using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using Photon.Pun;
using Photon.Realtime;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PlayerCount")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerCount")]
[assembly: AssemblyTitle("PlayerCount")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PlayerCount
{
[BepInPlugin("nickklmao.playercount", "Player Count", "1.0.0")]
internal sealed class Entry : BaseUnityPlugin
{
private const string MOD_NAME = "Player Count";
internal static readonly ManualLogSource logger = Logger.CreateLogSource("Player Count");
private static void MenuPageLobby_AwakeHook(Action<MenuPageLobby> orig, MenuPageLobby self)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
orig(self);
Transform obj = Object.Instantiate<Transform>(((Component)self).transform.Find("Menu Button - Leave/ButtonText"), ((Component)self).transform.Find("Panel"));
obj.localPosition = new Vector3(-154f, 10f);
TextMeshProUGUI component = ((Component)obj).GetComponent<TextMeshProUGUI>();
((TMP_Text)component).alignment = (TextAlignmentOptions)516;
((TMP_Text)component).fontSize = 20f;
((Graphic)component).color = Color.white;
((Component)obj).gameObject.AddComponent<PlayerCountBehavior>().tmp = component;
}
private static void MenuPageEsc_AwakeHook(Action<MenuPageEsc> orig, MenuPageEsc self)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
orig(self);
Transform obj = Object.Instantiate<Transform>(((Component)self).transform.Find("Menu Button - Settings/ButtonText"), ((Component)self).transform.Find("Panel"));
obj.localPosition = new Vector3(396f, -44.5f);
TextMeshProUGUI component = ((Component)obj).GetComponent<TextMeshProUGUI>();
((TMP_Text)component).alignment = (TextAlignmentOptions)513;
((TMP_Text)component).fontSize = 20f;
((Graphic)component).color = Color.white;
((Component)obj).gameObject.AddComponent<PlayerCountBehavior>().tmp = component;
}
private void Awake()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
logger.LogDebug((object)"Hooking `MenuPageLobby.Awake`");
new Hook((MethodBase)AccessTools.Method(typeof(MenuPageLobby), "Awake", (Type[])null, (Type[])null), (Delegate)new Action<Action<MenuPageLobby>, MenuPageLobby>(MenuPageLobby_AwakeHook));
logger.LogDebug((object)"Hooking `MenuPageEsc.Start`");
new Hook((MethodBase)AccessTools.Method(typeof(MenuPageEsc), "Start", (Type[])null, (Type[])null), (Delegate)new Action<Action<MenuPageEsc>, MenuPageEsc>(MenuPageEsc_AwakeHook));
}
}
internal sealed class PlayerCountBehavior : MonoBehaviour
{
internal TextMeshProUGUI tmp;
private void Update()
{
if (Object.op_Implicit((Object)(object)tmp))
{
Room currentRoom = PhotonNetwork.CurrentRoom;
((TMP_Text)tmp).text = $"Players: {((currentRoom != null) ? currentRoom.PlayerCount : 0)}/{((currentRoom != null) ? currentRoom.MaxPlayers : 6)}";
}
}
}
}