using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MenuLib;
using MenuLib.MonoBehaviors;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("ItsAGeBa")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5+bfbbe9cfc727702984b5d4692f73adf5c2ae3b7d")]
[assembly: AssemblyProduct("ShowTotalLoot")]
[assembly: AssemblyTitle("ShowTotalLoot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShowTotalLoot
{
[BepInPlugin("ItsAGeBa.ShowTotalLoot", "Show Total Loot", "1.0.5")]
public class ShowTotalLoot : BaseUnityPlugin
{
private const string ModGuid = "ItsAGeBa.ShowTotalLoot";
private const string ModName = "Show Total Loot";
private const string ModVersion = "1.0.5";
internal static ShowTotalLoot Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace ShowTotalLoot.Patches
{
[HarmonyPatch(typeof(RoundDirector))]
public class ShowMaxHaulPatch
{
[CompilerGenerated]
private sealed class <DelayedAddEnemyValuable>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EnemyValuable enemyValuable;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedAddEnemyValuable>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
ValuableObject component = ((Component)enemyValuable).GetComponent<ValuableObject>();
ShowTotalLoot.Logger.LogDebug((object)("DelayedAddEnemyValuable2(): EnemyValuable name: " + ((Object)enemyValuable).name));
ShowTotalLoot.Logger.LogDebug((object)$"DelayedAddEnemyValuable2(): EnemyValuable name: {component.dollarValueOriginal}");
int num = (int)component.dollarValueOriginal;
_currentMaxHaul += num;
UpdateLabel(_currentMaxHaul, "DelayedAddEnemyValuable");
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static int _currentMaxHaul;
private static Transform? _gameHud;
private static REPOLabel? _maxHaulGoalLabel;
private static bool isBreakRunning;
[HarmonyPostfix]
[HarmonyPatch(typeof(ExtractionPoint), "ActivateTheFirstExtractionPointAutomaticallyWhenAPlayerLeaveTruck")]
private static void StartRound_Postfix(ExtractionPoint __instance)
{
ShowTotalLoot.Logger.LogDebug((object)$"StartRound_Postfix(): {__instance} Start Postfix");
_currentMaxHaul = 0;
if (!LevelGenerator.Instance.Generated)
{
ShowTotalLoot.Logger.LogError((object)"AddEnemyValuable_Postfix(): LevelGenerator has not finished generating the level");
return;
}
if ((Object)(object)_gameHud == (Object)null)
{
ShowTotalLoot.Logger.LogError((object)"AddEnemyValuable_Postfix(): _gameHud is null");
return;
}
if ((Object)(object)_maxHaulGoalLabel == (Object)null)
{
ShowTotalLoot.Logger.LogError((object)"AddEnemyValuable_Postfix(): _maxHaulGoalLabel is null");
return;
}
((Component)_maxHaulGoalLabel).gameObject.SetActive(true);
foreach (ValuableObject valuable in ValuableDirector.instance.valuableList)
{
_currentMaxHaul += (int)valuable.dollarValueCurrent;
}
ShowTotalLoot.Logger.LogDebug((object)$"StartRound_Postfix(): Total valuables in map: {ValuableDirector.instance.valuableList.Count}");
UpdateLabel(_currentMaxHaul, "StartRound_Postfix");
ShowTotalLoot.Logger.LogDebug((object)$"Round Max Haul: {_currentMaxHaul}");
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")]
private static void BreakRPC_Postfix()
{
isBreakRunning = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")]
private static void BreakRPC_Postfix(PhysGrabObjectImpactDetector __instance, float valueLost, bool _loseValue)
{
isBreakRunning = false;
if (!Object.op_Implicit((Object)(object)__instance.valuableObject))
{
return;
}
ShowTotalLoot.Logger.LogDebug((object)$"BreakRPC_Postfix(): {__instance} Start Postfix");
ShowTotalLoot.Logger.LogDebug((object)$"BreakRPC_Postfix(): Item loseValue?: {_loseValue}");
if (_loseValue)
{
if (__instance.valuableObject.dollarValueCurrent < __instance.valuableObject.dollarValueOriginal * 0.15f)
{
ShowTotalLoot.Logger.LogDebug((object)$"BreakRPC_Postfix(): {((Object)__instance.valuableObject).name} Has been destroyed ${valueLost}");
}
else
{
ShowTotalLoot.Logger.LogDebug((object)$"BreakRPC_Postfix(): {((Object)__instance.valuableObject).name} lost ${valueLost}");
}
_currentMaxHaul -= (int)valueLost;
UpdateLabel(_currentMaxHaul, "BreakRPC_Postfix");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "DestroyObjectRPC")]
private static void DestroyObjectRPC_Postfix(PhysGrabObjectImpactDetector __instance)
{
if (Object.op_Implicit((Object)(object)__instance.valuableObject) && !isBreakRunning)
{
ShowTotalLoot.Logger.LogDebug((object)$"DestroyObjectRPC_Postfix(): {__instance} Start Postfix");
ShowTotalLoot.Logger.LogDebug((object)$"DestroyObjectRPC_Postfix(): {((Object)__instance.valuableObject).name} Has been destroyed ${__instance.valuableObject.dollarValueCurrent}");
_currentMaxHaul -= (int)__instance.valuableObject.dollarValueCurrent;
UpdateLabel(_currentMaxHaul, "DestroyObjectRPC_Postfix");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(LoadingUI), "StopLoading")]
private static void StopLoading_Postfix(LoadingUI __instance)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
ShowTotalLoot.Logger.LogDebug((object)$"StopLoading_Postfix(): {__instance} Start Postfix");
_gameHud = GameObject.Find("Game Hud").transform;
_maxHaulGoalLabel = MenuAPI.CreateREPOLabel("Total Value", _gameHud, new Vector2(146f, -200f));
((Component)_maxHaulGoalLabel).gameObject.SetActive(false);
ShowTotalLoot.Logger.LogDebug((object)$"maxHaulGoalLabel {_maxHaulGoalLabel}");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyDirector), "AddEnemyValuable")]
private static void AddEnemyValuable_Postfix(EnemyDirector __instance, EnemyValuable _newValuable)
{
ShowTotalLoot.Logger.LogDebug((object)"AddEnemyValuable_Postfix(): Start Postfix");
if (!LevelGenerator.Instance.Generated)
{
ShowTotalLoot.Logger.LogError((object)"AddEnemyValuable_Postfix(): LevelGenerator has not finished generating the level");
}
else if ((Object)(object)_gameHud == (Object)null)
{
ShowTotalLoot.Logger.LogError((object)"AddEnemyValuable_Postfix(): _gameHud is null");
}
else if ((Object)(object)_maxHaulGoalLabel == (Object)null)
{
ShowTotalLoot.Logger.LogError((object)"AddEnemyValuable_Postfix(): _maxHaulGoalLabel is null");
}
else
{
((MonoBehaviour)ShowTotalLoot.Instance).StartCoroutine(DelayedAddEnemyValuable(_newValuable));
}
}
[IteratorStateMachine(typeof(<DelayedAddEnemyValuable>d__10))]
private static IEnumerator DelayedAddEnemyValuable(EnemyValuable enemyValuable)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedAddEnemyValuable>d__10(0)
{
enemyValuable = enemyValuable
};
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ClownTrap), "TrapStop")]
private static void ClowTrapStop_Postfix(ClownTrap __instance)
{
ShowTotalLoot.Logger.LogDebug((object)$"ClowTrapStop_Postfix(): {__instance} Start Postfix");
int num = (int)((Component)__instance).GetComponentInParent<ValuableObject>().dollarValueCurrent;
ShowTotalLoot.Logger.LogDebug((object)$"ClowTrapStop_Postfix(): Clown Current Value: ${num}");
_currentMaxHaul -= num;
UpdateLabel(_currentMaxHaul, "ClowTrapStop_Postfix");
}
private static void UpdateLabel(int newMaxHaulGoal, [CallerMemberName] string callerName = "")
{
ShowTotalLoot.Logger.LogDebug((object)(callerName + "(): running UpdateLabel()"));
if ((Object)(object)_maxHaulGoalLabel == (Object)null)
{
ShowTotalLoot.Logger.LogError((object)"UpdateLabel(): _maxHaulGoalLabel is null");
return;
}
ShowTotalLoot.Logger.LogDebug((object)_maxHaulGoalLabel);
ShowTotalLoot.Logger.LogDebug((object)$"New Max Haul Goal: {newMaxHaulGoal}");
((TMP_Text)_maxHaulGoalLabel.labelTMP).text = $"Total Value: {newMaxHaulGoal}";
}
}
}