Decompiled source of jumpscareFoxy v1.5.0

jumpscareFoxy.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("olivr")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("jumpscareFoxy")]
[assembly: AssemblyTitle("jumpscareFoxy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JumpscareFoxy
{
	public class UIManager : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <Initialize>d__8 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public UIManager <>4__this;

			private string <pluginBase>5__1;

			private string[] <dirs>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Initialize>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<pluginBase>5__1 = null;
				<dirs>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForEndOfFrame();
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<pluginBase>5__1 = Paths.PluginPath;
					<dirs>5__2 = Directory.GetDirectories(<pluginBase>5__1, "assets", SearchOption.AllDirectories);
					<>4__this.assetsRoot = <dirs>5__2.FirstOrDefault();
					if (<>4__this.assetsRoot == null)
					{
						Plugin.Log.LogError((object)"Assets folder not found. The mod will not work correctly.");
						return false;
					}
					Plugin.Log.LogInfo((object)("Assets root directory detected: " + <>4__this.assetsRoot));
					<>4__this.CreateUI();
					<>4__this.LoadAssets();
					<>4__this.initialized = true;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <JumpscareSequence>d__13 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public int fps;

			public Action onComplete;

			public UIManager <>4__this;

			private float <delay>5__1;

			private List<Sprite>.Enumerator <>s__2;

			private Sprite <frame>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <JumpscareSequence>d__13(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 2)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>s__2 = default(List<Sprite>.Enumerator);
				<frame>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_014d: Expected O, but got Unknown
				//IL_017f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>2__current = <>4__this.LoadAndPlayAudio();
						<>1__state = 1;
						return true;
					case 1:
						<>1__state = -1;
						if (<>4__this.frames.Count > 0)
						{
							<delay>5__1 = 1f / (float)fps;
							<>s__2 = <>4__this.frames.GetEnumerator();
							<>1__state = -3;
							goto IL_0109;
						}
						Plugin.Log.LogWarning((object)"No frames available, using fallback");
						<>2__current = (object)new WaitForSeconds(2f);
						<>1__state = 3;
						return true;
					case 2:
						<>1__state = -3;
						<frame>5__3 = null;
						goto IL_0109;
					case 3:
						{
							<>1__state = -1;
							break;
						}
						IL_0109:
						if (<>s__2.MoveNext())
						{
							<frame>5__3 = <>s__2.Current;
							<>4__this.imageComponent.sprite = <frame>5__3;
							<>2__current = (object)new WaitForSeconds(<delay>5__1);
							<>1__state = 2;
							return true;
						}
						<>m__Finally1();
						<>s__2 = default(List<Sprite>.Enumerator);
						break;
					}
					((Graphic)<>4__this.imageComponent).color = new Color(1f, 1f, 1f, 0f);
					onComplete?.Invoke();
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				((IDisposable)<>s__2).Dispose();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadAndPlayAudio>d__14 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public UIManager <>4__this;

			private string <soundPath>5__1;

			private WWW <www>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadAndPlayAudio>d__14(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<soundPath>5__1 = null;
				<www>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Expected O, but got Unknown
				bool result;
				try
				{
					switch (<>1__state)
					{
					default:
						result = false;
						break;
					case 0:
						<>1__state = -1;
						<soundPath>5__1 = Path.Combine(<>4__this.assetsRoot, "jumpscare.wav");
						if (!File.Exists(<soundPath>5__1))
						{
							Plugin.Log.LogError((object)("Audio file not found: " + <soundPath>5__1));
							result = false;
							break;
						}
						<www>5__2 = new WWW("file://" + <soundPath>5__1);
						<>1__state = -3;
						<>2__current = <www>5__2;
						<>1__state = 1;
						result = true;
						break;
					case 1:
						<>1__state = -3;
						if (!string.IsNullOrEmpty(<www>5__2.error))
						{
							Plugin.Log.LogError((object)("Audio load error: " + <www>5__2.error));
						}
						else
						{
							<>4__this.audioSource.clip = <www>5__2.GetAudioClip(false, false, (AudioType)20);
							if ((Object)(object)<>4__this.audioSource.clip != (Object)null)
							{
								<>4__this.audioSource.Play();
								Plugin.Log.LogInfo((object)"Playing jumpscare sound");
							}
							else
							{
								Plugin.Log.LogError((object)"Failed to create audio clip");
							}
						}
						result = false;
						<>m__Finally1();
						break;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
				return result;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<www>5__2 != null)
				{
					((IDisposable)<www>5__2).Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private GameObject canvasObject;

		private Image imageComponent;

		private AudioSource audioSource;

		private List<Sprite> frames = new List<Sprite>();

		private bool assetsLoaded;

		private bool initialized;

		private string assetsRoot;

		public UIManager()
		{
			Plugin.Log.LogInfo((object)"Creating UI Manager");
			Plugin.Instance.StartManagedCoroutine(Initialize());
		}

		[IteratorStateMachine(typeof(<Initialize>d__8))]
		private IEnumerator Initialize()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Initialize>d__8(0)
			{
				<>4__this = this
			};
		}

		private void CreateUI()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			canvasObject = new GameObject("JumpscareCanvas");
			Object.DontDestroyOnLoad((Object)(object)canvasObject);
			Canvas val = canvasObject.AddComponent<Canvas>();
			val.renderMode = (RenderMode)0;
			val.sortingOrder = 9999;
			CanvasScaler val2 = canvasObject.AddComponent<CanvasScaler>();
			val2.uiScaleMode = (ScaleMode)1;
			val2.referenceResolution = new Vector2(1920f, 1080f);
			canvasObject.AddComponent<GraphicRaycaster>();
			audioSource = canvasObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.volume = 1f;
			GameObject val3 = new GameObject("JumpscareImage");
			val3.transform.SetParent(canvasObject.transform);
			imageComponent = val3.AddComponent<Image>();
			imageComponent.preserveAspect = true;
			((Graphic)imageComponent).color = new Color(1f, 1f, 1f, 0f);
			RectTransform component = val3.GetComponent<RectTransform>();
			component.anchorMin = Vector2.zero;
			component.anchorMax = Vector2.one;
			component.offsetMin = Vector2.zero;
			component.offsetMax = Vector2.zero;
			Plugin.Log.LogInfo((object)"UI created successfully");
		}

		private void LoadAssets()
		{
			Plugin.Log.LogInfo((object)"Loading assets...");
			LoadAnimationFrames();
			assetsLoaded = true;
		}

		private void LoadAnimationFrames()
		{
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Expected O, but got Unknown
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			string text = Path.Combine(assetsRoot, "frames");
			if (!Directory.Exists(text))
			{
				Plugin.Log.LogError((object)("Frames directory not found: " + text));
				return;
			}
			string[] array = (from f in Directory.GetFiles(text, "*.png")
				orderby f
				select f).ToArray();
			if (array.Length == 0)
			{
				Plugin.Log.LogError((object)"No animation frames found!");
				return;
			}
			Plugin.Log.LogInfo((object)$"Loading {array.Length} animation frames...");
			string[] array2 = array;
			foreach (string path in array2)
			{
				try
				{
					byte[] array3 = File.ReadAllBytes(path);
					Texture2D val = new Texture2D(2, 2);
					if (ImageConversion.LoadImage(val, array3))
					{
						frames.Add(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f));
					}
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)("Error loading frame: " + ex.Message));
				}
			}
			Plugin.Log.LogInfo((object)$"Loaded {frames.Count} frames");
		}

		public void PlayJumpscare(int fps, Action onComplete)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			if (!initialized || !assetsLoaded)
			{
				Plugin.Log.LogWarning((object)"UI not ready or assets not loaded");
				return;
			}
			if ((Object)(object)imageComponent == (Object)null)
			{
				Plugin.Log.LogError((object)"Image component missing");
				return;
			}
			((Graphic)imageComponent).color = Color.white;
			Plugin.Instance.StartManagedCoroutine(JumpscareSequence(fps, onComplete));
		}

		[IteratorStateMachine(typeof(<JumpscareSequence>d__13))]
		private IEnumerator JumpscareSequence(int fps, Action onComplete)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <JumpscareSequence>d__13(0)
			{
				<>4__this = this,
				fps = fps,
				onComplete = onComplete
			};
		}

		[IteratorStateMachine(typeof(<LoadAndPlayAudio>d__14))]
		private IEnumerator LoadAndPlayAudio()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadAndPlayAudio>d__14(0)
			{
				<>4__this = this
			};
		}
	}
	public class Configuration
	{
		public bool Enabled { get; }

		public int Probability { get; }

		public bool ManualTriggerEnabled { get; }

		public KeyCode TriggerKey { get; }

		public int AnimationFPS { get; }

		public Configuration(ConfigFile config)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			Enabled = config.Bind<bool>("General", "Enabled", true, "Enable/disable the mod").Value;
			Probability = config.Bind<int>("General", "Probability", 1000, new ConfigDescription("1/X chance per second", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 100000), Array.Empty<object>())).Value;
			ManualTriggerEnabled = config.Bind<bool>("Controls", "ManualTrigger", true, "Enable manual trigger").Value;
			TriggerKey = config.Bind<KeyCode>("Controls", "TriggerKey", (KeyCode)106, "Manual trigger key").Value;
			AnimationFPS = config.Bind<int>("Animation", "FPS", 15, new ConfigDescription("Animation speed", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 60), Array.Empty<object>())).Value;
		}
	}
	public class JumpscareManager
	{
		private readonly Configuration config;

		private readonly Random random = new Random();

		private float timer;

		private bool isJumpscarePlaying;

		private UIManager uiManager;

		public JumpscareManager(Configuration config)
		{
			this.config = config;
			uiManager = new UIManager();
			Plugin.Log.LogInfo((object)"Jumpscare manager initialized");
		}

		public void Update()
		{
			if (!isJumpscarePlaying)
			{
				HandleTimedTrigger();
				HandleManualTrigger();
			}
		}

		private void HandleTimedTrigger()
		{
			timer += Time.deltaTime;
			if (timer >= 1f)
			{
				timer = 0f;
				if (random.Next(config.Probability) == 0)
				{
					TriggerJumpscare();
				}
			}
		}

		private void HandleManualTrigger()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (config.ManualTriggerEnabled && Input.GetKeyDown(config.TriggerKey))
			{
				TriggerJumpscare();
			}
		}

		private void TriggerJumpscare()
		{
			if (!isJumpscarePlaying)
			{
				Plugin.Log.LogInfo((object)"Triggering jumpscare");
				isJumpscarePlaying = true;
				uiManager.PlayJumpscare(config.AnimationFPS, delegate
				{
					isJumpscarePlaying = false;
					Plugin.Log.LogInfo((object)"Jumpscare completed");
				});
			}
		}
	}
	[BepInPlugin("com.olivr.jumpscareFoxy", "JumpscareFoxy", "1.3.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		public static string PluginFolderName = "olivr-jumpscareFoxy";

		private JumpscareManager jumpscareManager;

		private Configuration config;

		public static Plugin Instance { get; private set; }

		private void Awake()
		{
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Initializing Jumpscare Mod (Folder: " + PluginFolderName + ")"));
			config = new Configuration(((BaseUnityPlugin)this).Config);
			if (config.Enabled)
			{
				jumpscareManager = new JumpscareManager(config);
			}
		}

		private void Update()
		{
			jumpscareManager?.Update();
		}

		public Coroutine StartManagedCoroutine(IEnumerator coroutine)
		{
			return ((MonoBehaviour)this).StartCoroutine(coroutine);
		}
	}
}