using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;
using roblox_valuables;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("kekprod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("roblox_valuables")]
[assembly: AssemblyTitle("roblox_valuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class GiverItemSpawn : MonoBehaviour
{
public int grabNum = 3;
public Sound success;
public Sound failure;
public GameObject itemspawn;
private string val;
private Vector3 pos;
private Rigidbody rb;
private PhysGrabObject physgrabobject;
private PhotonView photonView;
private string[] valuables = new string[10] { "rbx_BloxyCola", "rbx_Chezburger", "rbx_Pizza", "rbx_Teddy", "rbx_GravityCoil", "rbx_BCHat", "rbx_EpikDuck", "rbx_SillyGuitar", "rbx_MonsterMash", "rbx_RedRobloxCap" };
private void Start()
{
rb = ((Component)this).GetComponent<Rigidbody>();
physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
photonView = ((Component)this).GetComponent<PhotonView>();
}
private ValuableObject getRandomValuable()
{
val = valuables[Random.Range(0, valuables.Length)];
return Valuables.GetValuableByName(val);
}
[PunRPC]
public void PlaySound()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
int num = grabNum;
int num2 = num;
if (num2 > 0)
{
success.Play(pos, 1f, 1f, 1f, 1f);
}
else
{
failure.Play(pos, 1f, 1f, 1f, 1f);
}
}
private void HandleSound()
{
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("PlaySound", (RpcTarget)0, Array.Empty<object>());
}
}
else
{
PlaySound();
}
}
public void OnGrab()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
pos = itemspawn.transform.position;
ValuableObject randomValuable = getRandomValuable();
if ((Object)(object)randomValuable != (Object)null && grabNum > 0)
{
Valuables.SpawnValuable(randomValuable, pos, Random.rotation);
grabNum--;
}
HandleSound();
}
}
public class GunVendingMachine : MonoBehaviour
{
public struct weaponStats
{
public int Chance;
public bool Enabled;
public weaponStats(int chance, bool enabled)
{
Chance = chance;
Enabled = enabled;
}
}
public GameObject itemspawn;
public Sound success;
public Sound failure;
private PhotonView photonView;
private PhysGrabObject physgrabobject;
private Vector3 pos;
private string[] weaponnames = new string[3] { "Shotgun", "Handgun", "Tranq" };
private Dictionary<string, weaponStats> weapons = new Dictionary<string, weaponStats>
{
["Shotgun"] = new weaponStats(8, enabled: false),
["Handgun"] = new weaponStats(6, enabled: false),
["Tranq"] = new weaponStats(10, enabled: false)
};
private void Start()
{
photonView = ((Component)this).GetComponent<PhotonView>();
physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
}
private void Update()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (physgrabobject.grabbed)
{
pos = itemspawn.transform.position;
}
}
[PunRPC]
public void PlaySound(string soundName, Vector3 pos)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
Sound soundByName = GetSoundByName(soundName);
soundByName.Play(pos, 1f, 1f, 1f, 1f);
}
private void HandleSound(string soundName, Vector3 pos)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("PlaySound", (RpcTarget)0, new object[2] { soundName, pos });
}
}
else
{
PlaySound(soundName, pos);
}
}
public void OnBreak()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
if (!(Random.value < 0.3f))
{
return;
}
_ = pos;
if (true)
{
string text = weaponnames[Random.Range(0, weaponnames.Length)];
Item val = default(Item);
if (Items.TryGetItemThatContainsName(text, ref val))
{
GameObject val2 = Items.SpawnItem(val, pos, Random.rotation);
val2.GetComponent<Rigidbody>().AddForce(Random.insideUnitSphere * 4f, (ForceMode)1);
}
}
}
private void SpawnWeapon(string weapon)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
Item val = default(Item);
if (Items.TryGetItemThatContainsName(weapon, ref val))
{
Items.SpawnItem(val, pos, Quaternion.identity);
HandleSound("success", pos);
}
}
public void CheckChancesToSpawnWeapon(string weapon)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
pos = itemspawn.transform.position;
weaponStats value = weapons[weapon];
if (!value.Enabled)
{
int chance = weapons[weapon].Chance;
if (Random.Range(0, chance) == 0)
{
value.Enabled = true;
weapons[weapon] = value;
SpawnWeapon(weapon);
MonoBehaviour.print((object)$"{weapon} dropped from vending machine. (1 / {weapons[weapon].Chance} chance!)");
return;
}
}
HandleSound("failure", pos);
value.Enabled = true;
weapons[weapon] = value;
}
private Sound GetSoundByName(string soundName)
{
if (soundName == "success")
{
return success;
}
if (soundName == "failure")
{
return failure;
}
return null;
}
}
public class MonsterMash : MonoBehaviour
{
public Sound sound;
public int chance = 10;
public float force = 2f;
public float torque = 5f;
public float fadeIn = 0.1f;
public float fadeOut = 2f;
private PhysGrabObject physgrabobject;
private Rigidbody rb;
private bool grabbed;
private void Start()
{
physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
rb = ((Component)this).GetComponent<Rigidbody>();
}
private void Update()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)rb != (Object)null))
{
return;
}
sound.PlayLoop(grabbed, fadeIn, fadeOut, 1f);
if (physgrabobject.grabbed)
{
if (Random.Range(0, 100) < chance)
{
rb.AddForce(Random.insideUnitSphere * force, (ForceMode)1);
rb.AddTorque(Random.insideUnitSphere * torque, (ForceMode)1);
}
if (!grabbed)
{
grabbed = true;
}
}
else
{
grabbed = false;
}
}
}
public class PickSound : MonoBehaviour
{
private PhysGrabObject physgrabobject;
private PhotonView photonView;
public Sound sound;
private bool grabbed;
private void Start()
{
physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
photonView = ((Component)this).GetComponent<PhotonView>();
}
[PunRPC]
public void PlaySound(Vector3 pos)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
sound.Play(pos, 1f, 1f, 1f, 1f);
global::roblox_valuables.roblox_valuables.Logger.LogInfo((object)"playing");
}
private void HandleSound(Vector3 pos)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("PlaySound", (RpcTarget)0, new object[1] { pos });
}
}
else
{
PlaySound(pos);
}
}
private void Update()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
if (physgrabobject.grabbed)
{
if (!grabbed)
{
HandleSound(physgrabobject.centerPoint);
grabbed = true;
}
}
else
{
grabbed = false;
}
}
}
public class RocketLauncher : MonoBehaviour
{
[CompilerGenerated]
private sealed class <WaitToggle>d__17 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public RocketLauncher <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitToggle>d__17(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(<>4__this.weaponCooldown);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.toggled = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public float weaponCooldown = 3.5f;
public float rocketSpeed = 2f;
public float batteryDrain = 25f;
public Transform rocketSpawnpoint;
public GameObject rocket;
public BoxCollider box;
private ItemToggle itemToggle;
private ItemBattery itemBattery;
private PhysGrabObject physGrabObject;
private PhotonView photonView;
private bool prevToggleState;
private bool toggled;
private Vector3 pos;
private void Start()
{
itemToggle = ((Component)this).GetComponent<ItemToggle>();
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
itemBattery = ((Component)this).GetComponent<ItemBattery>();
photonView = ((Component)this).GetComponent<PhotonView>();
}
private void Update()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
if (physGrabObject.grabbed || physGrabObject.grabbedLocal)
{
if (!(itemBattery.batteryLife <= 0f))
{
Quaternion val = Quaternion.Euler(0f, 0f, 0f);
Quaternion val2 = Quaternion.Euler(0f, 0f, 0f);
physGrabObject.TurnXYZ(val, Quaternion.identity, val2);
((Collider)box).isTrigger = true;
if (itemToggle.toggleState != prevToggleState && itemToggle.toggleState && !toggled)
{
toggled = true;
itemToggle.toggleState = false;
((MonoBehaviour)this).StartCoroutine(WaitToggle());
shootRocket();
}
}
}
else
{
((Collider)box).isTrigger = false;
}
}
private void shootRocket()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(rocketSpawnpoint.forward) * Quaternion.Euler(0f, -90f, 0f);
Vector3 position = ((Component)rocketSpawnpoint).transform.position;
GameObject val2 = NetworkPrefabs.SpawnNetworkPrefab("rbx_RocketPrefab", position, val, (byte)0, (object[])null);
RocketProjectile component = val2.GetComponent<RocketProjectile>();
component.InitialRocketFire(((Component)rocketSpawnpoint).transform.forward, rocketSpeed);
itemBattery.batteryLife = Mathf.Clamp(itemBattery.batteryLife - batteryDrain, 0f, 100f);
}
private void OnPhotonInstantiate(PhotonMessageInfo info)
{
global::roblox_valuables.roblox_valuables.Logger.LogInfo((object)"onphotoninstantiate");
}
[IteratorStateMachine(typeof(<WaitToggle>d__17))]
private IEnumerator WaitToggle()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitToggle>d__17(0)
{
<>4__this = this
};
}
}
public class RocketProjectile : MonoBehaviour
{
private Rigidbody rb;
private ParticleScriptExplosion particleScriptExplosion;
private PhotonView photonView;
public Sound audio;
private void Awake()
{
rb = ((Component)this).GetComponent<Rigidbody>();
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
photonView = ((Component)this).GetComponent<PhotonView>();
}
[PunRPC]
private void SendRocket(Vector3 pos, Vector3 forward, float rocketSpeed)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
audio.Play(pos, 1f, 1f, 1f, 1f);
rb.velocity = forward * rocketSpeed;
}
public void InitialRocketFire(Vector3 forward, float rocketSpeed)
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("SendRocket", (RpcTarget)0, new object[3]
{
((Component)rb).transform.position,
forward,
rocketSpeed
});
}
}
else
{
SendRocket(((Component)rb).transform.position, forward, rocketSpeed);
}
}
private void OnCollisionEnter(Collision collision)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if (!collision.collider.isTrigger)
{
particleScriptExplosion.Spawn(((Component)rb).transform.position, 0.7f, 50, 75, 1f, false, false, 1f);
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class ZombieStaff : Trap
{
public Sound sound;
private Rigidbody rb;
private bool grabbedPrev;
public override void Start()
{
((Trap)this).Start();
rb = ((Component)this).GetComponent<Rigidbody>();
}
public override void Update()
{
((Trap)this).Update();
if (!base.trapActive)
{
if (base.physGrabObject.grabbed && !grabbedPrev)
{
grabbedPrev = true;
}
if (base.trapStart && grabbedPrev && !base.trapTriggered)
{
OnBreak();
}
}
}
[PunRPC]
public void PlaySound(Vector3 pos)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
sound.Play(pos, 1f, 1f, 1f, 1f);
}
private void HandleSound(Vector3 pos)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
base.photonView.RPC("PlaySound", (RpcTarget)0, new object[1] { pos });
}
}
else
{
PlaySound(pos);
}
}
private void OnBreak()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
base.trapActive = true;
base.trapTriggered = true;
base.enemyInvestigate = true;
base.enemyInvestigateRange = 40f;
HandleSound(base.physGrabObject.centerPoint);
GameDirector.instance.CameraImpact.ShakeDistance(3f, 6f, 12f, ((Component)rb).transform.position, 2f);
}
public void TrapStop()
{
base.trapActive = false;
base.trapStart = false;
base.trapTriggered = false;
}
}
namespace roblox_valuables
{
public class Paths
{
public static string path;
public static AssetBundle bundle;
}
[BepInPlugin("kekprod.roblox_valuables", "roblox_valuables", "1.2.7")]
public class roblox_valuables : BaseUnityPlugin
{
private string[] valuables = new string[21]
{
"Giver", "OverseerArmor", "SpawnPoint", "Chezburger", "Zombie", "GravityCoil", "BloxyCola", "Pumpkin", "Dog", "BCHat",
"Cake", "MonsterMash", "Pizza", "EpikDuck", "Teddy", "SillyGuitar", "Flag", "ZombieStaff", "RedRobloxCap", "Teapot",
"GunVendingMachine"
};
private string[] items = new string[1] { "RocketLauncher" };
internal static roblox_valuables Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
Paths.path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "assets", "roblox_items");
List<string> list = new List<string> { "Valuables - Generic" };
Paths.bundle = AssetBundle.LoadFromFile(Paths.path);
string[] array = valuables;
foreach (string text in array)
{
GameObject val = Paths.bundle.LoadAsset<GameObject>("Valuable rbx_" + text);
Valuables.RegisterValuable(val, list);
Logger.LogInfo((object)("roblox_valuables: " + text));
}
string[] array2 = items;
foreach (string text2 in array2)
{
Item val2 = Paths.bundle.LoadAsset<Item>("Item Gun rbx_RocketLauncher");
Items.RegisterItem(val2);
Logger.LogInfo((object)("roblox_valuables: " + text2));
}
GameObject val3 = Paths.bundle.LoadAsset<GameObject>("rbx_RocketPrefab");
NetworkPrefabs.RegisterNetworkPrefab(val3);
Logger.LogInfo((object)"roblox_valuables: rbx_RocketPrefab");
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} is ready!!!!!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}