using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("WayTooFast mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WayTooFast mod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("da4a99ee-43fc-4f5c-90e0-03075720c0ca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WayTooFastMod;
[BepInPlugin("com.colevr.WayTooFast", "WayTooFast", "1.0.1")]
public class WayTooFast_Plugin : BaseUnityPlugin
{
private const string modGUID = "com.colevr.WayTooFast";
private const string modName = "WayTooFast";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("com.colevr.WayTooFast");
private void Awake()
{
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"WayTooFast mod loaded successfully!");
}
}
[HarmonyPatch(typeof(PlayerController))]
[HarmonyPatch("FixedUpdate")]
public static class PlayerControllerSpeedPatch
{
private static bool hasSetOriginal = false;
private static float origMoveSpeed = 0f;
private static float origSprintSpeed = 0f;
private static float origCrouchSpeed = 0f;
private static readonly float speedMultiplier = 10f;
private static void Prefix(PlayerController __instance)
{
if (!hasSetOriginal)
{
origMoveSpeed = __instance.MoveSpeed;
origSprintSpeed = __instance.SprintSpeed;
origCrouchSpeed = __instance.CrouchSpeed;
hasSetOriginal = true;
}
}
private static void Postfix(PlayerController __instance)
{
__instance.MoveSpeed = origMoveSpeed * speedMultiplier;
__instance.SprintSpeed = origSprintSpeed * speedMultiplier;
__instance.CrouchSpeed = origCrouchSpeed * speedMultiplier;
}
}