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Constitution
Slow passive health regeneration based on your Health upgrade level for R.E.P.O.
| Date uploaded | 2 months ago |
| Version | 1.0.0 |
| Download link | headclef-Constitution-1.0.0.zip |
| Downloads | 5772 |
| Dependency string | headclef-Constitution-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100headclef-CharacterStats
A read-only library that caches player character stats for other mods to use in R.E.P.O.
Preferred version: 1.0.0README
Constitution
A BepInEx mod for R.E.P.O. that adds slow, passive health regeneration based on your Health upgrade level.
What This Mod Does
Your Health upgrade level now grants a subtle passive health regeneration. The more you invest in Health, the faster you recover — designed for long-run sustain, not instant healing.
How It Works
| Health Level | Regen Rate (default) | Time per 1 HP |
|---|---|---|
| 1 | 0.05/sec | 20 seconds |
| 3 | 0.15/sec | ~7 seconds |
| 5 | 0.25/sec | 4 seconds |
| 10 | 0.50/sec | 2 seconds |
Health level 0 = no regeneration. You must invest in Health upgrades to benefit.
Regen Delay
After taking damage, regeneration pauses for a configurable delay (default: 10 seconds). This prevents the mod from being too powerful during combat.
Configuration
Settings are in BepInEx/config/headclef.Constitution.cfg or in the in-game mod config menu:
| Key | Default | Range | Description |
|---|---|---|---|
| Enable | true |
— | Toggle health regen on/off |
| Regen Per Health Level | 0.05 |
0.01–1.0 | HP/sec per Health upgrade level |
| Max Regen Per Second | 0 |
0–5 | Cap the regen rate (0 = no cap) |
| Regen Delay | 10 |
0–60 | Seconds to wait after damage before regen starts |
Requirements
- BepInEx 5.x installed for R.E.P.O.
- Character Stats — required dependency
Installation
- Install via Thunderstore (recommended) — Character Stats will be installed automatically.
- Or manually: place both
Character Stats.dllandConstitution.dllinto yourBepInEx/pluginsfolder. - Launch the game — config file is generated on first run.
Multiplayer
- Health regeneration runs per-client — only players with the mod installed get the regen.
- Does not affect other players or enemies.
Development
Project Structure
├── Constitution.cs # Plugin entry point & config
├── Patches/
│ └── HealthRegenPatch.cs # Harmony postfix — health regen
└── README.md
Building
dotnet build "../Character Stats/Character Stats.csproj"
dotnet build
License
This project is licensed under the MIT License — see the LICENSE file for details.