using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JustRetry")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JustRetry")]
[assembly: AssemblyTitle("JustRetry")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JustRetry
{
[BepInPlugin("nickklmao.justretry", "Just Retry", "1.0.2")]
internal sealed class Entry : BaseUnityPlugin
{
[CompilerGenerated]
private static class <>O
{
public static Manipulator <0>__RunManager_ChangeLevelILHook;
public static Action<Action<RoundDirector, int>, RoundDirector, int> <1>__RoundDirector_StartRoundLogicHook;
}
private const string MOD_NAME = "Just Retry";
internal static readonly ManualLogSource logger = Logger.CreateLogSource("Just Retry");
private static readonly FieldInfo playerHealthHealthFieldInfo = AccessTools.Field(typeof(PlayerHealth), "health");
private static ConfigEntry<bool> enabled;
private static ConfigEntry<int> retryHP;
private static bool isRestarting;
private static void RunManager_ChangeLevelILHook(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction instruction) => ILPatternMatchingExt.MatchStfld<RunManager>(instruction, "gameOver")
});
val.Index -= 2;
int index = val.Index;
val.Emit(OpCodes.Ldarg_2);
val.EmitDelegate<Func<bool, bool>>((Func<bool, bool>)delegate(bool levelFailed)
{
if (!levelFailed || !enabled.Value)
{
return false;
}
isRestarting = true;
RunManager.instance.RestartScene();
return true;
});
ILLabel val2 = val.DefineLabel();
val.Emit(OpCodes.Brfalse_S, (object)val2);
val.Emit(OpCodes.Ret);
val.MarkLabel(val2);
val.Index -= 8;
ILLabel val3 = val.DefineLabel();
val.Remove();
val.Emit(OpCodes.Brfalse_S, (object)val3);
val.Index = index;
val.MarkLabel(val3);
}
private static void RoundDirector_StartRoundLogicHook(Action<RoundDirector, int> orig, RoundDirector self, int value)
{
orig(self, value);
if (isRestarting && SemiFunc.IsMasterClientOrSingleplayer())
{
((MonoBehaviour)self).StartCoroutine(HealPlayers());
isRestarting = false;
}
static IEnumerator HealPlayers()
{
yield return (object)new WaitForSeconds(5f);
foreach (PlayerHealth item in from player in SemiFunc.PlayerGetAll()
select player.playerHealth)
{
int num = (int)playerHealthHealthFieldInfo.GetValue(item);
if (num < retryHP.Value)
{
item.HealOther(retryHP.Value - num, true);
}
}
}
}
private void Awake()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, (ConfigDescription)null);
retryHP = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Retry HP", 100, new ConfigDescription("The health you'll respawn with after retrying", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
logger.LogDebug((object)"Hooking `RunManager.ChangeLevel`");
MethodInfo methodInfo = AccessTools.Method(typeof(RunManager), "ChangeLevel", (Type[])null, (Type[])null);
object obj = <>O.<0>__RunManager_ChangeLevelILHook;
if (obj == null)
{
Manipulator val = RunManager_ChangeLevelILHook;
<>O.<0>__RunManager_ChangeLevelILHook = val;
obj = (object)val;
}
new ILHook((MethodBase)methodInfo, (Manipulator)obj);
logger.LogDebug((object)"Hooking `RoundDirector.StartRoundLogic`");
new Hook((MethodBase)AccessTools.Method(typeof(RoundDirector), "StartRoundLogic", (Type[])null, (Type[])null), (Delegate)new Action<Action<RoundDirector, int>, RoundDirector, int>(RoundDirector_StartRoundLogicHook));
}
}
}