Decompiled source of MultipleUseUpgrades v1.2.1

MultipleUseUpgrades.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("khalliv")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultipleUseUpgrades")]
[assembly: AssemblyTitle("MultipleUseUpgrades")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MultipleUseUpgrades
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			MultipleUseUpgrades.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			MultipleUseUpgrades.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("khalliv.MultipleUseUpgrades", "MultipleUseUpgrades", "1.2.1")]
	public class MultipleUseUpgrades : BaseUnityPlugin
	{
		internal static ConfigEntry<int> Config_ChanceToNotUseUpUpgrade;

		internal static ConfigEntry<int> Config_MaximumUsesPerUpgrade;

		internal static readonly Dictionary<int, int> ItemUpgradeUsesNetworked = new Dictionary<int, int>();

		internal static readonly Dictionary<ItemUpgrade, int> ItemUpgradeUsesSinglePlayer = new Dictionary<ItemUpgrade, int>();

		internal static MultipleUseUpgrades Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			SetupConfigs();
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll(typeof(MultipleUseUpgradesPatches));
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void SetupConfigs()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			Config_ChanceToNotUseUpUpgrade = ((BaseUnityPlugin)this).Config.Bind<int>("General", "ChanceToNotUseUpUpgrade", 25, new ConfigDescription("The chance to not use up an upgrade.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			Config_MaximumUsesPerUpgrade = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaximumUsesPerUpgrade", 3, new ConfigDescription("The maximum number of uses per upgrade.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
		}
	}
	internal class MultipleUseUpgradesPatches
	{
		[HarmonyPatch(typeof(PlayerAvatar), "LoadingLevelAnimationCompleted")]
		[HarmonyPostfix]
		private static void PlayerAvatar_LoadingLevelAnimationCompleted_Postfix(PlayerAvatar __instance)
		{
			if (!GameManager.Multiplayer())
			{
				MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer.Clear();
			}
			else if (SemiFunc.IsMasterClient())
			{
				MultipleUseUpgrades.ItemUpgradeUsesNetworked.Clear();
			}
		}

		[HarmonyPatch(typeof(ItemUpgrade), "PlayerUpgrade")]
		[HarmonyPrefix]
		private static bool ItemUpgrade_PlayerUpgrade_Patch(ItemUpgrade __instance)
		{
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.IsMasterClientOrSingleplayer())
			{
				return true;
			}
			int value = MultipleUseUpgrades.Config_ChanceToNotUseUpUpgrade.Value;
			int value2 = MultipleUseUpgrades.Config_MaximumUsesPerUpgrade.Value;
			if (value == 0 || value2 <= 1)
			{
				if (SemiFunc.IsMultiplayer())
				{
					MultipleUseUpgrades.ItemUpgradeUsesNetworked.Remove(__instance.photonView.ViewID);
				}
				else
				{
					MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer.Remove(__instance);
				}
				return true;
			}
			int num = Random.Range(1, 101);
			if (num <= value)
			{
				if (__instance.upgradeDone)
				{
					return false;
				}
				if (GameManager.Multiplayer())
				{
					int viewID = __instance.photonView.ViewID;
					if (!MultipleUseUpgrades.ItemUpgradeUsesNetworked.TryAdd(viewID, 1))
					{
						MultipleUseUpgrades.ItemUpgradeUsesNetworked[viewID]++;
						if (MultipleUseUpgrades.ItemUpgradeUsesNetworked[viewID] >= value2)
						{
							MultipleUseUpgrades.ItemUpgradeUsesNetworked.Remove(viewID);
							return true;
						}
					}
				}
				else if (!MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer.TryAdd(__instance, 1))
				{
					MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer[__instance]++;
					if (MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer[__instance] >= value2)
					{
						MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer.Remove(__instance);
						return true;
					}
				}
				__instance.upgradeEvent.Invoke();
				PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(__instance.itemToggle.playerTogglePhotonID);
				if (val.isLocal)
				{
					StatsUI.instance.Fetch();
					StatsUI.instance.ShowStats();
					CameraGlitch.Instance.PlayUpgrade();
				}
				else
				{
					GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)__instance).transform.position, 0.2f);
				}
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					val.playerHealth.MaterialEffectOverride((Effect)0);
				}
				StatsManager.instance.itemsPurchased[__instance.itemAttributes.item.itemAssetName] = Mathf.Max(StatsManager.instance.itemsPurchased[__instance.itemAttributes.item.itemAssetName] - 1, 0);
				__instance.itemToggle.ToggleItem(false, -1);
				MultipleUseUpgrades.Logger.LogInfo((object)(((Object)__instance).name + " has not been used up!"));
				return false;
			}
			if (GameManager.Multiplayer())
			{
				MultipleUseUpgrades.ItemUpgradeUsesNetworked.Remove(__instance.photonView.ViewID);
			}
			else
			{
				MultipleUseUpgrades.ItemUpgradeUsesSinglePlayer.Remove(__instance);
			}
			return true;
		}
	}
}