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REPOPresents
Adds new presents to the game with a chance to spawn better valuables! Will you be lucky?
Date uploaded | 4 days ago |
Version | 1.1.3 |
Download link | dig-REPOPresents-1.1.3.zip |
Downloads | 46360 |
Dependency string | dig-REPOPresents-1.1.3 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
REPO Presents
Adds 6 unique presents to the game - Will you be lucky?
Break for chance to turn into better value!
Every present has a chance to turn into better value when you break them. Presents can only turn into similar sized items!
NEW! Monster Variant Present
Handle with care - one wrong move, and you're facing a full-blown monster mayhem!
Monster presents spawn similar sized enemies when broken. Grab the present for too long? It'll go rage mode and explode
Added Items
- Present (Tall, Monster)
- Present (Tall)
- Present (Big)
- Present (Medium)
- Present (Small)
- Present (Tiny)
Presents are available on every level!
Configuration
- General
- Present Spawn Rate: The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
- Monster Presents
- Enable Monster Presents: Enable monster variants of presents. (Recommended value = true)
- Tall Monster Present Spawn: The spawn rate of the tall monster present in %. (Recommended value = 50%)
- Debug
- Enable Debug Mode: Will replace all valuables with presents for testing :) (Recommended value = false)
- Enable Debug Logs: Log extended debug messages (Recommended value = false)
Special Thanks
- jaejennybenny (Ideas)
CHANGELOG
[1.1.3]
- Fixed monster present goofy eyes not respecting crouching or trumble height
- Decreased monster present's rage timer
[1.1.2]
- Fixed monster present rage mode unable to destroy itself when not ungrabbed
[1.1.1]
- Fixed spawn rate of monster present
- Added configuration option
- "Tall Monster Present Spawn Rate" - The spawn rate of the tall monster present in %. (Recommended value = 50%)
[1.1.0]
- Added "Present (Tall, Monster)"
- Added configuration options
- "Present Spawn Rate" - The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
- "Enable Monster Presents" - Enable monster variants of specific presents. (Recommended value = true)
- Fixed presents not spawning a new valuable when destroyed in singleplayer
[1.0.1]
- Various fixes to README
[1.0.0]
- Initial version