BepInEx/plugins/cubik/MyValuableItem.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MyValuableItem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A valuable item that randomly screams")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyValuableItem")]
[assembly: AssemblyTitle("MyValuableItem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace MyValuableItem;

[BepInPlugin("YourName.MyValuableItem", "My Valuable Item - Screaming Object", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MyValuableItemPlugin : BaseUnityPlugin
{
	public static ManualLogSource ModLogger;

	private void Awake()
	{
		ModLogger = ((BaseUnityPlugin)this).Logger;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"My Valuable Item mod loading...");
		CreateItem();
	}

	private void CreateItem()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject("ScreamingValuable");
		MeshFilter val2 = val.AddComponent<MeshFilter>();
		MeshRenderer val3 = val.AddComponent<MeshRenderer>();
		val2.mesh = CreateCubeMesh();
		BoxCollider val4 = val.AddComponent<BoxCollider>();
		val4.size = Vector3.one;
		Rigidbody val5 = val.AddComponent<Rigidbody>();
		val5.mass = 1f;
		val.AddComponent<ValuableItemBehaviour>();
		Valuables.RegisterValuable(val);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Item registered successfully!");
	}

	private Mesh CreateCubeMesh()
	{
		GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
		Mesh result = Object.Instantiate<Mesh>(val.GetComponent<MeshFilter>().sharedMesh);
		Object.DestroyImmediate((Object)(object)val);
		return result;
	}
}
public class ValuableItemBehaviour : MonoBehaviour
{
	private AudioSource audioSource;

	private List<AudioClip> screamClips = new List<AudioClip>();

	private float timer;

	private float nextScreamTime;

	private void Start()
	{
		audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
		audioSource.spatialBlend = 1f;
		audioSource.maxDistance = 30f;
		audioSource.rolloffMode = (AudioRolloffMode)1;
		audioSource.volume = 0.8f;
		((MonoBehaviour)this).StartCoroutine(LoadSounds());
		ScheduleNextScream();
	}

	private void Update()
	{
		timer += Time.deltaTime;
		if (timer >= nextScreamTime && screamClips.Count > 0)
		{
			PlayRandomScream();
			ScheduleNextScream();
		}
	}

	private void ScheduleNextScream()
	{
		timer = 0f;
		nextScreamTime = Random.Range(30f, 180f);
	}

	private void PlayRandomScream()
	{
		if ((Object)(object)audioSource != (Object)null && screamClips.Count > 0)
		{
			audioSource.clip = screamClips[Random.Range(0, screamClips.Count)];
			audioSource.Play();
			MyValuableItemPlugin.ModLogger.LogInfo((object)"Item screamed!");
		}
	}

	private IEnumerator LoadSounds()
	{
		string pluginFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		string soundsFolder = Path.Combine(pluginFolder, "Sounds");
		if (!Directory.Exists(soundsFolder))
		{
			MyValuableItemPlugin.ModLogger.LogWarning((object)"Sounds folder not found");
			yield break;
		}
		string[] soundFiles = Directory.GetFiles(soundsFolder, "*.mp3");
		string[] array = soundFiles;
		foreach (string soundFile in array)
		{
			yield return ((MonoBehaviour)this).StartCoroutine(LoadAudioClip(soundFile));
		}
		MyValuableItemPlugin.ModLogger.LogInfo((object)$"Loaded {screamClips.Count} sounds");
	}

	private IEnumerator LoadAudioClip(string path)
	{
		string url = "file:///" + path.Replace("\\", "/");
		UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, (AudioType)13);
		try
		{
			yield return www.SendWebRequest();
			if ((int)www.result == 1)
			{
				AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
				((Object)clip).name = Path.GetFileNameWithoutExtension(path);
				screamClips.Add(clip);
			}
		}
		finally
		{
			((IDisposable)www)?.Dispose();
		}
	}
}
public static class MyPluginInfo
{
	public const string PLUGIN_GUID = "MyValuableItem";

	public const string PLUGIN_NAME = "MyValuableItem";

	public const string PLUGIN_VERSION = "1.0.0";
}