Decompiled source of But Faster v0.2.0

ButFaster.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ButFaster.objects;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NBFBs")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0")]
[assembly: AssemblyProduct("ButFaster")]
[assembly: AssemblyTitle("ButFaster")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ButFaster
{
	internal static class ConfigManager
	{
		public enum Mode
		{
			OnNextLevel,
			WithTime,
			Both
		}

		private static ConfigFile config;

		public static ConfigEntry<Mode> mode;

		public static ConfigEntry<float> initSpeed;

		public static ConfigEntry<float> speedPerMinute;

		public static ConfigEntry<float> speedPerLevel;

		public static void Init(ConfigFile _config)
		{
			config = _config;
			BindConfigs();
		}

		private static void BindConfigs()
		{
			mode = config.Bind<Mode>("General", "Mode", Mode.Both, "How the game is sped up\nWithTime speeds the game up by 1x (default) every 5 minutes.\nOnNextLevel will add 0.5 (default) to the speed multiplier when the next level is loaded (after you shop).\nBoth does... both.");
			initSpeed = config.Bind<float>("General", "InitialSpeed", 1f, "How fast the game runs at the very start");
			speedPerMinute = config.Bind<float>("General", "SpeedPerMinute", 0.2f, "How much to increase the speed every minute (if Mode = WithTime or Both)");
			speedPerLevel = config.Bind<float>("General", "SpeedPerLevel", 1f, "How much to increase the speed every level (if Mode = OnNextLevel or Both)");
		}
	}
	[BepInPlugin("NBFBs.ButFaster", "ButFaster", "0.2.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			ConfigManager.Init(((BaseUnityPlugin)this).Config);
		}

		private void Start()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			SpeedManager speedManager = new GameObject().AddComponent<SpeedManager>();
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}
namespace ButFaster.patches
{
	[HarmonyPatch]
	internal static class GameDetection
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
		private static void ChangeLevel_Prefix(RunManager __instance, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType)
		{
			if (SemiFunc.IsMasterClientOrSingleplayer() && !__instance.restarting && (_levelFailed || _completedLevel))
			{
				SpeedManager.Instance.EndRound();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(RunManager), "SetRunLevel")]
		private static void SetRunLevel_Postfix()
		{
			if (SemiFunc.IsMasterClientOrSingleplayer())
			{
				SpeedManager.Instance.StartRound();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(RunManager), "LeaveToMainMenu")]
		private static IEnumerator LeaveToMainMenu_Prefix(IEnumerator __result)
		{
			SpeedManager.Instance.EndGame();
			while (__result.MoveNext())
			{
				yield return __result.Current;
			}
		}
	}
}
namespace ButFaster.objects
{
	public class SpeedManager : MonoBehaviour
	{
		private bool roundIsOn;

		private static NetworkedEvent speedEvent;

		private Coroutine speedUpCoroutine;

		public static SpeedManager Instance { get; private set; }

		private void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			Instance = this;
			speedEvent = new NetworkedEvent("Speed Event", (Action<EventData>)HandleSpeedEvent);
		}

		public void StartRound()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.IsMasterClientOrSingleplayer() && !roundIsOn)
			{
				roundIsOn = true;
				Plugin.Logger.LogDebug((object)"Round started!");
				if (RunManager.instance.levelsCompleted == 0)
				{
					speedEvent.RaiseEvent((object)ConfigManager.initSpeed.Value, NetworkingEvents.RaiseAll, SendOptions.SendReliable);
				}
				if (ConfigManager.mode.Value != ConfigManager.Mode.WithTime)
				{
					SpeedUpOnLevel();
				}
				if (ConfigManager.mode.Value != 0)
				{
					speedUpCoroutine = ((MonoBehaviour)this).StartCoroutine(SpeedUpOverTime());
				}
			}
		}

		public void EndRound()
		{
			if (SemiFunc.IsMasterClientOrSingleplayer() && roundIsOn)
			{
				roundIsOn = false;
				Plugin.Logger.LogDebug((object)"Round ended!");
				if (speedUpCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(speedUpCoroutine);
				}
			}
		}

		public void EndGame()
		{
			if (SemiFunc.IsMasterClientOrSingleplayer())
			{
				Plugin.Logger.LogDebug((object)"Round ended!");
				roundIsOn = false;
			}
		}

		private static void HandleSpeedEvent(EventData eventData)
		{
			float num2 = (Time.timeScale = (float)eventData.CustomData);
			Plugin.Logger.LogDebug((object)$"Set speed: {num2}");
		}

		private void SpeedUpOnLevel()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			float num = ConfigManager.initSpeed.Value + ConfigManager.speedPerLevel.Value * (float)RunManager.instance.levelsCompleted;
			speedEvent.RaiseEvent((object)num, NetworkingEvents.RaiseAll, SendOptions.SendReliable);
		}

		private IEnumerator SpeedUpOverTime()
		{
			while (true)
			{
				yield return (object)new WaitForSecondsRealtime(12f);
				float num = Time.timeScale + ConfigManager.speedPerMinute.Value / 5f;
				speedEvent.RaiseEvent((object)num, NetworkingEvents.RaiseAll, SendOptions.SendReliable);
			}
		}
	}
}