using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using ExitGames.Client.Photon;
using Photon.Pun;
using Photon.Realtime;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("repo_flare")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("repo_flare")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b5989fba-f677-471a-9db8-559adfc01692")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace repo_flare;
[BepInPlugin("com_guelikt.repoflare", "Flare Mod Sync", "0.9.3")]
public class Class1 : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <RechargeRoutine>d__11 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Class1 <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RechargeRoutine>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
<>4__this.tempsAvantProchaineFlare -= 1f;
goto IL_0082;
}
<>1__state = -1;
<>4__this.isRecharging = true;
goto IL_00b1;
IL_0082:
if (<>4__this.tempsAvantProchaineFlare > 0f)
{
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
}
<>4__this.flaresActuelles++;
goto IL_00b1;
IL_00b1:
if (<>4__this.flaresActuelles < 3)
{
<>4__this.tempsAvantProchaineFlare = 50f;
goto IL_0082;
}
<>4__this.tempsAvantProchaineFlare = 0f;
<>4__this.isRecharging = false;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <VieDuFlare>d__12 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public GameObject flare;
public Class1 <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <VieDuFlare>d__12(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(30f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)flare != (Object)null)
{
Object.Destroy((Object)(object)flare);
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private int flaresActuelles = 3;
private bool isRecharging = false;
private NetworkedEvent flareEvent;
private static bool hasRegisteredEvent;
private float tempsAvantProchaineFlare = 0f;
private const float TEMPS_RECHARGE_TOTAL = 50f;
public static GameObject flarePrefab;
private void Awake()
{
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
SceneManager.sceneLoaded += OnSceneLoaded;
string text = Path.Combine(Paths.PluginPath, "ikt-Repo_Flare", "flare_bundle");
if (File.Exists(text))
{
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val != (Object)null)
{
flarePrefab = val.LoadAsset<GameObject>("Flare_Mod");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Flare Mod : 3D Model Loaded Successfully");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"Flare Mod : Failed to load AssetBundle");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Flare Mod : Bundle not found at " + text));
}
if (hasRegisteredEvent)
{
return;
}
try
{
flareEvent = new NetworkedEvent("SpawnFlare", (Action<EventData>)delegate(EventData photonEvent)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if (photonEvent.CustomData != null)
{
object[] array = (object[])photonEvent.CustomData;
CreerFlarePhysique((Vector3)array[0], (Vector3)array[1]);
}
});
hasRegisteredEvent = true;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Flare Mod : Network Event Registered");
}
catch
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Flare Mod : Network Event Registration Failed");
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name.ToLower().Contains("level") && !((Scene)(ref scene)).name.Contains("Lobby"))
{
flaresActuelles = 3;
isRecharging = false;
tempsAvantProchaineFlare = 0f;
((MonoBehaviour)this).StopAllCoroutines();
}
}
private void Update()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Invalid comparison between Unknown and I4
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
if (!PhotonNetwork.InRoom || (Object)(object)PlayerController.instance == (Object)null || flareEvent == null || (int)Cursor.lockState != 1 || !Input.GetKeyDown((KeyCode)102) || flaresActuelles <= 0)
{
return;
}
Camera main = Camera.main;
if (!((Object)(object)main == (Object)null))
{
Vector3 val = ((Component)main).transform.position + ((Component)main).transform.forward * 0.8f;
Vector3 forward = ((Component)main).transform.forward;
object[] array = new object[2] { val, forward };
RaiseEventOptions val2 = new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
};
PhotonNetwork.RaiseEvent(flareEvent.EventCode, (object)array, val2, SendOptions.SendReliable);
flaresActuelles--;
if (!isRecharging)
{
((MonoBehaviour)this).StartCoroutine(RechargeRoutine());
}
}
}
private void CreerFlarePhysique(Vector3 pos, Vector3 dir)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)flarePrefab == (Object)null))
{
GameObject val = Object.Instantiate<GameObject>(flarePrefab, pos, Random.rotation);
MeshFilter componentInChildren = val.GetComponentInChildren<MeshFilter>();
if ((Object)(object)componentInChildren != (Object)null)
{
}
Rigidbody val2 = val.GetComponent<Rigidbody>();
if ((Object)(object)val2 == (Object)null)
{
val2 = val.AddComponent<Rigidbody>();
}
val2.interpolation = (RigidbodyInterpolation)1;
val2.collisionDetectionMode = (CollisionDetectionMode)1;
val2.AddForce(dir * 15f, (ForceMode)1);
val2.AddTorque(new Vector3((float)Random.Range(-10, 10), (float)Random.Range(-10, 10), (float)Random.Range(-10, 10)), (ForceMode)1);
Light val3 = val.GetComponent<Light>();
if ((Object)(object)val3 == (Object)null)
{
val3 = val.AddComponent<Light>();
}
val3.type = (LightType)2;
val3.range = 20f;
val3.intensity = 5f;
val3.color = new Color(1f, 0.5f, 0f);
val3.shadows = (LightShadows)1;
val3.shadowStrength = 0.9f;
((MonoBehaviour)this).StartCoroutine(VieDuFlare(val));
}
}
[IteratorStateMachine(typeof(<RechargeRoutine>d__11))]
private IEnumerator RechargeRoutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RechargeRoutine>d__11(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<VieDuFlare>d__12))]
private IEnumerator VieDuFlare(GameObject flare)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <VieDuFlare>d__12(0)
{
<>4__this = this,
flare = flare
};
}
private void OnGUI()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
if (PhotonNetwork.InRoom && !((Object)(object)PlayerController.instance == (Object)null) && (int)Cursor.lockState == 1)
{
GUI.color = new Color(1f, 0.5f, 0f);
string arg = ((isRecharging && flaresActuelles < 3) ? $" ({Mathf.CeilToInt(tempsAvantProchaineFlare)}s)" : "");
GUI.Label(new Rect(50f, (float)(Screen.height - 60), 400f, 30f), $"[F] FLARES: {flaresActuelles}/3{arg}");
}
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}