Decompiled source of NemesisPlushiesMod v1.3.0

NemesisPlushiesMod.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: AssemblyTitle("NemesisPlushiesMod")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Domain_Reload")]
[assembly: IgnoresAccessChecksTo("Discord.Sdk")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: UnityAPICompatibilityVersion("2022.3.62f3", new string[] { "UnityEngine.CoreModule:6503E8CDF1A95D43A6F6700B950B862DBC66B629", "UnityEngine.PhysicsModule:ACC9726B217ADE09A40ECC5F0B4EB3C651F0E4D3" })]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: AssemblyProduct("NemesisPlushiesMod")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("nemeshisu")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: CompilationRelaxations(8)]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.MemoryProfiler")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ValuableFusionBase
{
	[BepInPlugin("nemeshisu.ValuableFusionBase", "ValuableFusionBase", "1.0")]
	public class ValuableFusionBase : BaseUnityPlugin
	{
		private float value;

		private GameObject valuable;

		private float rigidBodyMass;

		private Rigidbody rb;

		internal PhysGrabObject physGrabObject;

		[Space(20f)]
		public ValuableObject valuableObject;

		public PhysGrabObjectImpactDetector impactDetector;

		public GameObject rareLight;

		[Space(20f)]
		public List<GameObject> commonList = new List<GameObject>();

		public List<GameObject> rareList = new List<GameObject>();

		public float rarity = 10f;

		[Header("Common")]
		[Space(10f)]
		public Durability durabilityCommon;

		public Value valueCommon;

		public PhysAttribute physAttributeCommon;

		public PhysAudio physAudioCommon;

		[Range(0.5f, 3f)]
		public float audioPresetPitchCommon = 1f;

		public Gradient particleCommon;

		[Header("Rare")]
		[Space(10f)]
		public Durability durabilityRare;

		public Value valueRare;

		public PhysAttribute physAttributeRare;

		public PhysAudio physAudioRare;

		[Range(0.5f, 3f)]
		public float audioPresetPitchRare = 1f;

		public Gradient particleRare;

		internal static ValuableFusionBase Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Start()
		{
			valuable = commonList[0];
			DeactivateAll();
			rareLight.SetActive(false);
			if (commonList.Count != 1 || rareList.Count != 0)
			{
				if (rareList.Count == 0)
				{
					ActivatePreset(commonList, durabilityCommon, valueCommon, physAttributeCommon, physAudioCommon, audioPresetPitchCommon, particleCommon);
					rareLight.SetActive(false);
				}
				else if (commonList.Count == 0)
				{
					ActivatePreset(rareList, durabilityRare, valueRare, physAttributeRare, physAudioRare, audioPresetPitchRare, particleRare);
					valuableObject.dollarValueCurrent = value;
					rareLight.SetActive(true);
				}
				else
				{
					ActivateRandom();
				}
			}
		}

		public void DeactivateAll()
		{
			foreach (GameObject common in commonList)
			{
				common.SetActive(false);
			}
			foreach (GameObject rare in rareList)
			{
				rare.SetActive(false);
			}
		}

		public void ActivateRandom()
		{
			float num = Random.Range(0, 100);
			if (num < rarity)
			{
				ActivatePreset(rareList, durabilityRare, valueRare, physAttributeRare, physAudioRare, audioPresetPitchRare, particleRare);
				valuableObject.dollarValueCurrent = value;
				rareLight.SetActive(true);
			}
			else
			{
				ActivatePreset(commonList, durabilityCommon, valueCommon, physAttributeCommon, physAudioCommon, audioPresetPitchCommon, particleCommon);
				rareLight.SetActive(false);
			}
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
			rb = ((Component)this).GetComponent<Rigidbody>();
			if (Object.op_Implicit((Object)(object)rb))
			{
				rb.mass = rigidBodyMass;
			}
			physGrabObject.massOriginal = rigidBodyMass;
			valuable.SetActive(true);
		}

		public void ActivatePreset(List<GameObject> objectList, Durability durabilityPreset, Value valuePreset, PhysAttribute physAttributePreset, PhysAudio physAudioPreset, float audioPitch, Gradient particleColors)
		{
			if (objectList.Count > 1)
			{
				int index = Random.Range(0, objectList.Count);
				valuable = objectList[index];
			}
			else
			{
				valuable = objectList[0];
			}
			valuableObject.durabilityPreset = durabilityPreset;
			valuableObject.valuePreset = valuePreset;
			valuableObject.physAttributePreset = physAttributePreset;
			valuableObject.audioPreset = physAudioPreset;
			valuableObject.audioPresetPitch = audioPitch;
			valuableObject.particleColors = particleColors;
			impactDetector.fragility = valuableObject.durabilityPreset.fragility;
			impactDetector.durability = valuableObject.durabilityPreset.durability;
			impactDetector.impactAudio = valuableObject.audioPreset;
			impactDetector.impactAudioPitch = valuableObject.audioPresetPitch;
			rigidBodyMass = physAttributePreset.mass;
			value = Mathf.Round(valuePreset.valueMax);
			value = Mathf.Round(value / 100f) * 100f;
		}
	}
}
namespace ValuableBigMiku
{
	[BepInPlugin("nemeshisu.ValuableBigMiku", "ValuableBigMiku", "1.0")]
	public class ValuableBigMiku : BaseUnityPlugin
	{
		public Transform targetObject;

		public float multiplierLight = 0.98f;

		public float multiplierMedium = 0.95f;

		public float multiplierHeavy = 0.9f;

		internal static ValuableBigMiku Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Start()
		{
			if ((Object)(object)targetObject == (Object)null)
			{
				targetObject = ((Component)this).transform.Find("Object");
			}
			if (!((Object)(object)targetObject == (Object)null))
			{
			}
		}

		public void ApplyScaleLight()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)targetObject == (Object)null))
			{
				Transform obj = targetObject;
				obj.localScale *= multiplierLight;
			}
		}

		public void ApplyScaleMedium()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)targetObject == (Object)null))
			{
				Transform obj = targetObject;
				obj.localScale *= multiplierMedium;
			}
		}

		public void ApplyScaleHeavy()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)targetObject == (Object)null))
			{
				Transform obj = targetObject;
				obj.localScale *= multiplierHeavy;
			}
		}
	}
}
namespace NemesisPlushiesMod
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			NemesisPlushiesMod.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			NemesisPlushiesMod.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("nemeshisu.NemesisPlushiesMod", "NemesisPlushiesMod", "1.0")]
	public class NemesisPlushiesMod : BaseUnityPlugin
	{
		internal static NemesisPlushiesMod Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}