Decompiled source of MonsterPhobia v1.0.0

MonsterPhobia.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("linkoid")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MonsterPhobia")]
[assembly: AssemblyTitle("MonsterPhobia")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Linkoid.Repo.MonsterPhobia
{
	[HarmonyPatch]
	internal class AnimalPhobiaHelper : MonoBehaviour
	{
		private GameObject? legFrontL;

		private GameObject? legFrontR;

		private GameObject? legMidL;

		private GameObject? legMidR;

		private GameObject? legBackL;

		private GameObject? legBackR;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyAnimalAnim), "Awake")]
		private static void Awake_Postfix(EnemyAnimalAnim __instance)
		{
			((Component)__instance).gameObject.AddComponent<AnimalPhobiaHelper>();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyAnimalAnim), "Update")]
		private static void Update_Postfix(EnemyAnimalAnim __instance)
		{
			Transform obj = ((Component)__instance).transform.parent.parent.Find("Audio Source");
			if (obj != null)
			{
				((Component)obj).gameObject.SetActive(MonsterPhobia.Instance.SpiderSounds.Value != SoundOverride.Mute);
			}
		}

		private void Awake()
		{
			FindLegs();
		}

		private void LateUpdate()
		{
			SetLegs(MonsterPhobia.Instance.SpiderLegs.Value);
		}

		private void FindLegs()
		{
			Transform obj = ((Component)this).transform.Find("leg front L1");
			legFrontL = ((obj != null) ? ((Component)obj).gameObject : null);
			Transform obj2 = ((Component)this).transform.Find("leg front R1");
			legFrontR = ((obj2 != null) ? ((Component)obj2).gameObject : null);
			Transform obj3 = ((Component)this).transform.Find("leg mid L1");
			legMidL = ((obj3 != null) ? ((Component)obj3).gameObject : null);
			Transform obj4 = ((Component)this).transform.Find("leg mid R1");
			legMidR = ((obj4 != null) ? ((Component)obj4).gameObject : null);
			Transform obj5 = ((Component)this).transform.Find("leg back L1");
			legBackL = ((obj5 != null) ? ((Component)obj5).gameObject : null);
			Transform obj6 = ((Component)this).transform.Find("leg back R1");
			legBackR = ((obj6 != null) ? ((Component)obj6).gameObject : null);
		}

		private void SetLegs(SpiderLegCount legCount)
		{
			switch (legCount)
			{
			case SpiderLegCount.Zero:
			{
				GameObject? obj19 = legFrontL;
				if (obj19 != null)
				{
					obj19.SetActive(false);
				}
				GameObject? obj20 = legFrontR;
				if (obj20 != null)
				{
					obj20.SetActive(false);
				}
				GameObject? obj21 = legMidL;
				if (obj21 != null)
				{
					obj21.SetActive(false);
				}
				GameObject? obj22 = legMidR;
				if (obj22 != null)
				{
					obj22.SetActive(false);
				}
				GameObject? obj23 = legBackL;
				if (obj23 != null)
				{
					obj23.SetActive(false);
				}
				GameObject? obj24 = legBackR;
				if (obj24 != null)
				{
					obj24.SetActive(false);
				}
				break;
			}
			case SpiderLegCount.Two:
			{
				GameObject? obj7 = legFrontL;
				if (obj7 != null)
				{
					obj7.SetActive(false);
				}
				GameObject? obj8 = legFrontR;
				if (obj8 != null)
				{
					obj8.SetActive(false);
				}
				GameObject? obj9 = legMidL;
				if (obj9 != null)
				{
					obj9.SetActive(true);
				}
				GameObject? obj10 = legMidR;
				if (obj10 != null)
				{
					obj10.SetActive(true);
				}
				GameObject? obj11 = legBackL;
				if (obj11 != null)
				{
					obj11.SetActive(false);
				}
				GameObject? obj12 = legBackR;
				if (obj12 != null)
				{
					obj12.SetActive(false);
				}
				break;
			}
			case SpiderLegCount.Four:
			{
				GameObject? obj13 = legFrontL;
				if (obj13 != null)
				{
					obj13.SetActive(true);
				}
				GameObject? obj14 = legFrontR;
				if (obj14 != null)
				{
					obj14.SetActive(true);
				}
				GameObject? obj15 = legMidL;
				if (obj15 != null)
				{
					obj15.SetActive(false);
				}
				GameObject? obj16 = legMidR;
				if (obj16 != null)
				{
					obj16.SetActive(false);
				}
				GameObject? obj17 = legBackL;
				if (obj17 != null)
				{
					obj17.SetActive(true);
				}
				GameObject? obj18 = legBackR;
				if (obj18 != null)
				{
					obj18.SetActive(true);
				}
				break;
			}
			default:
			{
				GameObject? obj = legFrontL;
				if (obj != null)
				{
					obj.SetActive(true);
				}
				GameObject? obj2 = legFrontR;
				if (obj2 != null)
				{
					obj2.SetActive(true);
				}
				GameObject? obj3 = legMidL;
				if (obj3 != null)
				{
					obj3.SetActive(true);
				}
				GameObject? obj4 = legMidR;
				if (obj4 != null)
				{
					obj4.SetActive(true);
				}
				GameObject? obj5 = legBackL;
				if (obj5 != null)
				{
					obj5.SetActive(true);
				}
				GameObject? obj6 = legBackR;
				if (obj6 != null)
				{
					obj6.SetActive(true);
				}
				break;
			}
			}
		}
	}
	[HarmonyPatch]
	internal class BeamerPhobiaHelper : MonoBehaviour
	{
		private GameObject? clownNose;

		private GameObject? laserPos;

		private GameObject? eyeL;

		private GameObject? eyeR;

		private GameObject? mouth0;

		private GameObject? mouth1;

		private GameObject? footL;

		private GameObject? footR;

		private Vector3 originalLaserPos = new Vector3(0f, 0.48f, -0.02f);

		private ClownFeatures currentFeatures = ClownFeatures.All;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyBeamerAnim), "Awake")]
		private static void Awake_Postfix(EnemyBeamerAnim __instance)
		{
			((Component)__instance).gameObject.AddComponent<BeamerPhobiaHelper>();
		}

		private void Start()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			FindFeatures();
			GameObject? obj = laserPos;
			originalLaserPos = ((obj != null) ? obj.transform.localPosition : originalLaserPos);
			SetFeatures(~MonsterPhobia.Instance.RemoveClownFeatures.Value);
		}

		private void Update()
		{
			ClownFeatures clownFeatures = ~MonsterPhobia.Instance.RemoveClownFeatures.Value;
			if (currentFeatures != clownFeatures)
			{
				SetFeatures(clownFeatures);
			}
		}

		private void FindFeatures()
		{
			clownNose = ((Component)this).gameObject.FindFirstChild("mesh_nose_03");
			laserPos = ((Component)this).gameObject.FindFirstChild("Laser position");
			eyeL = ((Component)this).gameObject.FindFirstChild("[ANIM EYE L]")?.Find("mesh_eye");
			eyeR = ((Component)this).gameObject.FindFirstChild("[ANIM EYE R]")?.Find("mesh_eye");
			mouth0 = ((Component)this).gameObject.FindFirstChild("mesh_mouth_attack");
			mouth1 = ((Component)this).gameObject.FindFirstChild("mesh_mouth_idle");
			footL = ((Component)this).gameObject.FindFirstChild("[ANIM FOOT L]")?.Find("mesh_foot");
			footR = ((Component)this).gameObject.FindFirstChild("[ANIM FOOT R]")?.Find("mesh_foot");
		}

		private void SetFeatures(ClownFeatures features)
		{
			bool flag = features.HasFlag(ClownFeatures.Nose);
			GameObject? obj = clownNose;
			if (obj != null)
			{
				obj.SetActive(false);
			}
			_ = (Object)(object)laserPos != (Object)null;
			bool active = features.HasFlag(ClownFeatures.Makeup);
			GameObject? obj2 = eyeL;
			if (obj2 != null)
			{
				obj2.SetActive(active);
			}
			GameObject? obj3 = eyeR;
			if (obj3 != null)
			{
				obj3.SetActive(active);
			}
			GameObject? obj4 = mouth0;
			if (obj4 != null)
			{
				((Component)obj4.transform.parent).gameObject.SetActive(active);
			}
			bool active2 = features.HasFlag(ClownFeatures.Costume);
			GameObject? obj5 = footL;
			if (obj5 != null)
			{
				obj5.SetActive(active2);
			}
			GameObject? obj6 = footR;
			if (obj6 != null)
			{
				obj6.SetActive(active2);
			}
		}
	}
	[Flags]
	internal enum ClownFeatures
	{
		None = 0,
		Nose = 1,
		Makeup = 2,
		Costume = 3,
		All = -1
	}
	internal static class GameObjectExtensions
	{
		public static GameObject? Find(this GameObject parent, string name)
		{
			Transform obj = parent.transform.Find(name);
			if (obj == null)
			{
				return null;
			}
			return ((Component)obj).gameObject;
		}

		public static GameObject? FindFirstChild(this GameObject parent, string name)
		{
			Transform? obj = parent.transform.FindFirstChild(name);
			if (obj == null)
			{
				return null;
			}
			return ((Component)obj).gameObject;
		}

		public static Transform? FindFirstChild(this Transform parent, string name)
		{
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(parent);
			while (queue.Count > 0)
			{
				parent = queue.Dequeue();
				Transform val = parent.Find(name);
				if ((Object)(object)val != (Object)null)
				{
					return val;
				}
				int childCount = parent.childCount;
				for (int i = 0; i < childCount; i++)
				{
					queue.Enqueue(parent.GetChild(i));
				}
			}
			return null;
		}
	}
	[BepInPlugin("Linkoid.Repo.MonsterPhobia", "Monster Phobia", "1.0")]
	public class MonsterPhobia : BaseUnityPlugin
	{
		internal ConfigEntry<SpiderLegCount> SpiderLegs;

		internal ConfigEntry<SoundOverride> SpiderSounds;

		internal ConfigEntry<ClownFeatures> RemoveClownFeatures;

		internal static MonsterPhobia Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_00a0: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			SpiderLegs = ((BaseUnityPlugin)this).Config.Bind<SpiderLegCount>("Arachnophobia", "SpiderLegs", SpiderLegCount.Two, (ConfigDescription)null);
			SpiderSounds = ((BaseUnityPlugin)this).Config.Bind<SoundOverride>("Arachnophobia", "SpiderSounds", SoundOverride.Unchanged, (ConfigDescription)null);
			RemoveClownFeatures = ((BaseUnityPlugin)this).Config.Bind<ClownFeatures>("Coulrophobia", "RemoveClownFeatures", ClownFeatures.None, (ConfigDescription)null);
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}
	}
	internal enum SoundOverride
	{
		Unchanged,
		Mute
	}
	internal enum SpiderLegCount
	{
		Zero = 0,
		Two = 2,
		Four = 4,
		Six = 6,
		All = int.MaxValue
	}
	[HarmonyPatch]
	internal class UpscreamPhobiaHelper : MonoBehaviour
	{
		private GameObject? handL;

		private GameObject? handR;

		private GameObject? footL;

		private GameObject? footR;

		private GameObject? legFrontL;

		private GameObject? legFrontR;

		private GameObject? legBackL;

		private GameObject? legBackR;

		private SpiderLegCount currentLegCount;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyUpscreamAnim), "Awake")]
		private static void Awake_Postfix(EnemyUpscreamAnim __instance)
		{
			((Component)__instance).gameObject.AddComponent<UpscreamPhobiaHelper>();
		}

		private void Awake()
		{
			FindLegs();
			SetLegs(SpiderLegCount.Two);
		}

		private void Update()
		{
			SpiderLegCount spiderLegCount = SpiderLegCount.Two;
			if (spiderLegCount != currentLegCount)
			{
				SetLegs(spiderLegCount);
			}
		}

		private void FindLegs()
		{
			handL = ((Component)((Component)this).transform.FindFirstChild("leg_front_03_L")).gameObject;
			handR = ((Component)((Component)this).transform.FindFirstChild("leg_front_03_R")).gameObject;
			footL = ((Component)((Component)this).transform.FindFirstChild("leg_back_03_L")).gameObject;
			footR = ((Component)((Component)this).transform.FindFirstChild("leg_back_03_R")).gameObject;
			legFrontL = ((Component)((Component)this).transform.FindFirstChild("leg_front_01_L")).gameObject;
			legFrontR = ((Component)((Component)this).transform.FindFirstChild("leg_front_01_R")).gameObject;
			legBackL = ((Component)((Component)this).transform.FindFirstChild("leg_back_01_L")).gameObject;
			legBackR = ((Component)((Component)this).transform.FindFirstChild("leg_back_01_R")).gameObject;
		}

		private void SetLegs(SpiderLegCount legCount)
		{
			currentLegCount = legCount;
			switch (legCount)
			{
			case SpiderLegCount.Zero:
			{
				GameObject? obj17 = handL;
				if (obj17 != null)
				{
					obj17.SetActive(true);
				}
				GameObject? obj18 = handR;
				if (obj18 != null)
				{
					obj18.SetActive(true);
				}
				GameObject? obj19 = legFrontL;
				if (obj19 != null)
				{
					obj19.SetActive(false);
				}
				GameObject? obj20 = legFrontR;
				if (obj20 != null)
				{
					obj20.SetActive(false);
				}
				GameObject? obj21 = footL;
				if (obj21 != null)
				{
					obj21.SetActive(false);
				}
				GameObject? obj22 = footR;
				if (obj22 != null)
				{
					obj22.SetActive(false);
				}
				GameObject? obj23 = legBackL;
				if (obj23 != null)
				{
					obj23.SetActive(false);
				}
				GameObject? obj24 = legBackR;
				if (obj24 != null)
				{
					obj24.SetActive(false);
				}
				break;
			}
			case SpiderLegCount.Two:
			{
				GameObject? obj9 = handL;
				if (obj9 != null)
				{
					obj9.SetActive(true);
				}
				GameObject? obj10 = handR;
				if (obj10 != null)
				{
					obj10.SetActive(true);
				}
				GameObject? obj11 = legFrontL;
				if (obj11 != null)
				{
					obj11.SetActive(true);
				}
				GameObject? obj12 = legFrontR;
				if (obj12 != null)
				{
					obj12.SetActive(true);
				}
				GameObject? obj13 = footL;
				if (obj13 != null)
				{
					obj13.SetActive(false);
				}
				GameObject? obj14 = footR;
				if (obj14 != null)
				{
					obj14.SetActive(false);
				}
				GameObject? obj15 = legBackL;
				if (obj15 != null)
				{
					obj15.SetActive(false);
				}
				GameObject? obj16 = legBackR;
				if (obj16 != null)
				{
					obj16.SetActive(false);
				}
				break;
			}
			default:
			{
				GameObject? obj = handL;
				if (obj != null)
				{
					obj.SetActive(true);
				}
				GameObject? obj2 = handR;
				if (obj2 != null)
				{
					obj2.SetActive(true);
				}
				GameObject? obj3 = legFrontL;
				if (obj3 != null)
				{
					obj3.SetActive(true);
				}
				GameObject? obj4 = legFrontR;
				if (obj4 != null)
				{
					obj4.SetActive(true);
				}
				GameObject? obj5 = footL;
				if (obj5 != null)
				{
					obj5.SetActive(true);
				}
				GameObject? obj6 = footR;
				if (obj6 != null)
				{
					obj6.SetActive(true);
				}
				GameObject? obj7 = legBackL;
				if (obj7 != null)
				{
					obj7.SetActive(true);
				}
				GameObject? obj8 = legBackR;
				if (obj8 != null)
				{
					obj8.SetActive(true);
				}
				break;
			}
			}
		}
	}
}