CHANGELOG

0.21.10

  • Attempted to fix CalaSketchi spawning inside walls sometimes

0.21.9

  • Fixed Dragon Balls and Chaos Emeralds not being destroyed on extraction
  • Fixed Hellgato not changing value when non-hosts use it

0.21.8

  • Slightly changed Smith Note logging
  • Potential fix for Hellgato impact effects not playing

0.21.7

  • Fixed Smith Note destroying itself too soon with self destroy config option on

0.21.6

  • Fixed some missing references in Giwi Worm, fixed an error that occurs when using the Smith Note in Singleplayer

0.21.5

  • Fixed Dragon Ball wish valuables spawning sound effect not working

0.21.4

  • Buffed Mely Bonk damage and force when directly hitting
  • Made Mely Bonk easier to charge from being broken

0.21.3

  • Fixed Mario Dice not exploding
  • Attempted to fix CalaSketchi being eternally hungry
  • Attempted to fix Dragon Balls and Chaos Emeralds not being destroyed on extraction
  • Adjusted Smith Note battery to be more intuitive, killing players is now free!
  • Fixed Hellgato not losing or gaining value when held by non-hosts
  • Fixed DigiRugcats not working for non-hosts
  • Fixed Huntsman becoming a statue when worm infected while aiming
  • Fixed Mely Bonk not launching players consistently
  • Adjusted Mely Bonk battery
  • Reduced Clover Necklace battery usage

0.21.2

  • Fixed Giwi Worm and Fyrus Star audio not being set up correctly, unsure if this affected anything

0.21.1

  • Fixed Giwi Worm being uncontrollable
  • Fixed Smith Note never spawning
  • Attempted to fix Smith Note list not refreshing on enemy death

0.21.0

  • Updated to work with the new update!

0.20.0

  • Added Chef Froggi as an audio replacement for the Chef, chance is configurable

0.19.3

  • Fixed CalaSketchi not moving
  • Reworked Mely Bonk a bit so it's not incredibly overpowered

0.19.2

  • Added Mely Bonk as a shop weapon!
  • Limited the amount of value the CalaSketchi can gain

0.19.1

  • Made CalaSketchi increase in value while it's happy

0.19.0

  • Added Marikyuun's CalaSketchi!

0.18.1

  • Fixed an issue where Fixated Nose would sometimes explode in different sizes for different clients

0.18.0

  • Added Oniimely's Hellgato!
  • Adjusted Smith Halo and Clover Bee float mechanics to avoid physics spasms

0.17.4

  • Added some checks to avoid error spams regarding audio loops

0.17.3

  • Fixed an issue where non-host players were unable to see the worm infection when the worm jar is used
  • Attempted to fix an issue where the dragon ball wish would not work properly if the host player is dead
  • Attempted to fix the chaos emeralds upgrade only applying to the host

0.17.2

  • Attempted to make Smith Note tutorial guaranteed to play
  • Fixed README image for Dragon Balls showing Sleepyhead again

0.17.1

  • Fixed Dragon Ball Wish additional effect not working in multiplayer
  • Nerfed the amount of upgrades each player gets from the Dragon Ball Wish
  • Fixed Smith Note making everyone speak the tutorial
  • Slightly increased the speed at which Fyrus Star will start to hurt
  • Made Dragon Ball Wish upgrades sync when EvilCheetah's TeamUpgrades is present
  • Adjusted Worm Jar infection to hopefully avoid some weird behaviour
  • Fixed Chaos Emeralds always being white for clients

0.17.0

  • Error proofed the Chaos Emerald's sonic effect a tad
  • Gave the Dragon Ball wish effect a bunch more auditory pizzaz, and an additional effect
  • Attempted to patch up some Worm infection logic, and trying to get around a vanilla bug that causes the icon for the Worm Jar to only appear upon reopening a save

0.16.18

  • Fixed Clover Necklace always knocking down non-host players even if they are the one that turned it on

0.16.17

  • Moved Clover Necklace code around to avoid desync issues
  • Made some small changes to Fyrus Star to make it easier to use for non-host players
  • Attempted to patch a small exploit for the Fyrus Star dealing damage even when held back

0.16.16

  • Fixed Clover Necklace being permenantly off

0.16.15

  • Realised a blunderous assumption I'd made regarding the Worm Jar in that if multiple of a type of enemy spawn, only one of them would be infectable

0.16.14

  • Added checks to see if the current REPO version is the beta, and display warnings for certain items
  • All items appear to work as expected using the beta except: Chaos Emeralds, Smith Note, Smith Halo and Clover Necklace

0.16.13

  • Adjusted Giwi Worm physics to make her more worm-like
  • Adjusted Alpharad Dice physics to make the roll a little more natural
  • Reduced the number of activations necessary for Sleepyhead to get REAL mad

0.16.12

  • FINALLY FIXED GIWI WORM, she can now be lifted by non-host players
  • Optimized Smith Note slightly
  • Gave Clover Necklace a 30 second timer to disable itself so it won't softlock
  • Redid Alpharad Dice code again, it's pure chance now, ungameable
  • Gave the Alpharad Dice gaining money graphic a plus sign at the start for clarity

0.16.11

  • Attempted to only allow unique Chaos Emeralds and Dragon Balls to spawn, based on what you have already collected
  • Put the Worm Jar lag to rest, lag was caused by the worm music, just delayed it by a second
  • Gave some enemies some specific code for worm infections so that they're less lethal despite infection
  • Made some more general changes to how worm infections affect enemies

0.16.10

  • Made a big blunder and the mario dice was always rolling a 1, fixed it now (was one single character change to fix)
  • Fixed Ari, Moo Cow, Clover and Halo all having incorrect physics when held
  • Made Adi, Moo Cow, Clover and Halo all float downwards rather than fall
  • Adjusted Halo's collisions and swing speed
  • Attempted to make worm infected Huntsman non-lethal
  • Fixed Worm Jar lag upon smashing
  • Increased the speed at which the Fyrus Star must be going for it to hurt things around it
  • Made Fyrus Star stop moving while the rider is crouched

0.16.9

  • Idk how but Worm Jar was broken and I added 4 characters to fix it

0.16.8

  • Updated for compatibility with latest REPOLib version (2.1.0.0)

0.16.7

  • Moved some code around to avoid inevitable errors, fuck you coroutines just let me patch you

0.16.6

  • Quick patchwork fix for an issue that occurs if the Worm Jar is disabled

0.16.5

  • Attempted to avoid Worm Jar lag upon breaking it
  • Attempted to avoid Worm Jar causing enemies to error spam in some cases
  • Made enemy reskins (digirugcats) synced to host

0.16.4

  • Added Chiikawa to the README

0.16.3

  • Edited Chiikawa audio system slightly to avoid log warnings

0.16.2

  • Finally finished all of the Chiikawa characters, except for Furuhonya/Kani voicelines/sound effects as I could not find any

0.16.1

  • Fixed issue where Worm Jar would spam errors and lag the game
  • Attempted to make Ari, Moo Cow, Clover Bee and Smith Halo self-right while being held
  • Made Fyrus Star hurt things while travelling near max speed, and lose some momentum when colliding
  • Once again begging that I've repaired Giwi Worm once and for all
  • Fixed Dragon Ball upgrade not working if modded upgrades were once present on the savefile (even if they have since been removed)
  • Attempted to fix another Mario Dice exploit
  • Made player speak a short instruction on how to use the Worm Jar and Smith Note upon first being held
  • Added some extra voice lines to the Pixel Jar
  • Finished Chiikawa code, still haven't finished all the visuals

0.16.0

  • Overhauled Fyrus Star mechanics, should now be far more intuitive, and perhaps more useful.
  • Fixed an issue with Giwi Worm attaching itself to world origin in singleplayer mode
  • Fixed an exploit with Mario Dice
  • Made Alolan Vulpixie voice lines while held match the state of the plush
  • Increased the time between each Ari chirp
  • Added the prototype for Chiikawa, there will be more!

0.15.0

  • Figured out a desync issue with the Giwi Worm, maybe it'll behave more now?
  • Stopped Ari from alerting enemies when not held
  • Made Fyrus Star only float when sat in and held
  • Fixed Sleepyhead causing error spam when it gets REAL mad
  • Added Worm Jar, it only appears in the secret shop and how to use it will be unclear!
  • Added Anti-Gambling Laws

0.14.3

  • Apparently my Fyrus Star improvements were only working on singleplayer, now they work on multiplayer!

0.14.2

  • Improved Fyrus Star usability
  • Made changes to Alpharad's Mario Dice to make it less exploitable
  • Made Jaiden's bird Ari chirp randomly when not held

0.14.1

  • Added new items to README

0.14.0

  • Added JaidenAnimation's bird Ari!
  • Added a Mario Dice for Alpharad!
  • Added gsmVoiD's crown!
  • README coming later

0.13.0

  • Added Fyrus Star!
  • Moved some code around, shouldn't cause problems.

0.12.0

  • Added Tigerbun!
  • Added Clover Bee!
  • Fixed double impact audio on Sleepyhead
  • Fixed Smith Note destroy self config option breaking the Smith Note

0.11.7

  • Fixed an issue where if the last holder of the Clover Necklace died, it would be hard to pick up again
  • Made Alolan Vulpixie speak to you when held
  • Gave Fixated Nose a chance to make a bigger explosion
  • Gave Giwi Worm some extra wiggle
  • Moved some Moo Cow logic from FixedUpdate to Update to avoid some timing issues
  • Gave Pixel Jars a chance for the player to slander the Digicat rather than compliment it
  • Increased the number of times Sleepyhead needs to get angry to get enraged
  • Adjusted various debug messages

0.11.6

  • Fixed Dragon Ball upgrades......

0.11.5

  • Fixed certain valuables not squishing on impact for non-server clients

0.11.4

  • Added a tutorial tip for using the Smith Note

0.11.3

  • Finally actually fixed Chaos Emeralds effect for real this time

0.11.2

  • Redid Giwi wiggling logic, gave her back her wiggle
  • Potential fix for collecting 7 Chaos Emeralds causing error spam, again

0.11.1

  • Potential fix for Clover Necklace not losing any charge
  • Adjusted Clover Necklace's effects on players
  • Adjusted Giwi to make her lighter and less powerful, haven't tested this so if she's lost all her wiggle or wiggles too much let me know
  • Made Sleepyhead not trigger when in the cart or in an extraction point
  • Sleepyhead no longer makes herself angry in perpetuity
  • Various debug logging adjustments

0.11.0

  • Added a reskin for the Rugrats called Digi-RugCats!
  • Added a config option for the Smith Note to destroy itself after use
  • Attempted to remove Smith Note from the shop
  • Potential fix for Smith Note charge not going down as expected when used to kill an enemy
  • Redid Giwi Worm grab and wiggle logic to hopefully make it less buggy
  • Potential fix for collecting 7 Chaos Emeralds causing error spam
  • Attempted to make Dragon Balls able to use MoreUpgrades upgrades
  • Made Fixated Nose unable to randomly explode when in the cart or in an extraction point
  • Sleepyhead explodes now :)

0.10.9

  • Made Dragon Ball wish only use vanilla upgrades

0.10.8

  • Players will now receive a special effect upon selling 7 Chaos Emeralds

0.10.7

  • Made the Dragon Balls wish better and more exciting
  • Potential fix for Fixated Nose not glitching camera when it explodes

0.10.6

  • Corrected a few mistakes in the README

0.10.5

  • Made Sleepyhead even quieter
  • Fixed Fixated Nose not exploding
  • Increased Clover Necklace light brightness
  • Decreased Pixel Jar light brightness

0.10.4

  • Fixed equippable items icons not generating
  • Fixed Smith Note not working at all, and fixed Smith Note battery drain

0.10.3

  • Fixed Smith Note audio error spam

0.10.2

  • My items weren't working properly after my Unity Project reset so the shop was crashing the game, but I have now fixed it
  • Added Dragon Ball and Chaos Emerald to README
  • Fixed Dragon Ball upgrade breaking the game
  • Adjusted Dragon Ball and Chaos Emerald's visuals

0.10.1

  • Didn't actually include the new items in the last update, I'm so tired

0.10.0

  • Added Dragon Balls and Chaos Emeralds! Chaos Emeralds currently have no special function, but collect all the Dragon Balls and have your wish granted...
  • README to be updated later, update untested so expect issues
  • My Unity project had some values reset so some miscellaneous attributes on my items may be different

0.9.1

  • Made Sleepyhead's honk shoo mimimi quieter

0.9.0

  • Added Clauvio's Sleepyhead!
  • Potential fix for Fixated Nose trap not working
  • Fixed Pixel Jars balance being off

0.8.1

  • Made the Clover Necklace enemy knockback stronger and more energy expensive
  • Clover Necklace can now knockback players
  • Adjusted Moo Cow forced chat
  • Removed the Smith Note killing enemies restriction in favour of battery constraints
  • Made Smith Note killing players much cheaper

0.8.0

  • Added Alolan Vulpixie! She doesn't much enjoy hitting the floor
  • Adjusted spawn locations of all my valuables to, hopefully, avoid them spawning inside other colliders
  • Gave all my valuables a cutsom center of mass

0.7.3

  • Adjusted Smith Note spawn position so it doesn't fly outside of the map
  • Made Smith Note particles not follow the book
  • Attempted to fix particles and music not working properly for the Smith Note
  • Made Clover Necklace bee sounds fade out slower

0.7.2

  • Made Smith Halo self balance when not being held
  • Fixed Smith Note not displaying text properly
  • Changed the enemy list system for the Smith Note so it's more accurate

0.7.1

  • Added a preview image for Clover Necklace
  • Made Clover Necklace auto-rotate when held
  • Fixed Clover Necklace being visible on first spawn
  • Fixed Clover Necklace activation causing player to crouch and pushing itself to the ground
  • Updated README

0.7.0

  • Added Clover Necklace! They tickle...
  • Adding preview image later
  • Made it so that the Smith Note requires full charge to be used

0.6.6

  • Made Smith Note single use per round for enemies, still unlimited for players

0.6.5

  • Added a text cleaner to make untypeable steam usernames typeable into the Smith Note

0.6.4

  • Added the ability for Smith Note to target enemies
  • In singleplayer, the Smith Note will select a random enemy to kill rather than killing the player

0.6.3

  • Removed the Smith Note from the shop, instead made it spawn on runs!
  • Fixed Smith Note text not working properly upon killing someone (probably)

0.6.2

  • Made the Smith Note unusable in the shop in singleplayer
  • Removed the ability to spam kill on the same player using the Smith Note
  • Fixed some desyncs with the Smith Note

0.6.1

  • Fixed an error and some minor issues with the Smith Note

0.6.0

  • Added Smith Note! Untested in multiplayer, expect issues as of right now
  • Fixed issue where Moo Cow would make the player moo too much

0.5.8

  • Made the Giwi fix dependant on Giwi as it breaks all other items

0.5.7

  • FINALLY ACTUALLY FIXED GIWI

0.5.6

  • Fixed Giwi Worm eye animation stuttering

0.5.5

  • Potential fix for Giwi Worm audio and incorrect physics
  • Added a config option to disable patches related to Giwi Worm

0.5.4

  • Potential fix for Giwi Worm audio

0.5.3

  • Fixed Giwi Worm desyncs
  • Fixed Moo Cow player mooing not working properly
  • Centered the Moo Cow bounce animation
  • Added a button toggle to the Smith Halo to thrust it forwards
  • Added a bounce animation to Fixated's Nose
  • Added a bunch of debug lines

0.5.2

  • Fixed Pixel Jars materials being global
  • Improved visuals and audio of Smith Halo
  • Updated preview image for Smith Halo

0.5.1

  • Fixed Pixel Jars floaters not working properly
  • Fixed Pixel Jars and Moo Cow voice effects not working properly

0.5.0

  • Added Smith Halo as a shop item! Subject to change, feels undercooked rn
  • Gave Moo Cow and Pixel Jars some special voice effects

0.4.0

  • Added Pixel Jars!
  • Adjusted Moo Cow and Giwi Worm's starting positions

0.3.0

  • Added Moo Cow!
  • Further improved Giwi Worm's physics
  • Increased Fixated's Nose's durability

0.2.1

  • Slightly improved Giwi Worm's physics
  • Giwi Worm can now be grabbed anywhere on her body
  • Made Fixated's Nose more bouncy, and worth more to compensate

0.2.0

  • Added Giwi Worm!

0.1.0

  • I lied last update, but NOW the Fixated Nose actually works

0.0.2

  • Fixed layers, item actually works now

0.0.1

  • Initial Release