ConfigHelper
	{
		public readonly ConfigEntry<int> playerValue;

		public readonly ConfigEntry<int> maxCap;

		public ConfigHelper(ConfigFile cfg)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			playerValue = cfg.Bind<int>("General", "Player Percent Value", 5, new ConfigDescription("The percentage increase in chance for each additional player. For example, if set to 5, each player increases the chance by 5%.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
			maxCap = cfg.Bind<int>("General", "Max cap", 50, new ConfigDescription("The maximum percentage cap for the chance. This value ensures that the chance does not exceed this percentage, regardless of the number of players.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
		}
	}
	[BepInPlugin("AutoChrome.SharedConfigurableUpgradesChance", "SharedConfigurableUpgradesChance", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class SharedConfigurableUpgradesChance : BaseUnityPlugin
	{
		internal static SharedConfigurableUpgradesChance Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Expected O, but got Unknown
			//IL_0349: Unknown result type (might be due to invalid IL or missing references)
			//IL_0357: Expected O, but got Unknown
			Instance = this;
			Harmony val = new Harmony("SharedConfigurableUpgradesChance");
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Upgrader.InitializeConfig(((BaseUnityPlugin)this).Config);
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			List<MethodInfo> list = new List<MethodInfo>();
			List<MethodInfo> list2 = new List<MethodInfo>();
			list.Add(AccessTools.Method(typeof(ItemUpgradeMapPlayerCount), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradeMapPlayerCount_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerEnergy), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerEnergy_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerExtraJump), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerExtraJump_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerGrabRange), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerGrabRange_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerGrabStrength), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerGrabStrength_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerGrabThrow), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerGrabThrow_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerHealth), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerHealth_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerSprintSpeed), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerSprintSpeed_Patch.Upgrade_Patch())));
			list.Add(AccessTools.Method(typeof(ItemUpgradePlayerTumbleLaunch), "Upgrade", (Type[])null, (Type[])null));
			list2.Add(SymbolExtensions.GetMethodInfo((Expression<Action>)(() => Upgrader.ItemUpgradePlayerTumbleLaunch_Patch.Upgrade_Patch())));
			for (int i = 0; i < list.Count; i++)
			{
				val.Patch((MethodBase)list[i], new HarmonyMethod(list2[i]), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
		}
	}
	public class Upgrader
	{
		public class ItemUpgradeMapPlayerCount_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Map Player Count upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerEnergy_Patch : MonoBehaviour
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Player Energy upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerExtraJump_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Extra Jump upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerGrabRange_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Grab Range upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerGrabStrength_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Grab Strength upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerGrabThrow_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Throw Strength upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerHealth_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Health upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerSprintSpeed_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Sprint Speed upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		public class ItemUpgradePlayerTumbleLaunch_Patch
		{
			public static bool Upgrade_Patch()
			{
				List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
				foreach (PlayerAvatar item in list)
				{
					double num = (double)configHelper.playerValue.Value / 100.0;
					double num2 = (double)configHelper.maxCap.Value / 100.0;
					int count = list.Count;
					double num3 = Math.Min(num2, (double)count * num);
					Random random = new Random();
					double num4 = random.NextDouble();
					SharedConfigurableUpgradesChance.Logger.LogInfo((object)$"Chance generated for: {SemiFunc.PlayerGetName(item)} : {num4}, Less than or equal to: {num3}, Max Cap: {num2}, Player Value: {num}");
					if (num4 <= num3)
					{
						PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item));
						SharedConfigurableUpgradesChance.Logger.LogInfo((object)("Tumble Launch upgrade given to: " + SemiFunc.PlayerGetName(item)));
					}
				}
				return true;
			}
		}

		internal static ConfigHelper configHelper { get; private set; }

		public static void InitializeConfig(ConfigFile configFile)
		{
			configHelper = new ConfigHelper(configFile);
		}
	}
}