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dig-REPOPresents-1.2.1 icon

REPOPresents

Adds new presents to the game with a chance to spawn better valuables! Will you be lucky?

Date uploaded a week ago
Version 1.2.1
Download link dig-REPOPresents-1.2.1.zip
Downloads 18650
Dependency string dig-REPOPresents-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-2.0.1 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.0.1

README

REPO Presents

Adds 7 unique presents to the game - Will you be lucky?

Break for chance to turn into better value!

Every present has a chance to turn into better value when you break them. Presents can only turn into similar sized items!

NEW! Chance Present

A chance present - open it if you dare - offers game-changing rewards or risky setbacks, all left to luck

Over 15 unique lucky and cursed effects

Monster Present

Handle with care - one wrong move, and you're facing a full-blown monster mayhem!

Monster presents spawn similar sized enemies when broken. Grab the present for too long? It'll go rage mode and explode

Added Items

  • Present (Tall, Monster)
  • Present (Tall)
  • Present (Big, Chance)
  • Present (Big)
  • Present (Medium)
  • Present (Small)
  • Present (Tiny)

Presents are available on every level!

5 new presents in the game

Configuration

  • General
    • Present Spawn Rate: The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
  • Monster Presents
    • Enable Monster Presents: Enable monster variants of presents. (Recommended value = true)
    • Tall Monster Present Spawn: The spawn rate of the tall monster present in %. (Recommended value = 50%)
  • Chance Presents
    • Enable Chance Presents: Enable chance variants of presents. (Recommended value = true)
    • Big Chance Present Spawn: The spawn rate of the big chance present in %. (Recommended value = 50%)
  • Debug
    • Enable Debug Mode: Will replace all valuables with presents for testing :) (Recommended value = false)
    • Enable Debug Logs: Log extended debug messages (Recommended value = false)

Special Thanks

  • jaejennybenny (QA + Ideas)
  • Zehs (REPOLib)

CHANGELOG

[1.3.0]

  • Present spawn rate overhaul:
    • Improved valuable spawn system to have better spawn rate logic
    • General present spawn rate => 70%
    • Monster present spawn rate => 50%
    • Chance present spawn rate => 50%

[1.2.3]

  • Fixed monster present triggering enemy spawn when selling the present
  • Fixed chance present not triggering chance roll when broken by non-grab
  • Decreased default present spawn rate from 80% to 70%
  • Decreased default chance present spawn rate from 50% to 40%
  • Added configuration option:
    • "Enable Good Outcomes Only" - Enable chance present to roll only good outcomes. (Recommended value = false)

[1.2.2]

  • Added more lucky and curse effects to the chance present
  • Improved balancing of effects inside chance present

[1.2.1]

  • Fixed enemies not spawning after breaking monster present and chance present curse

[1.2.0]

  • Added "Present (Big, Chance)"
  • Added further configuration options:
    • "Enable Chance Presents" - Enable chance variants of presents. (Recommended value = true)
    • "Big Chance Present Spawn" - The spawn rate of the big chance present in %. (Recommended value = 50%)
  • Updated to REPOLib v2.0.1

[1.1.3]

  • Fixed monster present goofy eyes not respecting crouching or trumble height
  • Decreased monster present's rage timer

[1.1.2]

  • Fixed monster present rage mode unable to destroy itself when not ungrabbed

[1.1.1]

  • Fixed spawn rate of monster present
  • Added configuration option
    • "Tall Monster Present Spawn Rate" - The spawn rate of the tall monster present in %. (Recommended value = 50%)

[1.1.0]

  • Added "Present (Tall, Monster)"
  • Added configuration options
    • "Present Spawn Rate" - The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
    • "Enable Monster Presents" - Enable monster variants of specific presents. (Recommended value = true)
  • Fixed presents not spawning a new valuable when destroyed in singleplayer

[1.0.1]

  • Various fixes to README

[1.0.0]

  • Initial version