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compraventa_de_facebook-Burpleson_Base_Level-0.4.1 icon

Burpleson Base Level

Military themed level with a mix of Goldeneye, Half-Life, Dr. Strangelove and much more!

Date uploaded 3 weeks ago
Version 0.4.1
Download link compraventa_de_facebook-Burpleson_Base_Level-0.4.1.zip
Downloads 2073
Dependency string compraventa_de_facebook-Burpleson_Base_Level-0.4.1

This mod requires the following mods to function

Zehs-REPOLib-2.1.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.1.0

README

A Military Themed Custom Map

A mish-mash of thing I like, current room inspirations based on:

  • Half-Life
  • Dr Strangelove
  • N64 Goldeneye

Note: This is an Alpha version of the mod, so expect missing textures, weird lighting and some enemy pathfinding issues. I do NOT consider it feature complete or bug free.

Current Rooms | Prefabs

  • Total: 15

  • Start - N64 Facility
  • N - 1 - Lambda Hazardous Catwalk
  • N - 1 - Mess Hall
  • N - 1 - Collapsed Road
  • N - 1 - Archives
  • P - 1 - Passage with hole
  • P - 1 - War Room
  • P - 1 - Quarters
  • DE - 1 - N64 Tank Room
  • DE - 1 - Garage
  • E - 1 - Stalls
  • N - 2 - N64 Caverns
  • P - 2 - Passage Silo
  • P - 2 - Lambda Elevator Labs
  • N - 3 - Lambda Hazardous Disposal
  • E - 3 - Lambda Big Vat

You can follow development progress in the REPO modding discord server!

Screenshots

lambda hazard silo road caverns mess hall garage

CHANGELOG

0.8.0 | New Start Module

  • New Start Module: Black Mesa Inbound

Bugfixes

  • Moved a tree that was popping over the ceilling in Surface Start Room
  • Moved a radiator collider that was missplaced in Archives module

Thanks CobaltDustin for the report!


0.7.0 | New Start Module

  • New Start Module: N64 Surface

No bugfixes this time :(


0.6.2 | Lighting

  • Corrected lighting to match my Unity editor, now maps should be much brighter

Thanks BLOKBUSTR for the tip!


0.6.1 | Hotfix

  • Fixed phantom chair collision and chairs with no collision on Mess Hall
  • Widened stairs passage and modified the layout on Archives so the C.A.R.T. can go through
  • Added Level Points on Archives and Collapsed Road which I apparently forgot to put on the first time , now AI pathfinding shouldnt be as cursed on those modules
  • Also added NavMesh on Collapsed Road's beams. It was a major reason for AI getting stuck near the truck
  • Changed collider on a wall in Collapsed Road to better fit visible layout
  • Added colliders on Collapsed Road's surface to hopefully prevent players getting stuck
  • Added more room above N64 Caverns stairs, to avoid C.A.R.T. collision
  • Added more room above Surface Extraction stairs
  • Removed phantom box collider on the surface fences of N64 Tank Room (do not know how they got there)
  • Corrected collision of the N64 Tank Room Railing fences, now players can correctly pass under them
  • Changed collision of pine trees
  • Experimental: Disabled rendering of the outside objects warning box in the starting extraction point to see if it fixed big red wall of death when extracting

Thanks Dr. Madcat and Maurino for bringing them up!


0.6.0 | Extractions

Features

  • New Module: E - 1 - Cliff
  • New Module: E - 1 - Simple Room (adapted from McJannek Station)
  • New Module: E - 2 - Surface
  • New Module: E - 3 - Coolant Leak (adapted from McJannek Station)
  • New Module: P - 3 - Frozen
  • Added Popsicles to many places
  • Added textures to the doors

Bugfixes

  • Lots of things changed but not kept track of

0.5.0 | Severnaya Surface!

Features

  • All modules now get an upper surface map partly based on N64 Goldeneye Surface Level
  • New Module: N - 2 - N64 Satellite Dish
  • Changed Module: N - 1 - Archives now has an upper cottage

Bugfixes

  • Fixed door collision on N64 Caverns
  • Fixed fridges on Mess Hall
  • Readme now should show correct photos
  • Finally understand how version numbers work (which I should know by now by my line of work)

0.4.1 | Small Update

  • New Module: N - 2 - N64 Caverns
  • Fixed cursed DirtMap on Silo

0.4.0 | First launch in Thunderstore