Decompiled source of Armor v1.0.0

Armor.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Character_Stats;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9cf62794bccb16b250c398cb330231300c8d7a7b")]
[assembly: AssemblyProduct("Armor")]
[assembly: AssemblyTitle("Armor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Armor
{
	[BepInPlugin("headclef.Armor", "Armor", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Armor : BaseUnityPlugin
	{
		private const string PluginGuid = "headclef.Armor";

		private const string PluginName = "Armor";

		private const string PluginVersion = "1.0.0";

		internal static ConfigEntry<bool> EnableArmor;

		internal static ConfigEntry<float> ReductionPerLevel;

		internal static ConfigEntry<float> MaxReduction;

		internal static Armor Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			//IL_0054: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			BindConfiguration();
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		private void OnDestroy()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void BindConfiguration()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Expected O, but got Unknown
			EnableArmor = ((BaseUnityPlugin)this).Config.Bind<bool>("Damage Reduction", "Enable", true, "Enable damage reduction based on Health + Strength stats.");
			ReductionPerLevel = ((BaseUnityPlugin)this).Config.Bind<float>("Damage Reduction", "Reduction Per Combined Level", 0.02f, new ConfigDescription("Damage reduction percentage per combined level of Health + Strength. E.g. 0.02 = 2% per level. At combined 10: 20% reduction.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.005f, 0.1f), Array.Empty<object>()));
			MaxReduction = ((BaseUnityPlugin)this).Config.Bind<float>("Damage Reduction", "Max Reduction", 0.5f, new ConfigDescription("Maximum damage reduction cap (percentage). 0.50 = 50% max reduction.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 0.9f), Array.Empty<object>()));
		}
	}
}
namespace Armor.Patches
{
	[HarmonyPatch]
	internal static class DamageReductionPatch
	{
		[HarmonyPatch(typeof(PlayerHealth), "Hurt")]
		[HarmonyPrefix]
		private static void Hurt_Prefix(PlayerHealth __instance, ref int _damage)
		{
			if (!Armor.EnableArmor.Value || _damage <= 0 || !Character_Stats.AreStatsReady)
			{
				return;
			}
			try
			{
				PlayerAvatar playerAvatar = __instance.playerAvatar;
				if ((Object)(object)playerAvatar == (Object)null)
				{
					return;
				}
				string text = SemiFunc.PlayerGetSteamID(playerAvatar);
				string localSteamId = Character_Stats.GetLocalSteamId();
				if (localSteamId != null && !(text != localSteamId))
				{
					int upgradeLevel = Character_Stats.GetUpgradeLevel(text, "Health");
					int upgradeLevel2 = Character_Stats.GetUpgradeLevel(text, "Strength");
					int num = upgradeLevel + upgradeLevel2;
					if (num > 0)
					{
						float value = Armor.ReductionPerLevel.Value;
						float value2 = Armor.MaxReduction.Value;
						float val = (float)num * value;
						val = Math.Min(val, value2);
						int num2 = _damage;
						float num3 = 1f - val;
						_damage = Math.Max(Mathf.RoundToInt((float)num2 * num3), 1);
						Armor.Logger.LogDebug((object)($"Armor: {num2} -> {_damage} dmg " + $"({val:P0} reduction, " + $"Health: {upgradeLevel}, Strength: {upgradeLevel2}, combined: {num})"));
					}
				}
			}
			catch (Exception ex)
			{
				Armor.Logger.LogError((object)("DamageReduction exception: " + ex.Message));
			}
		}
	}
}