Decompiled source of PlayerCount v1.0.0

PlayerCount.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using Photon.Pun;
using Photon.Realtime;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PlayerCount")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerCount")]
[assembly: AssemblyTitle("PlayerCount")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PlayerCount
{
	[BepInPlugin("nickklmao.playercount", "Player Count", "1.0.0")]
	internal sealed class Entry : BaseUnityPlugin
	{
		private const string MOD_NAME = "Player Count";

		internal static readonly ManualLogSource logger = Logger.CreateLogSource("Player Count");

		private static void MenuPageLobby_AwakeHook(Action<MenuPageLobby> orig, MenuPageLobby self)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			orig(self);
			Transform obj = Object.Instantiate<Transform>(((Component)self).transform.Find("Menu Button - Leave/ButtonText"), ((Component)self).transform.Find("Panel"));
			obj.localPosition = new Vector3(-154f, 10f);
			TextMeshProUGUI component = ((Component)obj).GetComponent<TextMeshProUGUI>();
			((TMP_Text)component).alignment = (TextAlignmentOptions)516;
			((TMP_Text)component).fontSize = 20f;
			((Graphic)component).color = Color.white;
			((Component)obj).gameObject.AddComponent<PlayerCountBehavior>().tmp = component;
		}

		private static void MenuPageEsc_AwakeHook(Action<MenuPageEsc> orig, MenuPageEsc self)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			orig(self);
			Transform obj = Object.Instantiate<Transform>(((Component)self).transform.Find("Menu Button - Settings/ButtonText"), ((Component)self).transform.Find("Panel"));
			obj.localPosition = new Vector3(396f, -44.5f);
			TextMeshProUGUI component = ((Component)obj).GetComponent<TextMeshProUGUI>();
			((TMP_Text)component).alignment = (TextAlignmentOptions)513;
			((TMP_Text)component).fontSize = 20f;
			((Graphic)component).color = Color.white;
			((Component)obj).gameObject.AddComponent<PlayerCountBehavior>().tmp = component;
		}

		private void Awake()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			logger.LogDebug((object)"Hooking `MenuPageLobby.Awake`");
			new Hook((MethodBase)AccessTools.Method(typeof(MenuPageLobby), "Awake", (Type[])null, (Type[])null), (Delegate)new Action<Action<MenuPageLobby>, MenuPageLobby>(MenuPageLobby_AwakeHook));
			logger.LogDebug((object)"Hooking `MenuPageEsc.Start`");
			new Hook((MethodBase)AccessTools.Method(typeof(MenuPageEsc), "Start", (Type[])null, (Type[])null), (Delegate)new Action<Action<MenuPageEsc>, MenuPageEsc>(MenuPageEsc_AwakeHook));
		}
	}
	internal sealed class PlayerCountBehavior : MonoBehaviour
	{
		internal TextMeshProUGUI tmp;

		private void Update()
		{
			if (Object.op_Implicit((Object)(object)tmp))
			{
				Room currentRoom = PhotonNetwork.CurrentRoom;
				((TMP_Text)tmp).text = $"Players: {((currentRoom != null) ? currentRoom.PlayerCount : 0)}/{((currentRoom != null) ? currentRoom.MaxPlayers : 6)}";
			}
		}
	}
}