headclef-Constitution icon

Constitution

Slow passive health regeneration based on your Health upgrade level for R.E.P.O.

Last updated a day ago
Total downloads 588
Total rating 0 
Categories Mods Upgrades Client-side Server-side
Dependency string headclef-Constitution-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
headclef-CharacterStats-1.0.0 icon
headclef-CharacterStats

A read-only library that caches player character stats for other mods to use in R.E.P.O.

Preferred version: 1.0.0

README

Constitution

A BepInEx mod for R.E.P.O. that adds slow, passive health regeneration based on your Health upgrade level.

What This Mod Does

Your Health upgrade level now grants a subtle passive health regeneration. The more you invest in Health, the faster you recover — designed for long-run sustain, not instant healing.

How It Works

Health Level Regen Rate (default) Time per 1 HP
1 0.05/sec 20 seconds
3 0.15/sec ~7 seconds
5 0.25/sec 4 seconds
10 0.50/sec 2 seconds

Health level 0 = no regeneration. You must invest in Health upgrades to benefit.

Regen Delay

After taking damage, regeneration pauses for a configurable delay (default: 10 seconds). This prevents the mod from being too powerful during combat.

Configuration

Settings are in BepInEx/config/headclef.Constitution.cfg or in the in-game mod config menu:

Key Default Range Description
Enable true Toggle health regen on/off
Regen Per Health Level 0.05 0.01–1.0 HP/sec per Health upgrade level
Max Regen Per Second 0 0–5 Cap the regen rate (0 = no cap)
Regen Delay 10 0–60 Seconds to wait after damage before regen starts

Requirements

Installation

  1. Install via Thunderstore (recommended) — Character Stats will be installed automatically.
  2. Or manually: place both Character Stats.dll and Constitution.dll into your BepInEx/plugins folder.
  3. Launch the game — config file is generated on first run.

Multiplayer

  • Health regeneration runs per-client — only players with the mod installed get the regen.
  • Does not affect other players or enemies.

Development

Project Structure

├── Constitution.cs                  # Plugin entry point & config
├── Patches/
│   └── HealthRegenPatch.cs          # Harmony postfix — health regen
└── README.md

Building

dotnet build "../Character Stats/Character Stats.csproj"
dotnet build

License

This project is licensed under the MIT License — see the LICENSE file for details.