
Regen
Adds automatic health regeneration after taking damage. Multiplayer compatible. Highly configurable.
Last updated | 2 days ago |
Total downloads | 7106 |
Total rating | 2 |
Categories | Client-side |
Dependency string | modx-Regen-2.8.7 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100


README
Regen Mod
A lightweight, configurable health regeneration mod for Unity-based multiplayer games using BepInEx + Photon.
Features
- Configurable Regen Delay
- Fixed per-tick healing (upgrade-independent)
- Stops regen on death (HP 0)
- Smart, client-side safe
Configuration
Located in:
BepInEx/config/Xmods.healthregen.cfg
Setting | Type | Description |
---|---|---|
BaseRegenIntervalSeconds | int | Delay before regen starts (default: 20s) |
RegenAmountPerTick | int | Health per tick (default: 1) |
DebugLoggingEnabled | bool | Enable verbose logs (default: false) |
Installation
- Install BepInEx (v5)
- Drop the
.dll
into:
BepInEx/plugins/
- Launch the game and configure as needed.
Credits
Made by team modx