Decompiled source of Roblox Classic Valuables v1.2.7

roblox_valuables.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;
using roblox_valuables;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("kekprod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("roblox_valuables")]
[assembly: AssemblyTitle("roblox_valuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class GiverItemSpawn : MonoBehaviour
{
	public int grabNum = 3;

	public Sound success;

	public Sound failure;

	public GameObject itemspawn;

	private string val;

	private Vector3 pos;

	private Rigidbody rb;

	private PhysGrabObject physgrabobject;

	private PhotonView photonView;

	private string[] valuables = new string[10] { "rbx_BloxyCola", "rbx_Chezburger", "rbx_Pizza", "rbx_Teddy", "rbx_GravityCoil", "rbx_BCHat", "rbx_EpikDuck", "rbx_SillyGuitar", "rbx_MonsterMash", "rbx_RedRobloxCap" };

	private void Start()
	{
		rb = ((Component)this).GetComponent<Rigidbody>();
		physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}

	private ValuableObject getRandomValuable()
	{
		val = valuables[Random.Range(0, valuables.Length)];
		return Valuables.GetValuableByName(val);
	}

	[PunRPC]
	public void PlaySound()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		int num = grabNum;
		int num2 = num;
		if (num2 > 0)
		{
			success.Play(pos, 1f, 1f, 1f, 1f);
		}
		else
		{
			failure.Play(pos, 1f, 1f, 1f, 1f);
		}
	}

	private void HandleSound()
	{
		if (SemiFunc.IsMultiplayer())
		{
			if (SemiFunc.IsMasterClient())
			{
				photonView.RPC("PlaySound", (RpcTarget)0, Array.Empty<object>());
			}
		}
		else
		{
			PlaySound();
		}
	}

	public void OnGrab()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		pos = itemspawn.transform.position;
		ValuableObject randomValuable = getRandomValuable();
		if ((Object)(object)randomValuable != (Object)null && grabNum > 0)
		{
			Valuables.SpawnValuable(randomValuable, pos, Random.rotation);
			grabNum--;
		}
		HandleSound();
	}
}
public class GunVendingMachine : MonoBehaviour
{
	public struct weaponStats
	{
		public int Chance;

		public bool Enabled;

		public weaponStats(int chance, bool enabled)
		{
			Chance = chance;
			Enabled = enabled;
		}
	}

	public GameObject itemspawn;

	public Sound success;

	public Sound failure;

	private PhotonView photonView;

	private PhysGrabObject physgrabobject;

	private Vector3 pos;

	private string[] weaponnames = new string[3] { "Shotgun", "Handgun", "Tranq" };

	private Dictionary<string, weaponStats> weapons = new Dictionary<string, weaponStats>
	{
		["Shotgun"] = new weaponStats(8, enabled: false),
		["Handgun"] = new weaponStats(6, enabled: false),
		["Tranq"] = new weaponStats(10, enabled: false)
	};

	private void Start()
	{
		photonView = ((Component)this).GetComponent<PhotonView>();
		physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
	}

	private void Update()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		if (physgrabobject.grabbed)
		{
			pos = itemspawn.transform.position;
		}
	}

	[PunRPC]
	public void PlaySound(string soundName, Vector3 pos)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		Sound soundByName = GetSoundByName(soundName);
		soundByName.Play(pos, 1f, 1f, 1f, 1f);
	}

	private void HandleSound(string soundName, Vector3 pos)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		if (SemiFunc.IsMultiplayer())
		{
			if (SemiFunc.IsMasterClient())
			{
				photonView.RPC("PlaySound", (RpcTarget)0, new object[2] { soundName, pos });
			}
		}
		else
		{
			PlaySound(soundName, pos);
		}
	}

	public void OnBreak()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		if (!(Random.value < 0.3f))
		{
			return;
		}
		_ = pos;
		if (true)
		{
			string text = weaponnames[Random.Range(0, weaponnames.Length)];
			Item val = default(Item);
			if (Items.TryGetItemThatContainsName(text, ref val))
			{
				GameObject val2 = Items.SpawnItem(val, pos, Random.rotation);
				val2.GetComponent<Rigidbody>().AddForce(Random.insideUnitSphere * 4f, (ForceMode)1);
			}
		}
	}

	private void SpawnWeapon(string weapon)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		Item val = default(Item);
		if (Items.TryGetItemThatContainsName(weapon, ref val))
		{
			Items.SpawnItem(val, pos, Quaternion.identity);
			HandleSound("success", pos);
		}
	}

	public void CheckChancesToSpawnWeapon(string weapon)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		pos = itemspawn.transform.position;
		weaponStats value = weapons[weapon];
		if (!value.Enabled)
		{
			int chance = weapons[weapon].Chance;
			if (Random.Range(0, chance) == 0)
			{
				value.Enabled = true;
				weapons[weapon] = value;
				SpawnWeapon(weapon);
				MonoBehaviour.print((object)$"{weapon} dropped from vending machine. (1 / {weapons[weapon].Chance} chance!)");
				return;
			}
		}
		HandleSound("failure", pos);
		value.Enabled = true;
		weapons[weapon] = value;
	}

	private Sound GetSoundByName(string soundName)
	{
		if (soundName == "success")
		{
			return success;
		}
		if (soundName == "failure")
		{
			return failure;
		}
		return null;
	}
}
public class MonsterMash : MonoBehaviour
{
	public Sound sound;

	public int chance = 10;

	public float force = 2f;

	public float torque = 5f;

	public float fadeIn = 0.1f;

	public float fadeOut = 2f;

	private PhysGrabObject physgrabobject;

	private Rigidbody rb;

	private bool grabbed;

	private void Start()
	{
		physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	private void Update()
	{
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)rb != (Object)null))
		{
			return;
		}
		sound.PlayLoop(grabbed, fadeIn, fadeOut, 1f);
		if (physgrabobject.grabbed)
		{
			if (Random.Range(0, 100) < chance)
			{
				rb.AddForce(Random.insideUnitSphere * force, (ForceMode)1);
				rb.AddTorque(Random.insideUnitSphere * torque, (ForceMode)1);
			}
			if (!grabbed)
			{
				grabbed = true;
			}
		}
		else
		{
			grabbed = false;
		}
	}
}
public class PickSound : MonoBehaviour
{
	private PhysGrabObject physgrabobject;

	private PhotonView photonView;

	public Sound sound;

	private bool grabbed;

	private void Start()
	{
		physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}

	[PunRPC]
	public void PlaySound(Vector3 pos)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		sound.Play(pos, 1f, 1f, 1f, 1f);
		global::roblox_valuables.roblox_valuables.Logger.LogInfo((object)"playing");
	}

	private void HandleSound(Vector3 pos)
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		if (SemiFunc.IsMultiplayer())
		{
			if (SemiFunc.IsMasterClient())
			{
				photonView.RPC("PlaySound", (RpcTarget)0, new object[1] { pos });
			}
		}
		else
		{
			PlaySound(pos);
		}
	}

	private void Update()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		if (physgrabobject.grabbed)
		{
			if (!grabbed)
			{
				HandleSound(physgrabobject.centerPoint);
				grabbed = true;
			}
		}
		else
		{
			grabbed = false;
		}
	}
}
public class RocketLauncher : MonoBehaviour
{
	[CompilerGenerated]
	private sealed class <WaitToggle>d__17 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public RocketLauncher <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <WaitToggle>d__17(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(<>4__this.weaponCooldown);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<>4__this.toggled = false;
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public float weaponCooldown = 3.5f;

	public float rocketSpeed = 2f;

	public float batteryDrain = 25f;

	public Transform rocketSpawnpoint;

	public GameObject rocket;

	public BoxCollider box;

	private ItemToggle itemToggle;

	private ItemBattery itemBattery;

	private PhysGrabObject physGrabObject;

	private PhotonView photonView;

	private bool prevToggleState;

	private bool toggled;

	private Vector3 pos;

	private void Start()
	{
		itemToggle = ((Component)this).GetComponent<ItemToggle>();
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		itemBattery = ((Component)this).GetComponent<ItemBattery>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}

	private void Update()
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		if (physGrabObject.grabbed || physGrabObject.grabbedLocal)
		{
			if (!(itemBattery.batteryLife <= 0f))
			{
				Quaternion val = Quaternion.Euler(0f, 0f, 0f);
				Quaternion val2 = Quaternion.Euler(0f, 0f, 0f);
				physGrabObject.TurnXYZ(val, Quaternion.identity, val2);
				((Collider)box).isTrigger = true;
				if (itemToggle.toggleState != prevToggleState && itemToggle.toggleState && !toggled)
				{
					toggled = true;
					itemToggle.toggleState = false;
					((MonoBehaviour)this).StartCoroutine(WaitToggle());
					shootRocket();
				}
			}
		}
		else
		{
			((Collider)box).isTrigger = false;
		}
	}

	private void shootRocket()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		Quaternion val = Quaternion.LookRotation(rocketSpawnpoint.forward) * Quaternion.Euler(0f, -90f, 0f);
		Vector3 position = ((Component)rocketSpawnpoint).transform.position;
		GameObject val2 = NetworkPrefabs.SpawnNetworkPrefab("rbx_RocketPrefab", position, val, (byte)0, (object[])null);
		RocketProjectile component = val2.GetComponent<RocketProjectile>();
		component.InitialRocketFire(((Component)rocketSpawnpoint).transform.forward, rocketSpeed);
		itemBattery.batteryLife = Mathf.Clamp(itemBattery.batteryLife - batteryDrain, 0f, 100f);
	}

	private void OnPhotonInstantiate(PhotonMessageInfo info)
	{
		global::roblox_valuables.roblox_valuables.Logger.LogInfo((object)"onphotoninstantiate");
	}

	[IteratorStateMachine(typeof(<WaitToggle>d__17))]
	private IEnumerator WaitToggle()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <WaitToggle>d__17(0)
		{
			<>4__this = this
		};
	}
}
public class RocketProjectile : MonoBehaviour
{
	private Rigidbody rb;

	private ParticleScriptExplosion particleScriptExplosion;

	private PhotonView photonView;

	public Sound audio;

	private void Awake()
	{
		rb = ((Component)this).GetComponent<Rigidbody>();
		particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}

	[PunRPC]
	private void SendRocket(Vector3 pos, Vector3 forward, float rocketSpeed)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		audio.Play(pos, 1f, 1f, 1f, 1f);
		rb.velocity = forward * rocketSpeed;
	}

	public void InitialRocketFire(Vector3 forward, float rocketSpeed)
	{
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		if (SemiFunc.IsMultiplayer())
		{
			if (SemiFunc.IsMasterClient())
			{
				photonView.RPC("SendRocket", (RpcTarget)0, new object[3]
				{
					((Component)rb).transform.position,
					forward,
					rocketSpeed
				});
			}
		}
		else
		{
			SendRocket(((Component)rb).transform.position, forward, rocketSpeed);
		}
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		if (!collision.collider.isTrigger)
		{
			particleScriptExplosion.Spawn(((Component)rb).transform.position, 0.7f, 50, 75, 1f, false, false, 1f);
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
public class ZombieStaff : Trap
{
	public Sound sound;

	private Rigidbody rb;

	private bool grabbedPrev;

	public override void Start()
	{
		((Trap)this).Start();
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	public override void Update()
	{
		((Trap)this).Update();
		if (!base.trapActive)
		{
			if (base.physGrabObject.grabbed && !grabbedPrev)
			{
				grabbedPrev = true;
			}
			if (base.trapStart && grabbedPrev && !base.trapTriggered)
			{
				OnBreak();
			}
		}
	}

	[PunRPC]
	public void PlaySound(Vector3 pos)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		sound.Play(pos, 1f, 1f, 1f, 1f);
	}

	private void HandleSound(Vector3 pos)
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		if (SemiFunc.IsMultiplayer())
		{
			if (SemiFunc.IsMasterClient())
			{
				base.photonView.RPC("PlaySound", (RpcTarget)0, new object[1] { pos });
			}
		}
		else
		{
			PlaySound(pos);
		}
	}

	private void OnBreak()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		base.trapActive = true;
		base.trapTriggered = true;
		base.enemyInvestigate = true;
		base.enemyInvestigateRange = 40f;
		HandleSound(base.physGrabObject.centerPoint);
		GameDirector.instance.CameraImpact.ShakeDistance(3f, 6f, 12f, ((Component)rb).transform.position, 2f);
	}

	public void TrapStop()
	{
		base.trapActive = false;
		base.trapStart = false;
		base.trapTriggered = false;
	}
}
namespace roblox_valuables
{
	public class Paths
	{
		public static string path;

		public static AssetBundle bundle;
	}
	[BepInPlugin("kekprod.roblox_valuables", "roblox_valuables", "1.2.7")]
	public class roblox_valuables : BaseUnityPlugin
	{
		private string[] valuables = new string[21]
		{
			"Giver", "OverseerArmor", "SpawnPoint", "Chezburger", "Zombie", "GravityCoil", "BloxyCola", "Pumpkin", "Dog", "BCHat",
			"Cake", "MonsterMash", "Pizza", "EpikDuck", "Teddy", "SillyGuitar", "Flag", "ZombieStaff", "RedRobloxCap", "Teapot",
			"GunVendingMachine"
		};

		private string[] items = new string[1] { "RocketLauncher" };

		internal static roblox_valuables Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			Paths.path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "assets", "roblox_items");
			List<string> list = new List<string> { "Valuables - Generic" };
			Paths.bundle = AssetBundle.LoadFromFile(Paths.path);
			string[] array = valuables;
			foreach (string text in array)
			{
				GameObject val = Paths.bundle.LoadAsset<GameObject>("Valuable rbx_" + text);
				Valuables.RegisterValuable(val, list);
				Logger.LogInfo((object)("roblox_valuables: " + text));
			}
			string[] array2 = items;
			foreach (string text2 in array2)
			{
				Item val2 = Paths.bundle.LoadAsset<Item>("Item Gun rbx_RocketLauncher");
				Items.RegisterItem(val2);
				Logger.LogInfo((object)("roblox_valuables: " + text2));
			}
			GameObject val3 = Paths.bundle.LoadAsset<GameObject>("rbx_RocketPrefab");
			NetworkPrefabs.RegisterNetworkPrefab(val3);
			Logger.LogInfo((object)"roblox_valuables: rbx_RocketPrefab");
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} is ready!!!!!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}