using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using Character_Stats;
using HarmonyLib;
using Improve;
using Increase_Tumble_Damage;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+7de10e98507474cb1db45c2550529860e445c29f")]
[assembly: AssemblyProduct("UI")]
[assembly: AssemblyTitle("UI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HeadclefUI
{
[BepInPlugin("headclef.UI", "UI", "1.1.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class HeadclefUI : BaseUnityPlugin
{
private const string PluginGuid = "headclef.UI";
private const string PluginName = "UI";
private const string PluginVersion = "1.1.1";
internal static HeadclefUI Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_004d: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void OnDestroy()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
public static class MapValueTracker
{
private static float _lastRecalcTime;
private const float RecalcInterval = 2f;
public static float TotalValue { get; private set; }
public static float InitialValue { get; private set; }
public static void Reset()
{
TotalValue = 0f;
InitialValue = 0f;
_lastRecalcTime = 0f;
}
public static void Recalculate()
{
if ((Object)(object)RoundDirector.instance == (Object)null || Traverse.Create((object)RoundDirector.instance).Field("allExtractionPointsCompleted").GetValue<bool>())
{
return;
}
TotalValue = 0f;
ValuableObject[] array = Object.FindObjectsOfType<ValuableObject>();
ValuableObject[] array2 = array;
foreach (ValuableObject val in array2)
{
if (val.dollarValueSet)
{
TotalValue += val.dollarValueCurrent;
}
}
_lastRecalcTime = Time.time;
}
public static void UpdateIfNeeded()
{
if (Time.time - _lastRecalcTime >= 2f)
{
Recalculate();
}
}
[HarmonyPatch(typeof(LevelGenerator), "StartRoomGeneration")]
[HarmonyPrefix]
private static void OnGenerationStart()
{
Reset();
}
[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
[HarmonyPostfix]
private static void OnGenerationDone()
{
Recalculate();
InitialValue = TotalValue;
}
[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")]
[HarmonyPostfix]
private static void OnBreak(float valueLost, bool _loseValue)
{
if (_loseValue)
{
TotalValue -= valueLost;
}
}
[HarmonyPatch(typeof(PhysGrabObject), "DestroyPhysGrabObjectRPC")]
[HarmonyPostfix]
private static void OnDestroy(PhysGrabObject __instance)
{
if (SemiFunc.RunIsLevel())
{
ValuableObject component = ((Component)__instance).GetComponent<ValuableObject>();
if (!((Object)(object)component == (Object)null) && component.dollarValueCurrent >= component.dollarValueOriginal * 0.15f)
{
TotalValue -= component.dollarValueCurrent;
}
}
}
[HarmonyPatch(typeof(RoundDirector), "ExtractionCompleted")]
[HarmonyPostfix]
private static void OnExtraction()
{
if (SemiFunc.RunIsLevel())
{
Recalculate();
}
}
}
[HarmonyPatch]
public static class TabOverlay
{
private static GameObject? _overlayRoot;
private static TextMeshProUGUI? _overlayText;
[HarmonyPatch(typeof(RoundDirector), "Update")]
[HarmonyPostfix]
private static void RoundDirector_Update_Postfix()
{
if (!SemiFunc.RunIsLevel())
{
return;
}
try
{
if ((Object)(object)_overlayRoot == (Object)null)
{
_overlayRoot = null;
_overlayText = null;
CreateOverlay();
if ((Object)(object)_overlayRoot == (Object)null)
{
return;
}
}
bool flag = false;
if ((Object)(object)MapToolController.instance != (Object)null)
{
flag = Traverse.Create((object)MapToolController.instance).Field("mapToggled").GetValue<bool>();
}
bool flag2 = SemiFunc.InputHold((InputKey)8) || flag;
_overlayRoot.SetActive(flag2);
if (flag2)
{
UpdateContent();
}
}
catch (Exception ex)
{
HeadclefUI.Logger.LogError((object)("TabOverlay exception: " + ex.Message));
}
}
[HarmonyPatch(typeof(SemiFunc), "OnSceneSwitch")]
[HarmonyPrefix]
private static void OnSceneSwitch_Prefix()
{
if ((Object)(object)_overlayRoot != (Object)null)
{
Object.Destroy((Object)(object)_overlayRoot);
_overlayRoot = null;
_overlayText = null;
}
}
private static void CreateOverlay()
{
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Expected O, but got Unknown
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Game Hud");
if ((Object)(object)val == (Object)null)
{
HeadclefUI.Logger.LogWarning((object)"Tab overlay: 'Game Hud' not found.");
return;
}
GameObject val2 = GameObject.Find("Tax Haul");
if ((Object)(object)val2 == (Object)null)
{
HeadclefUI.Logger.LogWarning((object)"Tab overlay: 'Tax Haul' not found.");
return;
}
TMP_FontAsset font = val2.GetComponent<TMP_Text>().font;
HeadclefUI.Logger.LogInfo((object)("CreateOverlay: gameHud='" + ((Object)val).name + "', font='" + ((font != null) ? ((Object)font).name : null) + "'"));
_overlayRoot = new GameObject();
_overlayRoot.SetActive(false);
((Object)_overlayRoot).name = "Headclef Tab Overlay";
_overlayRoot.AddComponent<TextMeshProUGUI>();
_overlayText = _overlayRoot.GetComponent<TextMeshProUGUI>();
((TMP_Text)_overlayText).font = font;
((Graphic)_overlayText).color = new Color(0.79f, 0.91f, 0.9f, 1f);
((TMP_Text)_overlayText).fontSize = 18f;
((TMP_Text)_overlayText).enableWordWrapping = true;
((TMP_Text)_overlayText).alignment = (TextAlignmentOptions)260;
((TMP_Text)_overlayText).horizontalAlignment = (HorizontalAlignmentOptions)4;
((TMP_Text)_overlayText).verticalAlignment = (VerticalAlignmentOptions)256;
_overlayRoot.transform.SetParent(val.transform, false);
RectTransform component = _overlayRoot.GetComponent<RectTransform>();
component.pivot = new Vector2(1f, 1f);
component.anchoredPosition = new Vector2(1f, -1f);
component.anchorMin = new Vector2(0f, 0f);
component.anchorMax = new Vector2(1f, 0f);
component.sizeDelta = new Vector2(0f, 0f);
component.offsetMax = new Vector2(0f, 350f);
component.offsetMin = new Vector2(400f, 150f);
ManualLogSource logger = HeadclefUI.Logger;
object arg = _overlayRoot.activeInHierarchy;
Transform parent = _overlayRoot.transform.parent;
logger.LogInfo((object)$"Overlay created. activeInHierarchy={arg}, parent='{((parent != null) ? ((Object)parent).name : null)}'");
HeadclefUI.Logger.LogInfo((object)$"isDestroyed check: rootNull={(Object)(object)_overlayRoot == (Object)null}, refNull={_overlayRoot == null}");
}
private static void UpdateContent()
{
if ((Object)(object)_overlayText == (Object)null)
{
return;
}
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine();
stringBuilder.AppendLine();
int num = 0;
if (StatsManager.instance?.runStats != null && StatsManager.instance.runStats.ContainsKey("level"))
{
num = StatsManager.instance.runStats["level"] + 1;
}
stringBuilder.AppendLine($"<color=#ff9600><size=22><b>Map Level {num}</b></size></color>");
try
{
int num2 = SaveData.CurrentLevel();
int num3 = SaveData.AvailablePoints();
stringBuilder.AppendLine($"<color=#00ff99><size=22><b>Improve Level {num2}</b></size></color>");
stringBuilder.AppendLine($"<color=#cccccc>Available Points:</color> <color=#ffffff>{num3}</color>");
}
catch
{
}
MapValueTracker.UpdateIfNeeded();
float totalValue = MapValueTracker.TotalValue;
stringBuilder.AppendLine($"<color=#aaaaaa>Map Value:</color> <color=#55ff55>${totalValue:N0}</color>");
if ((Object)(object)RoundDirector.instance != (Object)null)
{
int value = Traverse.Create((object)RoundDirector.instance).Field("extractionHaulGoal").GetValue<int>();
int currentHaul = RoundDirector.instance.currentHaul;
if (value > 0)
{
float num4 = (float)currentHaul / (float)value * 100f;
string arg = ((num4 >= 100f) ? "#55ff55" : ((num4 >= 50f) ? "#ffff55" : "#ff5555"));
stringBuilder.AppendLine($"<color=#aaaaaa>Haul:</color> <color={arg}>${currentHaul:N0} / ${value:N0}</color>");
}
}
stringBuilder.AppendLine("<color=#ff9600><b>Combat</b></color>");
AppendCombatInfo(stringBuilder);
stringBuilder.AppendLine("<color=#ff9600><b>Players</b></color>");
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
if (list != null)
{
foreach (PlayerAvatar item in list)
{
if (!((Object)(object)item == (Object)null))
{
string text = item.playerName ?? "Unknown";
string text2;
string text3;
if (item.deadSet)
{
text2 = "Dead";
text3 = "#ff5555";
}
else
{
text2 = "Alive";
text3 = "#55ff55";
}
stringBuilder.AppendLine(" <color=#cccccc>" + text + "</color> — <color=" + text3 + ">" + text2 + "</color>");
}
}
}
((TMP_Text)_overlayText).text = stringBuilder.ToString();
}
private static void AppendCombatInfo(StringBuilder sb)
{
ItemGun heldGun = GetHeldGun();
if ((Object)(object)heldGun != (Object)null)
{
int num = (((Object)(object)heldGun.itemBattery != (Object)null) ? heldGun.itemBattery.currentBars : 0);
int num2 = (((Object)(object)heldGun.itemBattery != (Object)null) ? heldGun.itemBattery.batteryBars : 0);
int gunDamage = GetGunDamage(heldGun);
string arg = ((num > 0) ? "#55ff55" : "#ff5555");
sb.AppendLine(" <color=#aaaaaa>Weapon:</color> <color=#cccccc>" + ((Object)((Component)heldGun).gameObject).name + "</color>");
sb.AppendLine($" <color=#aaaaaa>Ammo:</color> <color={arg}>{num} / {num2}</color>");
sb.AppendLine($" <color=#aaaaaa>Damage:</color> <color=#ffaa55>{gunDamage}</color>");
}
else
{
int tumbleLaunchDamage = GetTumbleLaunchDamage();
if (tumbleLaunchDamage > 0)
{
sb.AppendLine($" <color=#aaaaaa>Tumble Launch:</color> <color=#ffaa55>{tumbleLaunchDamage} dmg</color>");
}
else
{
sb.AppendLine(" <color=#666666>No weapon held</color>");
}
}
}
private static ItemGun? GetHeldGun()
{
try
{
PhysGrabber instance = PhysGrabber.instance;
if ((Object)(object)instance != (Object)null && instance.grabbed && (Object)(object)instance.grabbedPhysGrabObject != (Object)null)
{
PhysGrabObject grabbedPhysGrabObject = instance.grabbedPhysGrabObject;
ItemGun val = ((Component)grabbedPhysGrabObject).GetComponent<ItemGun>() ?? ((Component)grabbedPhysGrabObject).GetComponentInChildren<ItemGun>();
if ((Object)(object)val != (Object)null)
{
return val;
}
}
ItemGun[] array = Object.FindObjectsOfType<ItemGun>();
foreach (ItemGun val2 in array)
{
PhysGrabObject val3 = ((Component)val2).GetComponent<PhysGrabObject>() ?? ((Component)val2).GetComponentInParent<PhysGrabObject>();
if ((Object)(object)val3 != (Object)null && val3.grabbedLocal)
{
return val2;
}
}
return null;
}
catch
{
return null;
}
}
private static int GetGunDamage(ItemGun gun)
{
try
{
if ((Object)(object)gun.bulletPrefab != (Object)null)
{
ItemGunBullet component = gun.bulletPrefab.GetComponent<ItemGunBullet>();
if ((Object)(object)component != (Object)null && component.hasHurtCollider && (Object)(object)component.hurtCollider != (Object)null)
{
return component.hurtCollider.enemyDamage;
}
}
ItemGunLaser val = ((Component)gun).GetComponent<ItemGunLaser>() ?? ((Component)gun).GetComponentInChildren<ItemGunLaser>();
if ((Object)(object)val != (Object)null && (Object)(object)val.semiLaser != (Object)null && (Object)(object)val.semiLaser.hurtCollider != (Object)null)
{
return val.semiLaser.hurtCollider.enemyDamage;
}
if ((Object)(object)gun.hurtCollider != (Object)null)
{
return gun.hurtCollider.enemyDamage;
}
}
catch
{
}
return 0;
}
private static int GetTumbleLaunchDamage()
{
try
{
if ((Object)(object)PlayerAvatar.instance == (Object)null)
{
return 0;
}
PlayerTumble tumble = PlayerAvatar.instance.tumble;
if ((Object)(object)tumble == (Object)null)
{
return 0;
}
HurtCollider hurtCollider = tumble.hurtCollider;
if ((Object)(object)hurtCollider == (Object)null)
{
return 0;
}
int num = hurtCollider.enemyDamage;
if (num <= 0)
{
num = 12;
}
string text = SemiFunc.PlayerGetSteamID(PlayerAvatar.instance);
int num2 = 0;
try
{
num2 = Character_Stats.GetUpgradeLevel(text, "Launch");
}
catch
{
if ((Object)(object)StatsManager.instance != (Object)null && StatsManager.instance.playerUpgradeLaunch.TryGetValue(text, out var value))
{
num2 = value;
}
}
if (num2 > 0 && Increase_Tumble_Damage.EnableDamageOnEnemy.Value)
{
float value2 = Increase_Tumble_Damage.MultiplierPerLevel.Value;
float value3 = Increase_Tumble_Damage.MaxMultiplier.Value;
float num3 = value2 * (float)num2;
if (value3 > 0f)
{
num3 = Math.Min(num3, value3);
}
if (num3 > 0f)
{
return Mathf.RoundToInt((float)num * num3);
}
}
return num;
}
catch
{
return 0;
}
}
}
}