using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Character_Stats;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+582782852845b70cc84b7745c4197c3a4b0d183e")]
[assembly: AssemblyProduct("Constitution")]
[assembly: AssemblyTitle("Constitution")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Constitution
{
[BepInPlugin("headclef.Constitution", "Constitution", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Constitution : BaseUnityPlugin
{
private const string PluginGuid = "headclef.Constitution";
private const string PluginName = "Constitution";
private const string PluginVersion = "1.0.0";
internal static ConfigEntry<bool> EnableHealthRegen;
internal static ConfigEntry<float> RegenPerHealthLevel;
internal static ConfigEntry<float> MaxRegenPerSecond;
internal static ConfigEntry<float> RegenDelay;
internal static Constitution Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
//IL_0054: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
BindConfiguration();
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void OnDestroy()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void BindConfiguration()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Expected O, but got Unknown
EnableHealthRegen = ((BaseUnityPlugin)this).Config.Bind<bool>("Health Regeneration", "Enable", true, "Enable passive health regeneration based on Health stat level.");
RegenPerHealthLevel = ((BaseUnityPlugin)this).Config.Bind<float>("Health Regeneration", "Regen Per Health Level", 0.05f, new ConfigDescription("Health regeneration per second for each Health upgrade level. Intentionally slow — designed for long-run sustain.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 1f), Array.Empty<object>()));
MaxRegenPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("Health Regeneration", "Max Regen Per Second", 0f, new ConfigDescription("Maximum health regeneration per second. 0 = no cap.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
RegenDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Health Regeneration", "Regen Delay", 10f, new ConfigDescription("Seconds after taking damage before health regeneration starts again.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 60f), Array.Empty<object>()));
}
}
}
namespace Constitution.Patches
{
[HarmonyPatch]
internal static class HealthRegenPatch
{
private static float _lastDamageTime;
private static float _lastLogTime;
private static int _lastKnownHealth = -1;
private static float _hpAccumulator;
[HarmonyPatch(typeof(PlayerAvatar), "PlayerDeath")]
[HarmonyPrefix]
private static void PlayerDeath_Prefix()
{
_lastDamageTime = float.MaxValue;
}
[HarmonyPatch(typeof(PlayerAvatar), "Revive")]
[HarmonyPostfix]
private static void Revive_Postfix()
{
_lastDamageTime = Time.time;
_lastKnownHealth = -1;
}
[HarmonyPatch(typeof(PlayerController), "Update")]
[HarmonyPostfix]
private static void PlayerController_Update_Postfix(PlayerController __instance)
{
if (!Constitution.EnableHealthRegen.Value || !Character_Stats.AreStatsReady)
{
return;
}
try
{
if ((Object)(object)__instance != (Object)(object)PlayerController.instance)
{
return;
}
string localSteamId = Character_Stats.GetLocalSteamId();
if (localSteamId == null)
{
return;
}
int upgradeLevel = Character_Stats.GetUpgradeLevel(localSteamId, "Health");
if (upgradeLevel <= 0)
{
return;
}
PlayerAvatar playerAvatarScript = __instance.playerAvatarScript;
if ((Object)(object)playerAvatarScript == (Object)null || (Object)(object)playerAvatarScript.playerHealth == (Object)null)
{
return;
}
int health = playerAvatarScript.playerHealth.health;
int maxHealth = playerAvatarScript.playerHealth.maxHealth;
if (_lastKnownHealth >= 0 && health < _lastKnownHealth)
{
_lastDamageTime = Time.time;
}
_lastKnownHealth = health;
if (health <= 0 || health >= maxHealth)
{
return;
}
float value = Constitution.RegenDelay.Value;
if (Time.time - _lastDamageTime < value)
{
return;
}
float num = Constitution.RegenPerHealthLevel.Value * (float)upgradeLevel;
float value2 = Constitution.MaxRegenPerSecond.Value;
if (value2 > 0f)
{
num = Math.Min(num, value2);
}
if (!(num <= 0f))
{
float num2 = num * Time.deltaTime;
_hpAccumulator += num2;
if (_hpAccumulator >= 1f)
{
int num3 = (int)_hpAccumulator;
_hpAccumulator -= num3;
int num4 = Math.Min(health + num3, maxHealth);
playerAvatarScript.playerHealth.health = num4;
Constitution.Logger.LogDebug((object)$"Health regen: +{num3} HP ({health} -> {num4}/{maxHealth})");
}
if (Time.time - _lastLogTime > 30f)
{
_lastLogTime = Time.time;
Constitution.Logger.LogDebug((object)$"Health regen active: {num:F2}/sec (Health level: {upgradeLevel})");
}
}
}
catch (Exception ex)
{
Constitution.Logger.LogError((object)("HealthRegen exception: " + ex.Message));
}
}
}
}