dig-REPOPresents icon

REPOPresents

Adds new presents to the game with a chance to spawn better valuables! Will you be lucky?

CHANGELOG

[1.3.0]

  • Present spawn rate overhaul:
    • Improved valuable spawn system to have better spawn rate logic
    • General present spawn rate => 70%
    • Monster present spawn rate => 50%
    • Chance present spawn rate => 50%

[1.2.3]

  • Fixed monster present triggering enemy spawn when selling the present
  • Fixed chance present not triggering chance roll when broken by non-grab
  • Decreased default present spawn rate from 80% to 70%
  • Decreased default chance present spawn rate from 50% to 40%
  • Added configuration option:
    • "Enable Good Outcomes Only" - Enable chance present to roll only good outcomes. (Recommended value = false)

[1.2.2]

  • Added more lucky and curse effects to the chance present
  • Improved balancing of effects inside chance present

[1.2.1]

  • Fixed enemies not spawning after breaking monster present and chance present curse

[1.2.0]

  • Added "Present (Big, Chance)"
  • Added further configuration options:
    • "Enable Chance Presents" - Enable chance variants of presents. (Recommended value = true)
    • "Big Chance Present Spawn" - The spawn rate of the big chance present in %. (Recommended value = 50%)
  • Updated to REPOLib v2.0.1

[1.1.3]

  • Fixed monster present goofy eyes not respecting crouching or trumble height
  • Decreased monster present's rage timer

[1.1.2]

  • Fixed monster present rage mode unable to destroy itself when not ungrabbed

[1.1.1]

  • Fixed spawn rate of monster present
  • Added configuration option
    • "Tall Monster Present Spawn Rate" - The spawn rate of the tall monster present in %. (Recommended value = 50%)

[1.1.0]

  • Added "Present (Tall, Monster)"
  • Added configuration options
    • "Present Spawn Rate" - The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
    • "Enable Monster Presents" - Enable monster variants of specific presents. (Recommended value = true)
  • Fixed presents not spawning a new valuable when destroyed in singleplayer

[1.0.1]

  • Various fixes to README

[1.0.0]

  • Initial version