Decompiled source of WeaponLasers v1.0.0

WeaponLasers.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("WeaponLasers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0b5c4aab30000d5d9601dd7c41d6188eb4ffcba5")]
[assembly: AssemblyProduct("Weapon Lasers")]
[assembly: AssemblyTitle("WeaponLasers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WeaponLasers
{
	[BepInPlugin("WeaponLasers", "Weapon Lasers", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private class LaserRenderer : MonoBehaviour
		{
			private void OnGUI()
			{
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_009d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					foreach (PhysGrabObject catchedPhysGrabObject in CatchedPhysGrabObjects)
					{
						try
						{
							if (!((Object)(object)catchedPhysGrabObject != (Object)null) || !catchedPhysGrabObject.grabbedLocal || !catchedPhysGrabObject.GetField<bool>("isActive") || !catchedPhysGrabObject.GetField<bool>("isGun"))
							{
								continue;
							}
							ItemGun component = ((Component)catchedPhysGrabObject).GetComponent<ItemGun>();
							if ((Object)(object)component != (Object)null && (Object)(object)component.gunMuzzle != (Object)null)
							{
								Vector3 position = component.gunMuzzle.position;
								Vector3 forward = component.gunMuzzle.forward;
								float num = 100f;
								Vector3 world = position + forward * num;
								if (!((Object)(object)Camera.main == (Object)null) && Utils.WorldToScreen(Camera.main, position, out var screen) && Utils.WorldToScreen(Camera.main, world, out var screen2))
								{
									Render.Line(new Vector2(screen.x, screen.y), new Vector2(screen2.x, screen2.y), 2f, Color.red);
								}
							}
						}
						catch (Exception arg)
						{
							Logger.LogError((object)$"Inner loop error: {arg}");
						}
					}
				}
				catch (Exception arg2)
				{
					Logger.LogError((object)$"OnGUI error: {arg2}");
				}
			}
		}

		internal static ManualLogSource Logger;

		private static Hook AwakeHook;

		private static Hook DestroyHook;

		internal static List<PhysGrabObject> CatchedPhysGrabObjects = new List<PhysGrabObject>();

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			GameObject val = new GameObject("WeaponLasersRenderer")
			{
				hideFlags = (HideFlags)61
			};
			val.AddComponent<LaserRenderer>();
			Object.DontDestroyOnLoad((Object)val);
			PhysGrabObject[] array = Object.FindObjectsOfType<PhysGrabObject>(true);
			List<PhysGrabObject> list = new List<PhysGrabObject>(array.Length);
			PhysGrabObject[] array2 = array;
			foreach (PhysGrabObject item in array2)
			{
				list.Add(item);
			}
			CatchedPhysGrabObjects = list;
			AwakeHook = new Hook((MethodBase)typeof(PhysGrabObject).GetMethod("Awake", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic), typeof(Plugin).GetMethod("Awake_Detour", BindingFlags.Static | BindingFlags.NonPublic));
			DestroyHook = new Hook((MethodBase)typeof(PhysGrabObject).GetMethod("OnDestroy", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic), typeof(Plugin).GetMethod("OnDestroy_Detour", BindingFlags.Static | BindingFlags.NonPublic));
			Logger.LogInfo((object)"Plugin WeaponLasers is loaded!");
		}

		private static void Awake_Detour(Action<PhysGrabObject> orig, PhysGrabObject self)
		{
			orig(self);
			CatchedPhysGrabObjects.Add(self);
		}

		private static void OnDestroy_Detour(Action<PhysGrabObject> orig, PhysGrabObject self)
		{
			orig(self);
			CatchedPhysGrabObjects.Remove(self);
		}
	}
	internal static class ReflectExtension
	{
		private static Dictionary<string, FieldInfo> _fieldCache = new Dictionary<string, FieldInfo>();

		internal static T GetField<T>(this object obj, string name)
		{
			string key = obj.GetType().FullName + ":" + name;
			if (!_fieldCache.TryGetValue(key, out var value))
			{
				FieldInfo? field = obj.GetType().GetField(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				if (field == null)
				{
					throw new MissingFieldException("Field '" + name + "' not found");
				}
				value = field;
				_fieldCache[key] = value;
			}
			return (T)value.GetValue(obj);
		}
	}
	internal static class Utils
	{
		internal static bool WorldToScreen(Camera camera, Vector3 world, out Vector3 screen)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			screen = camera.WorldToViewportPoint(world);
			screen.x *= Screen.width;
			screen.y *= Screen.height;
			screen.y = (float)Screen.height - screen.y;
			return screen.z > 0f;
		}
	}
	internal static class Render
	{
		internal static Color Color = Color.white;

		internal static void Line(Vector2 from, Vector2 to, float thickness, Color color)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Color = color;
			Line(from, to, thickness);
		}

		internal static void Line(Vector2 from, Vector2 to, float thickness)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = to - from;
			Vector2 normalized = ((Vector2)(ref val)).normalized;
			float num = Mathf.Atan2(normalized.y, normalized.x) * 57.29578f;
			GUIUtility.RotateAroundPivot(num, from);
			Vector2 right = Vector2.right;
			val = from - to;
			Box(from, right * ((Vector2)(ref val)).magnitude, thickness, centered: false);
			GUIUtility.RotateAroundPivot(0f - num, from);
		}

		internal static void Box(Vector2 position, Vector2 size, float thickness, Color color, bool centered = true)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Color = color;
			Box(position, size, thickness, centered);
		}

		internal static void Box(Vector2 position, Vector2 size, float thickness, bool centered = true)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = (centered ? (position - size / 2f) : position);
			GUI.color = Color;
			GUI.DrawTexture(new Rect(val.x, val.y, size.x, thickness), (Texture)(object)Texture2D.whiteTexture);
			GUI.DrawTexture(new Rect(val.x, val.y, thickness, size.y), (Texture)(object)Texture2D.whiteTexture);
			GUI.DrawTexture(new Rect(val.x + size.x, val.y, thickness, size.y), (Texture)(object)Texture2D.whiteTexture);
			GUI.DrawTexture(new Rect(val.x, val.y + size.y, size.x + thickness, thickness), (Texture)(object)Texture2D.whiteTexture);
			GUI.color = Color.white;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "WeaponLasers";

		public const string PLUGIN_NAME = "Weapon Lasers";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}