Improved valuable spawn system to have better spawn rate logic
General present spawn rate => 70%
Monster present spawn rate => 50%
Chance present spawn rate => 50%
[1.2.3]
Fixed monster present triggering enemy spawn when selling the present
Fixed chance present not triggering chance roll when broken by non-grab
Decreased default present spawn rate from 80% to 70%
Decreased default chance present spawn rate from 50% to 40%
Added configuration option:
"Enable Good Outcomes Only" - Enable chance present to roll only good outcomes. (Recommended value = false)
[1.2.2]
Added more lucky and curse effects to the chance present
Improved balancing of effects inside chance present
[1.2.1]
Fixed enemies not spawning after breaking monster present and chance present curse
[1.2.0]
Added "Present (Big, Chance)"
Added further configuration options:
"Enable Chance Presents" - Enable chance variants of presents. (Recommended value = true)
"Big Chance Present Spawn" - The spawn rate of the big chance present in %. (Recommended value = 50%)
Updated to REPOLib v2.0.1
[1.1.3]
Fixed monster present goofy eyes not respecting crouching or trumble height
Decreased monster present's rage timer
[1.1.2]
Fixed monster present rage mode unable to destroy itself when not ungrabbed
[1.1.1]
Fixed spawn rate of monster present
Added configuration option
"Tall Monster Present Spawn Rate" - The spawn rate of the tall monster present in %. (Recommended value = 50%)
[1.1.0]
Added "Present (Tall, Monster)"
Added configuration options
"Present Spawn Rate" - The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
"Enable Monster Presents" - Enable monster variants of specific presents. (Recommended value = true)
Fixed presents not spawning a new valuable when destroyed in singleplayer