using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("REPO_Shop_Items_in_Level")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2+b60390afb9e4de4c6d2b4f5068a51ffdbaaf6441")]
[assembly: AssemblyProduct("Shop Items spawn in Level")]
[assembly: AssemblyTitle("REPO_Shop_Items_in_Level")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPO_Shop_Items_in_Level
{
[BepInPlugin("REPO_Shop_Items_in_Level", "Shop Items spawn in Level", "1.1.2")]
[BepInProcess("REPO.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
internal static ConfigEntry<bool> SpawnUpgradeItems;
internal static ConfigEntry<float> UpgradeItemSpawnChance;
private Harmony harmony;
public static Plugin Instance { get; private set; }
private void Awake()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin REPO_Shop_Items_in_Level is loaded!");
harmony = new Harmony("REPO_Shop_Items_in_Level");
harmony.PatchAll(typeof(Plugin));
Logger.LogInfo((object)"Harmony patches applied!");
SpawnUpgradeItems = ((BaseUnityPlugin)this).Config.Bind<bool>("UpgradeItems", "SpawnUpgradeItems", true, "Whether upgrade items can spawn in levels");
UpgradeItemSpawnChance = ((BaseUnityPlugin)this).Config.Bind<float>("UpgradeItems", "UpgradeItemSpawnChance", 5f, "Percentage chance (0-100) for an upgrade item to spawn. Default is 5%.");
}
private static bool GetRandomItemOfType(itemType itemType, out Item item)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
List<Item> list = StatsManager.instance.itemDictionary.Values.Where((Item item) => item.itemType == itemType).ToList();
if (list.Count == 0)
{
Logger.LogWarning((object)$"Failed to get random item of type {(object)(itemType)3}");
item = null;
return false;
}
item = list[Random.Range(0, list.Count)];
return true;
}
private static bool ShouldReplaceValuable(ValuableVolume volume, out itemType? itemType)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
itemType = null;
Type volumeType = volume.VolumeType;
Type val = volumeType;
if ((int)val == 0)
{
if (!SpawnUpgradeItems.Value)
{
return false;
}
itemType = (itemType)3;
return Random.Range(0f, 100f) < UpgradeItemSpawnChance.Value;
}
return false;
}
[HarmonyPatch(typeof(ValuableDirector), "Spawn")]
[HarmonyPrefix]
public static bool ValuableDirector_Spawn_Prefix(ref GameObject _valuable, ValuableVolume _volume, string _path)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
if (!ShouldReplaceValuable(_volume, out var itemType))
{
return true;
}
if (!itemType.HasValue)
{
return true;
}
if (!GetRandomItemOfType(itemType.Value, out var item))
{
return true;
}
_valuable = item.prefab;
if (GameManager.instance.gameMode != 0)
{
PhotonNetwork.Instantiate("Items/" + ((Object)_valuable).name, ((Component)_volume).transform.position, ((Component)_volume).transform.rotation, (byte)0, (object[])null);
Logger.LogInfo((object)$"Highjacking Spawn for: {((Object)_valuable).name} with volume {_volume} at path {_path}");
return false;
}
Logger.LogInfo((object)$"ValuableDirector spawning: {((Object)_valuable).name} with volume {_volume} at path {_path}");
return true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "REPO_Shop_Items_in_Level";
public const string PLUGIN_NAME = "Shop Items spawn in Level";
public const string PLUGIN_VERSION = "1.1.2";
}
}