
Last updated | 2 weeks ago |
Total downloads | 6194 |
Total rating | 1 |
Categories | Mods Libraries Misc Items Upgrades Weapons Monsters Client-side Server-side |
Dependency string | feedmore-MyOrbs-0.1.0 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function


BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
MyOrbs
Adds an Upgrade System, Upgraded Enemies, and Custom Orbs.
✨ New
- Every update will be displayed here.
0.1.0
- The Shockwave Grenade got added to the Upgrade System.
- This will be the last update for now.
- In 2 weeks I'm gonna come back for more updates.
- Until then. Have fun!
0.0.9
- Fixed upgrades not applying on the first level after starting the game.
- Fixed some bugs where Upgraded Enemies won't drop the correct orb upon death.
- Robe (Grim Reaper) got added in the Upgraded Enemies pool, he can now be found in Blue or Pink for now.
0.0.9
- The Stun Grenade got added to the Upgrade System.
0.0.8
- Enemies got nerfed to T1: 7, T2: 7, T3: 7, but every completed level will still add an extra enemy.
- Pistols and any gun in the future will now have effects on bullets as well.
- Rugrat (The Baby) got added in the Upgraded Enemies pool, he can now be found in Blue or Pink for now.
- The Item Cart Cannon and the Laser both got added to the Upgrade System, they can now be upgraded in Blue or Pink for now.
0.0.7
- Health Packs got added to the Upgrade System.
- Fixed some bugs with the saving system.
🔔 Reminder
- This mod is not meant to be easy to play.
- Enemies might eventually overlap you or your team.
- This is intentional and you're supposed to die a lot if you don't pay attention, especially in the beginning.
- It's required to have a strategy to complete these levels, oherwise, you might not make it too far.
- It's a mod made for those who really want a challange.
- For those that just wanna have fun without too many enemies being in your way.
- Then this might not be for you.
- But if you just want a more chaotic and harder experience out of this game.
- Then this is definitely for you.
🚨 Important! (NEW)
- There is currently a saving system in the mod that will save your weapon upgrades, but only for the host.
- Upgrades will automatically save after a level is completed.
- Upgrades will not automatically reset after failing a level and going back into the Main Menu or Lobby Menu!
- Press 'J' whenever you're in the Main Menu or Lobby Menu to reset them to 0 (Host Only).
- It is recommended to change them back to 0 when you fail a level, otherwise, errors may occur.
- The config will always be created when you start the game!
- Also don't forget to delete the saved_upgrade config every time I add new Weapon Upgrades.
- To delete the config, go to 'Edit config' on the Thunderstore App and just delete the BepInEx/config/MyOrbs/saved_upgrades.json file.
- Or if you have a manual installation. Find the BepInEx/config/MyOrbs and then delete the 'saved_upgrades'.
⚠️ Before Playing!
- Make sure everyone has the mod installed when playing for a clean experience.
- The mod will still work without everyone having it! But only the host and the clients that have the mod installed will actually see the upgrades, enemies and the custom orbs added.
- The stats for the enemies, weapons and orbs will still apply as long as at least the host has the mod installed!
- Have fun and Enjoy!
🛠️ The Upgrade System
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The Upgrade System can be used by pressing 'H', it can only be used when you're in the Lobby of the game (after the shop) or in the level directly.
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Final version will contain all the weapons in the game with at least 10 different upgrades for each weapon.
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Every upgrade it's gonna cost money, you can see the amount needed when trying to make an upgrade.
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You can also check your money by pressing the 'Show Money' button in the Upgrade Menu.
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Additionally, every upgrade has a chance to fail, you can also see that when trying to upgrade, near the cost of the upgrade.
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Every upgrade is gonna boost the weapon in some way, making it stronger from the default one.
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The upgrades have different tiers, higher tiers will have more damage and more stats, but are gonna be more expensive and less likely to actually get.
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You won't be able to get a lower tier upgrade after getting a higher tier, since that will be a waste of money.
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Every upgrade is gonna have special effects and particles.
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At the moment, these are the upgrades currently in this version:
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Handgun (Blue, Pink),
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Explosive Grenade (Blue, Pink),
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Frying Pan (Blue, Pink),
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Mine Explosive (Blue, Pink),
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Stun Grenade (Blue, Pink),
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Shockwave Grenade (Blue, Pink),
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Cart Cannon (Blue, Pink),
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Cart Laser (Blue, Pink),
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Health Packs (All sizes) (Blue, Pink),
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More Upgrades are coming soon.
👾 The Upgraded Enemies
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Upgraded Enemies are upgraded versions of the default enemies.
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They come with special effects and are more powerful than the original ones.
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They mostly have more health and also some additional stats depending on the enemy.
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The chance of getting a special enemy will be 50%.
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That means 50% of the time you're gonna get a default one and 50% of the time you're gonna get an Upgraded Enemy.
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After you get an Upgraded Enemy, the tier of it is gonna be random, higher tiers are gonna have a less likely chance to spawn, since they're more powerful.
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For example, the default Duck is gonna be tier 0 in this mod, a tier 1 is gonna be the Blue Duck, tier 2 is gonna be the Pink Duck and more tiers are gonna appear in the next versions.
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Final version will contain at least 10 tiers for every enemy.
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At the moment, these are the Upgraded Enemies that are gonna spawn in your level, from left (weakest) to right (strongest):
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Ducks (Blue, Pink),
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Rugrat (The Baby) (Blue, Pink),
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Robe (Grim Reaper) (Blue, Pink),
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More Enemies are coming soon.
🔵 Custom Orbs
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Custom Orbs are special type of orbs that are dropped from the Upgraded Enemies.
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Usually, the enemies will drop the corresponding color.
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For example, a Blue Duck will always drop a Blue Orb, a Pink Duck will drop a Pink Orb, etc...
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These orbs are usually worth 50% more for every Tier of enemies.
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A Blue Orb will be 50% more than the Default Orb and the Pink Orb will be 100% more.
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Handle them with care though, they behave just like the normal ones, they're only more valuable.
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At the moment, these are the custom orbs that are gonna spawn currently:
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Blue Orb (All sizes),
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Pink Orb (All sizes),
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More Orbs are coming soon.
🏛️ Additional Features
- The mod also contains some additional features to make the game more fair, more fun, more balanced with the new changes and more chaotic at the same time.
- Unfortunately, these features can't be turned off at the moment, since that will break the balance of the mod.
🟢 All Orbs Have a Higher Value by Default!
- All orbs spawned by the enemies, will be multiplied by 3 at the moment.
- So if an orb is worth $2k, the new value is gonna be $6k.
- This applies for the Custom Orbs as well.
- This will encourage you and your team to fight more with the enemies.
🟢 All items in the shop are gonna be discounted by 50%!
- As the title says, every item on every shop from every level is gonna be discounted by 50%.
- This way you're gonna afford more weapons and upgrades to have a higher chance of survival.
- Keep in mind that this doesn't apply for the Upgraded Weapons.
🟢 A lot more enemies by default!
- There are gonna be more enemies in the level by default.
- The actual numbers are:
- Tier 1: 7,
- Tier 2: 7,
- Tier 3: 7,
- The values might change in the future.
- This also scales with how long you can keep up.
- Every completed level is gonna raise the enemies cap by 1.
- That means, if you complete 10 levels, you're gonna have 10 extra enemies in level 11.
- The tier of the enemy is gonna be chosen randomly at the start of the level.
- Currently there is a 35% chance for Tier 1, 35% chance for Tier 2, 30% chance for Tier 3.
- The values might change in the future.
💾 Requirements
- BepInExPack 5.4.2100
- REPOLib 2.1.0 by Zehs
- MenuLib 2.5.0 by nickklmao
📦 Installation
- Install using:
- Thunderstore App (recommended)
- Or manually place "feedmore-MyOrbs" folder into the BepInEx plugins folder.
- If there is no folder named "feedmore-MyOrbs", then create a new folder into the BepInEx plugins folder and name it "feedmore-MyOrbs" and place the "MyOrbs" folder in it.