using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("khalliv")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PauseInSinglePlayer")]
[assembly: AssemblyTitle("PauseInSinglePlayer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PauseInSinglePlayer
{
[BepInPlugin("khalliv.PauseInSinglePlayer", "PauseInSinglePlayer", "1.0.0")]
public class PauseInSinglePlayer : BaseUnityPlugin
{
private ConfigEntry<KeyCode> PauseKey;
private ConfigEntry<float> PauseTextPositionX;
private ConfigEntry<float> PauseTextPositionY;
private bool paused = false;
private TextMeshProUGUI pauseText;
private TextMeshProUGUI pauseTextBindInfo;
internal static PauseInSinglePlayer Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
PauseKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "PauseKey", (KeyCode)287, new ConfigDescription("Key to pause the game. Works in single-player only", (AcceptableValueBase)null, Array.Empty<object>()));
PauseTextPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PauseTextPositionX", 0f, new ConfigDescription("X position of the pause text", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-4000f, 4000f), Array.Empty<object>()));
PauseTextPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PauseTextPositionY", 27.5f, new ConfigDescription("Y position of the pause text", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-4000f, 4000f), Array.Empty<object>()));
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void Update()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMultiplayer())
{
return;
}
if ((Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelMainMenu || (Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelLobbyMenu)
{
if (paused)
{
paused = false;
Time.timeScale = 1f;
TogglePauseText();
}
}
else if (Input.GetKeyDown(PauseKey.Value))
{
paused = !paused;
Time.timeScale = ((!paused) ? 1 : 0);
TogglePauseText();
}
}
private void TogglePauseText()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)pauseText == (Object)null)
{
CreatePauseText();
}
((Component)pauseText).gameObject.SetActive(paused);
((TMP_Text)pauseTextBindInfo).text = $"Press {PauseKey.Value} to unpause";
}
private void CreatePauseText()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Expected O, but got Unknown
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("pauseText");
val.transform.SetParent(((Component)HUD.instance).transform.GetChild(0).GetChild(0));
pauseText = val.AddComponent<TextMeshProUGUI>();
((TMP_Text)pauseText).rectTransform.pivot = new Vector2(0.5f, 0.5f);
((TMP_Text)pauseText).rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
((TMP_Text)pauseText).rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
((TMP_Text)pauseText).rectTransform.anchoredPosition = new Vector2(PauseTextPositionX.Value, PauseTextPositionY.Value);
((TMP_Text)pauseText).font = ((TMP_Text)BigMessageUI.instance.Text).font;
((TMP_Text)pauseText).fontMaterial = ((TMP_Text)BigMessageUI.instance.Text).fontMaterial;
((TMP_Text)pauseText).fontSize = ((TMP_Text)BigMessageUI.instance.Text).fontSize;
((TMP_Text)pauseText).alignment = (TextAlignmentOptions)514;
((TMP_Text)pauseText).characterSpacing = ((TMP_Text)BigMessageUI.instance.Text).characterSpacing;
((TMP_Text)pauseText).fontSize = 50f;
((TMP_Text)pauseText).fontStyle = (FontStyles)5;
((TMP_Text)pauseText).outlineColor = Color32.op_Implicit(Color.black);
((TMP_Text)pauseText).outlineWidth = 0.075f;
((TMP_Text)pauseText).text = "PAUSED";
val = new GameObject("pauseTextBindInfo");
val.transform.SetParent(((TMP_Text)pauseText).transform);
pauseTextBindInfo = val.AddComponent<TextMeshProUGUI>();
((TMP_Text)pauseTextBindInfo).rectTransform.pivot = new Vector2(0.5f, 1f);
((TMP_Text)pauseTextBindInfo).rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
((TMP_Text)pauseTextBindInfo).rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
((TMP_Text)pauseTextBindInfo).rectTransform.anchoredPosition = new Vector2(0f, -15f);
((TMP_Text)pauseTextBindInfo).font = ((TMP_Text)BigMessageUI.instance.Text).font;
((TMP_Text)pauseTextBindInfo).fontMaterial = ((TMP_Text)BigMessageUI.instance.Text).fontMaterial;
((TMP_Text)pauseTextBindInfo).alignment = (TextAlignmentOptions)514;
((TMP_Text)pauseTextBindInfo).characterSpacing = ((TMP_Text)BigMessageUI.instance.Text).characterSpacing;
((TMP_Text)pauseTextBindInfo).fontSize = 20f;
((Graphic)pauseTextBindInfo).color = new Color(1f, 1f, 1f, 0.5f);
((TMP_Text)pauseTextBindInfo).outlineColor = Color32.op_Implicit(Color.black);
((TMP_Text)pauseTextBindInfo).outlineWidth = 0.1f;
((TMP_Text)pauseTextBindInfo).text = $"Press {PauseKey.Value} to unpause";
}
}
}