Decompiled source of WinterCabin v0.0.1

WinterCabin.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("grey5525")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WinterCabin")]
[assembly: AssemblyTitle("WinterCabin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class PresentValuable : MonoBehaviour
{
	public enum Size
	{
		Tiny,
		Small,
		Medium,
		Big,
		Wide,
		Tall,
		VeryTall
	}

	public bool NotSpawnable;

	public Size ValSize;

	private List<PrefabRef> tinyValuables = new List<PrefabRef>();

	private List<PrefabRef> smallValuables = new List<PrefabRef>();

	private List<PrefabRef> mediumValuables = new List<PrefabRef>();

	private List<PrefabRef> bigValuables = new List<PrefabRef>();

	private List<PrefabRef> wideValuables = new List<PrefabRef>();

	private List<PrefabRef> tallValuables = new List<PrefabRef>();

	private List<PrefabRef> veryTallValuables = new List<PrefabRef>();

	private List<PrefabRef> allValuables = Valuables.AllValuables.ToList();

	public Transform? SpawnPoint;

	private void Awake()
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected I4, but got Unknown
		foreach (PrefabRef allValuable in allValuables)
		{
			if ((Object)(object)allValuable.Prefab.GetComponent<PresentValuable>() == (Object)null)
			{
				Type volumeType = allValuable.Prefab.GetComponent<ValuableObject>().volumeType;
				Type val = volumeType;
				switch ((int)val)
				{
				case 0:
					tinyValuables.Add(allValuable);
					break;
				case 1:
					smallValuables.Add(allValuable);
					break;
				case 2:
					mediumValuables.Add(allValuable);
					break;
				case 3:
					bigValuables.Add(allValuable);
					break;
				case 4:
					wideValuables.Add(allValuable);
					break;
				case 5:
					tallValuables.Add(allValuable);
					break;
				case 6:
					veryTallValuables.Add(allValuable);
					break;
				}
			}
		}
	}

	[PunRPC]
	public void Spawn()
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
		if (SemiFunc.IsMasterClientOrSingleplayer())
		{
			switch (ValSize)
			{
			case Size.Tiny:
				Valuables.SpawnValuable(tinyValuables[Random.Range(0, tinyValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			case Size.Small:
				Valuables.SpawnValuable(smallValuables[Random.Range(0, smallValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			case Size.Medium:
				Valuables.SpawnValuable(mediumValuables[Random.Range(0, mediumValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			case Size.Big:
				Valuables.SpawnValuable(bigValuables[Random.Range(0, bigValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			case Size.Wide:
				Valuables.SpawnValuable(wideValuables[Random.Range(0, wideValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			case Size.Tall:
				Valuables.SpawnValuable(tallValuables[Random.Range(0, tallValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			case Size.VeryTall:
				Valuables.SpawnValuable(veryTallValuables[Random.Range(0, veryTallValuables.Count)], SpawnPoint.position, SpawnPoint.rotation);
				break;
			}
		}
	}
}
namespace WinterCabin
{
	[BepInPlugin("grey5525.WinterCabin", "WinterCabin", "1.0")]
	public class WinterCabin : BaseUnityPlugin
	{
		internal static WinterCabin Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}