using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LuckyItemUpgrade")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LuckyItemUpgrade")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4559f694-e6db-42c8-8b24-e2614217999f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LuckyItemUpgrade;
[BepInPlugin("com.repo.kr.LuckyItemUpgrade", "LuckyItemUpgrade", "1.0.0")]
public class ModBehaviour : BaseUnityPlugin
{
private Harmony harmony;
private static ManualLogSource Log;
private static ConfigEntry<float> TeamUpgrade;
private static ConfigEntry<float> OneMore;
private static ConfigEntry<float> LuckyPerson;
private static ConfigEntry<int> MultUpgrade;
private static ConfigEntry<int> TeamMultUpgrade;
private static ConfigEntry<int> LuckyMultUpgrade;
private static FieldInfo IDField;
private static readonly Type[] UpgradeTypes = new Type[13]
{
typeof(ItemUpgradeDeathHeadBattery),
typeof(ItemUpgradeMapPlayerCount),
typeof(ItemUpgradePlayerCrouchRest),
typeof(ItemUpgradePlayerEnergy),
typeof(ItemUpgradePlayerExtraJump),
typeof(ItemUpgradePlayerGrabRange),
typeof(ItemUpgradePlayerGrabStrength),
typeof(ItemUpgradePlayerGrabThrow),
typeof(ItemUpgradePlayerHealth),
typeof(ItemUpgradePlayerSprintSpeed),
typeof(ItemUpgradePlayerTumbleClimb),
typeof(ItemUpgradePlayerTumbleLaunch),
typeof(ItemUpgradePlayerTumbleWings)
};
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Expected O, but got Unknown
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Expected O, but got Unknown
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Expected O, but got Unknown
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Expected O, but got Unknown
harmony = new Harmony("com.repo.kr.LuckyItemUpgrade");
Type[] upgradeTypes = UpgradeTypes;
foreach (Type type in upgradeTypes)
{
HarmonyMethod val = new HarmonyMethod(typeof(ModBehaviour), "Upgrade_Prefix", (Type[])null);
harmony.Patch((MethodBase)type.GetMethod("Upgrade", BindingFlags.Instance | BindingFlags.Public), val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
TeamUpgrade = ((BaseUnityPlugin)this).Config.Bind<float>("LuckyItemUpgrade", "TeamUpgrade", 50f, new ConfigDescription("Team Upgrade Probability %", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 100f), Array.Empty<object>()));
OneMore = ((BaseUnityPlugin)this).Config.Bind<float>("LuckyItemUpgrade", "OneMore", 10f, new ConfigDescription("One More Time Probability %", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 100f), Array.Empty<object>()));
LuckyPerson = ((BaseUnityPlugin)this).Config.Bind<float>("LuckyItemUpgrade", "LuckyPerson", 0.01f, new ConfigDescription("Lucky Person Probability %", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 100f), Array.Empty<object>()));
MultUpgrade = ((BaseUnityPlugin)this).Config.Bind<int>("LuckyItemUpgrade", "MultUpgrade", 1, new ConfigDescription("Upgrade multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 999), Array.Empty<object>()));
TeamMultUpgrade = ((BaseUnityPlugin)this).Config.Bind<int>("LuckyItemUpgrade", "TeamMultUpgrade", 1, new ConfigDescription("Team Upgrade multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 999), Array.Empty<object>()));
LuckyMultUpgrade = ((BaseUnityPlugin)this).Config.Bind<int>("LuckyItemUpgrade", "LuckyMultUpgrade", 999, new ConfigDescription("Lucky Upgrade multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 999), Array.Empty<object>()));
IDField = typeof(ItemToggle).GetField("playerTogglePhotonID", BindingFlags.Instance | BindingFlags.NonPublic);
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"LuckyItemUpgrade enble");
}
private static bool Upgrade_Prefix(object __instance)
{
try
{
Component val = (Component)((__instance is Component) ? __instance : null);
if (val == null)
{
Log.LogError((object)("__instance 不是Unity Component类型: " + __instance?.GetType().Name));
return true;
}
ItemToggle component = val.GetComponent<ItemToggle>();
if ((Object)(object)component == (Object)null)
{
Log.LogError((object)"未找到ItemToggle组件");
return true;
}
int num = (int)IDField.GetValue(component);
PlayerAvatar val2 = SemiFunc.PlayerAvatarGetFromPhotonID(num);
string text = SemiFunc.PlayerGetSteamID(val2);
string upgradeMethodName = GetUpgradeMethodName(__instance.GetType());
MethodInfo method = typeof(PunManager).GetMethod(upgradeMethodName, BindingFlags.Instance | BindingFlags.Public);
if (method == null)
{
Log.LogError((object)("找不到升级方法: " + upgradeMethodName));
return true;
}
int num2 = 0;
int num3 = 0;
int num4 = 0;
while (true)
{
if (Random.Range(0f, 100f) < TeamUpgrade.Value)
{
Log.LogInfo((object)"触发团队升级");
num2++;
foreach (PlayerAvatar item in SemiFunc.PlayerGetAll())
{
method.Invoke(PunManager.instance, new object[2]
{
SemiFunc.PlayerGetSteamID(item),
TeamMultUpgrade.Value
});
}
}
else if (Random.Range(0f, 100f) < LuckyPerson.Value)
{
Log.LogInfo((object)"触发欧皇附体");
num3++;
method.Invoke(PunManager.instance, new object[2] { text, LuckyMultUpgrade.Value });
}
else
{
method.Invoke(PunManager.instance, new object[2] { text, MultUpgrade.Value });
}
if (Random.Range(0f, 100f) >= OneMore.Value)
{
break;
}
Log.LogInfo((object)"触发再来一次");
num4++;
}
if (num2 + num3 + num4 > 0)
{
string text2 = ((num2 > 0) ? $"TeamUpgrade{num2} " : "") + ((num3 > 0) ? $"LuckyPerson{num3} " : "") + ((num4 > 0) ? $"TryAgain{num4} " : "");
val2.ChatMessageSend(text2);
}
return false;
}
catch (Exception arg)
{
Log.LogError((object)$"升级补丁执行异常: {arg}");
return true;
}
}
private static string GetUpgradeMethodName(Type upgradeType)
{
string name = upgradeType.Name;
Log.LogInfo((object)(name ?? ""));
if (name == "ItemUpgradePlayerGrabThrow")
{
return "UpgradePlayerThrowStrength";
}
return "Upgrade" + name.Substring("ItemUpgrade".Length);
}
}