using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("REPO_No_Hud")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+4d9489a78e139c47bcee13fde96e9c26987170b1")]
[assembly: AssemblyProduct("No Hud")]
[assembly: AssemblyTitle("REPO_No_Hud")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPO_No_Hud
{
[BepInPlugin("REPO_No_Hud", "No Hud", "1.0.1")]
[BepInProcess("REPO.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private Harmony harmony;
public static Plugin Instance { get; private set; }
internal static ConfigEntry<bool> DisabledInLevel { get; private set; }
internal static ConfigEntry<bool> DisableInShop { get; private set; }
internal static ConfigEntry<bool> DisableInLobby { get; private set; }
private void Awake()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin REPO_No_Hud is loaded!");
harmony = new Harmony("REPO_No_Hud");
harmony.PatchAll(typeof(Plugin));
Logger.LogInfo((object)"Harmony patches applied!");
DisabledInLevel = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "DisableInLevel", true, "Disable the HUD in the level?");
DisableInShop = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "DisableInShop", false, "Disable the HUD in the shop?");
DisableInLobby = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "DisableInLobby", false, "Disable the HUD in the lobby?");
}
[HarmonyPatch(typeof(RenderTextureMain), "Update")]
[HarmonyPrefix]
public static void RenderTextureMain_Update_Prefix(RenderTextureMain __instance)
{
if (!((Behaviour)LoadingUI.instance).isActiveAndEnabled && !Object.op_Implicit((Object)(object)MenuPageEsc.instance))
{
bool flag = DisabledInLevel.Value && SemiFunc.RunIsLevel();
bool flag2 = DisableInLobby.Value && SemiFunc.RunIsLobby();
bool flag3 = DisableInShop.Value && SemiFunc.RunIsShop();
if (flag || flag2 || flag3)
{
__instance.OverlayDisable();
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "REPO_No_Hud";
public const string PLUGIN_NAME = "No Hud";
public const string PLUGIN_VERSION = "1.0.1";
}
}