You are viewing a potentially older version of this package. View all versions.
modx-Regen-2.8.7 icon

Regen

Adds automatic health regeneration after taking damage. Multiplayer compatible. Highly configurable.

Date uploaded 5 days ago
Version 2.8.7
Download link modx-Regen-2.8.7.zip
Downloads 7606
Dependency string modx-Regen-2.8.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
nickklmao-MenuLib-2.4.1 icon
nickklmao-MenuLib

A library for creating UI!

Preferred version: 2.4.1
nickklmao-REPOConfig-1.2.2 icon
nickklmao-REPOConfig

Edit mod configs in-game!

Preferred version: 1.2.2
Zehs-REPOLib-2.1.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.1.0

README

Regen Mod

A lightweight, configurable health regeneration mod for Unity-based multiplayer games using BepInEx + Photon.


Features

  • Configurable Regen Delay
  • Fixed per-tick healing (upgrade-independent)
  • Stops regen on death (HP 0)
  • Smart, client-side safe

Configuration

Located in:
BepInEx/config/Xmods.healthregen.cfg

Setting Type Description
BaseRegenIntervalSeconds int Delay before regen starts (default: 20s)
RegenAmountPerTick int Health per tick (default: 1)
DebugLoggingEnabled bool Enable verbose logs (default: false)

Installation

  1. Install BepInEx (v5)
  2. Drop the .dll into:
    BepInEx/plugins/
  3. Launch the game and configure as needed.

Credits

Made by team modx

CHANGELOG

Regen v2.8.7

Changed

  • Rewrote regen logic to start on health > 0, instead of waiting for damage event.
  • Internal refactors for better reflection caching and log output formatting.

Fixed

  • Regen would sometimes not stop at full HP — now reliably halts when max HP is reached.
  • Photon view ownership check improved to prevent regen triggering on remote players.