using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ShockwaveMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShockwaveMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("214e7a6c-9fbf-4f00-a54d-246195cf5c9c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShockwaveMod;
[BepInPlugin("com.yourname.shockwave", "Shockwave Ability Mod", "1.0.0")]
public class ShockwaveMod : BaseUnityPlugin
{
private float cooldown = 60f;
private float lastUsedTime = -9999f;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
GameObject val = new GameObject("ShockwaveModObject");
((Object)val).hideFlags = (HideFlags)61;
val.AddComponent<ShockwaveBehaviour>();
Object.DontDestroyOnLoad((Object)(object)val);
Debug.Log((object)"ShockwaveMod initialized.");
}
}
public class ShockwaveBehaviour : MonoBehaviour
{
[CompilerGenerated]
private sealed class <WaitAndPlay>d__4 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public WWW www;
public ShockwaveBehaviour <>4__this;
private AudioClip <clip>5__1;
private GameObject <audioObject>5__2;
private AudioSource <source>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitAndPlay>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<clip>5__1 = null;
<audioObject>5__2 = null;
<source>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = www;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (!string.IsNullOrEmpty(www.error))
{
Debug.LogError((object)("[ShockwaveMod] Failed to load sound: " + www.error));
return false;
}
<clip>5__1 = www.GetAudioClip(false, false, (AudioType)14);
<audioObject>5__2 = new GameObject("ShockwaveSound");
<audioObject>5__2.transform.position = ((Component)<>4__this).transform.position;
<source>5__3 = <audioObject>5__2.AddComponent<AudioSource>();
<source>5__3.clip = <clip>5__1;
<source>5__3.volume = 0.25f;
<source>5__3.spatialBlend = 1f;
<source>5__3.Play();
Object.Destroy((Object)(object)<audioObject>5__2, <clip>5__1.length + 0.5f);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private float cooldown = 60f;
private float lastUsedTime = -9999f;
private bool showGUI = false;
private void Update()
{
if (Input.GetKeyDown((KeyCode)114) && Time.time - lastUsedTime > cooldown)
{
TriggerShockwave();
lastUsedTime = Time.time;
}
}
private void PlayCustomShockwaveSound()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
string text = Path.Combine(Paths.PluginPath, "JGreen-Invested", "explosion.ogg");
WWW www = new WWW("file://" + text);
((MonoBehaviour)this).StartCoroutine(WaitAndPlay(www));
}
[IteratorStateMachine(typeof(<WaitAndPlay>d__4))]
private IEnumerator WaitAndPlay(WWW www)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitAndPlay>d__4(0)
{
<>4__this = this,
www = www
};
}
private void TriggerShockwave()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Shockwave triggered!");
Vector3 position = ((Component)this).transform.position;
float num = 10f;
float num2 = 500f;
Collider[] array = Physics.OverlapSphere(position, num);
Collider[] array2 = array;
foreach (Collider val in array2)
{
Rigidbody attachedRigidbody = val.attachedRigidbody;
if ((Object)(object)attachedRigidbody != (Object)null && (Object)(object)((Component)attachedRigidbody).gameObject != (Object)(object)((Component)this).gameObject)
{
Vector3 val2 = ((Component)attachedRigidbody).transform.position - position;
Vector3 normalized = ((Vector3)(ref val2)).normalized;
attachedRigidbody.AddForce(normalized * num2, (ForceMode)1);
}
}
GameObject val3 = GameObject.CreatePrimitive((PrimitiveType)0);
val3.transform.position = position;
val3.transform.localScale = Vector3.one * 0.1f;
Object.Destroy((Object)(object)val3.GetComponent<Collider>());
ParticleSystem val4 = val3.AddComponent<ParticleSystem>();
MainModule main = val4.main;
((MainModule)(ref main)).startColor = MinMaxGradient.op_Implicit(Color.cyan);
((MainModule)(ref main)).startSize = MinMaxCurve.op_Implicit(1.5f);
((MainModule)(ref main)).startLifetime = MinMaxCurve.op_Implicit(0.5f);
((MainModule)(ref main)).simulationSpeed = 2f;
val4.Play();
Object.Destroy((Object)(object)val3, 2f);
PlayCustomShockwaveSound();
}
private void OnGUI()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if (showGUI)
{
float num = Time.time - lastUsedTime;
float num2 = Mathf.Clamp01(num / cooldown);
float num3 = 200f;
float num4 = 15f;
float num5 = 120f;
float num6 = 330f;
GUI.color = Color.gray;
GUI.DrawTexture(new Rect(num5, num6, num3, num4), (Texture)(object)Texture2D.whiteTexture);
GUI.color = Color.cyan;
GUI.DrawTexture(new Rect(num5, num6, num3 * num2, num4), (Texture)(object)Texture2D.whiteTexture);
GUI.color = Color.white;
GUIStyle val = new GUIStyle(GUI.skin.label);
val.fontSize = 18;
val.alignment = (TextAnchor)3;
GUI.Label(new Rect(num5, num6 - 30f, num3, 30f), (num2 >= 1f) ? "Shockwave Ready!" : "Shockwave Charging...", val);
}
}
private static AudioClip CreateSoftExplosionSound()
{
int num = 44100;
int num2 = 1;
AudioClip val = AudioClip.Create("SoftBoom", num * num2, 1, num, false);
float[] array = new float[num * num2];
for (int i = 0; i < array.Length; i++)
{
array[i] = Mathf.PerlinNoise((float)i * 0.05f, 0f) * 0.2f;
}
val.SetData(array, 0);
return val;
}
private void OnEnable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Application.logMessageReceived += new LogCallback(HandleLogMessage);
}
private void OnDisable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Application.logMessageReceived -= new LogCallback(HandleLogMessage);
}
private void HandleLogMessage(string logString, string stackTrace, LogType type)
{
string text = logString.ToLowerInvariant();
if (text.Contains("level"))
{
showGUI = true;
lastUsedTime = Time.time - cooldown;
Debug.Log((object)"[ShockwaveMod] Entered gameplay — showing GUI and resetting cooldown.");
}
else if (text.Contains("lobby") || text.Contains("leav"))
{
showGUI = false;
Debug.Log((object)"[ShockwaveMod] Entered lobby/menu — hiding GUI.");
}
}
}