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Burpleson Base Level

Military themed level with a mix of Goldeneye, Half-Life, Dr. Strangelove and much more!

CHANGELOG

1.1.2 | HotFix

  • Fixed death colliders so they dont kill you when touching walls in adjacent rooms Thanks BaltaZzaR154 for the report!

1.1.1 | HotFix

  • Corrected readme

1.1.0 | Still Alive

New Modules:

  • Start Room - Test Chamber
  • P - 1 - Apperture
  • N - 2 - GLaDOS Chamber
  • N - 3 - Test Chamber
  • DE - 3 - Old Apperture
  • E - 3 - Test Chamber
  • E - 2 - Test Chamber

New Valuables:

  • Companion Cube
  • Apperture Radio
  • Johnson & Caroline Painting

New start sprite

Updated Readme


1.0.4 | HotFix

  • Disabled custom valuables so it doesnt override the default valuables

1.0.3 | HotFix

  • Fixed the null valuable reference when trying to host the map in online mode

1.0.2 | HotFix

  • I missed like half the snow, now it should be correct

1.0.1 | HotFix

  • Deleted most snow particles to see if it helps with performance on low-end computers

1.0.0 | T-3, 2, 1, Liftoff!

I am considering this version as the first "Finished" one.

New Modules:

  • N - 3 - Chessboard
  • N - 3 - Monolith

New Surface Types:

  • Forest
  • Cemetery
  • Watchtower
  • Camping
  • Statues

New Valuables:

  • Top Secret Report
  • World Targets in Megadeaths
  • Space Oddity Vinyl
  • IBM Magnetic Tape
  • Minuteman Model
  • Mainframe

New Weapons:

  • KF7 - Soviet
  • AR33
  • PP7
  • Golden Gun

New Interiors and Variations:

  • P - 1 - War Room
  • N - 1 - Mess Hall

Miscelaneous:

  • New Model for the Truck
  • New Model for the Pine Trees
  • Various Signs Added
  • Some walls have been moved to not overlap, and more bugfixes of this sort

0.9.0 | Ethereal Update

New Modules:

  • N - 3 - Escher's Relativity
  • N - 2 - Hall 9000
  • DE - 2 - Hall 9000
  • E - 3 - Hall 9000
  • DE - 1 - Small Office

Refactored Modules to add room variety:

  • N - 3 - Lambda Hazardous Disposal
  • N - 1 - Lambda Hazardous Catwalk
  • Added Tents and a campfire as possible variations to the default surface that many modules share

Various Bugfixes but not kept track of.


0.8.0 | New Start Module

  • New Start Module: Black Mesa Inbound

Bugfixes

  • Moved a tree that was popping over the ceilling in Surface Start Room
  • Moved a radiator collider that was missplaced in Archives module

Thanks CobaltDustin for the report!


0.7.0 | New Start Module

  • New Start Module: N64 Surface

No bugfixes this time :(


0.6.2 | Lighting

  • Corrected lighting to match my Unity editor, now maps should be much brighter

Thanks BLOKBUSTR for the tip!


0.6.1 | Hotfix

  • Fixed phantom chair collision and chairs with no collision on Mess Hall
  • Widened stairs passage and modified the layout on Archives so the C.A.R.T. can go through
  • Added Level Points on Archives and Collapsed Road which I apparently forgot to put on the first time , now AI pathfinding shouldnt be as cursed on those modules
  • Also added NavMesh on Collapsed Road's beams. It was a major reason for AI getting stuck near the truck
  • Changed collider on a wall in Collapsed Road to better fit visible layout
  • Added colliders on Collapsed Road's surface to hopefully prevent players getting stuck
  • Added more room above N64 Caverns stairs, to avoid C.A.R.T. collision
  • Added more room above Surface Extraction stairs
  • Removed phantom box collider on the surface fences of N64 Tank Room (do not know how they got there)
  • Corrected collision of the N64 Tank Room Railing fences, now players can correctly pass under them
  • Changed collision of pine trees
  • Experimental: Disabled rendering of the outside objects warning box in the starting extraction point to see if it fixed big red wall of death when extracting

Thanks Dr. Madcat and Maurino for bringing them up!


0.6.0 | Extractions

Features

  • New Module: E - 1 - Cliff
  • New Module: E - 1 - Simple Room (adapted from McJannek Station)
  • New Module: E - 2 - Surface
  • New Module: E - 3 - Coolant Leak (adapted from McJannek Station)
  • New Module: P - 3 - Frozen
  • Added Popsicles to many places
  • Added textures to the doors

Bugfixes

  • Lots of things changed but not kept track of

0.5.0 | Severnaya Surface!

Features

  • All modules now get an upper surface map partly based on N64 Goldeneye Surface Level
  • New Module: N - 2 - N64 Satellite Dish
  • Changed Module: N - 1 - Archives now has an upper cottage

Bugfixes

  • Fixed door collision on N64 Caverns
  • Fixed fridges on Mess Hall
  • Readme now should show correct photos
  • Finally understand how version numbers work (which I should know by now by my line of work)

0.4.1 | Small Update

  • New Module: N - 2 - N64 Caverns
  • Fixed cursed DirtMap on Silo

0.4.0 | First launch in Thunderstore