
FragileValuables
Fragile valuables have a small chance at spawning with increased value, but will be much more fragile. Configurable.
Date uploaded | 2 weeks ago |
Version | 0.1.4 |
Download link | flipf17-FragileValuables-0.1.4.zip |
Downloads | 9852 |
Dependency string | flipf17-FragileValuables-0.1.4 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
FragileValuables
Fragile valuables have a small chance to spawn with a much higher value, but also a lot more fragile.
Increased fragile valuables will glow blue when "discovered" instead of yellow, and their value text will appear blue instead of green when held.
Valuables have a chance to increase in value and fragility based on chance, as well as various criteria. Criteria include: MinFragility, MinPrice, MaxPrice, MinMass, and MaxMass. These values are configurable.
Only the host needs this mod, and the configs from the host will apply for all players. You do not have to remove this mod from non-host clients. It does not matter.
Settings are configurable
Default configuration
- 10% chance to spawn with increased value and fragility.
- Spawn criteria: Min Fragility => 90
- Spawn criteria: Min MinValue => 1000 (based on item's min spawn value)
- Spawn criteria: Max MinValue => 5000 (based on item's min spawn value)
- Spawn criteria: Min Mass => 0
- Spawn criteria: Max Mass => 2
- 2x as fragile (much easier to damage)
1/5 their normal durability, and will lose much more value per hit.Durability will be set to 0 for the time being. May tweak this in the future.- Default glow color: Teal
Known issues
- Sometimes with high fragility, grabbing the increased fragile valuables and pulling in (by scrolling), away from the surface its on, will cause impact and break the object.
Please report any issues on the mod's github page, or find the related channel in the modding discord. Thank you!
CHANGELOG
0.1.4
- Fixed issues with this mod not working correctly in singleplayer.
- Added config to not add the increased values from fragile objects to the extraction goal. Normal behavior will increase the goal when valuables increase in value.
0.1.3
- Actually fixed non-host clients not registering items with increased fragility. I thought I verified this was working in 0.1.1
- Added more configs for players to tweak the spawn rules. These criteria are based on the default values of each item.
The added configs are: MinFragilityThreshold (90), MinValueThreshold (1000), MaxValueThreshold (5000), MinMassThreshold (0), MaxMassThreshold (2)
0.1.2
- Forgot to comment out the references to the removed durability config, which was throwing errors.
0.1.1
- Revised configs descriptions
- Fixed non-host clients not registering items with increased fragility, and not seeing them highlight teal when "discovered".
- Removed the durability config. (for now at least) Durability will be set to 0 for the time being.
- Default fragility increased to 3x
0.1.0
- Release