
SteampunkItems
Adds [4] Valuables and [1] Item
Date uploaded | 3 days ago |
Version | 1.1.1 |
Download link | s1ckboy-SteampunkItems-1.1.1.zip |
Downloads | 45412 |
Dependency string | s1ckboy-SteampunkItems-1.1.1 |
This mod requires the following mods to function

README
Steampunk Items
Currently adds 4 valuables and 1 item
- Telescope
Fragility
30
Durability
50
Value Intervals
1000-1800
- Magnifying Glass
Fragility
40
Durability
40
Value Intervals
1500-2500
First player to hold it will get some effects apply to them and the position of the valuable is fixed, you can't scroll to move it closer/further nor can you rotate it with right click. The valuable however has industrictibility added whenever you grab it (not just on first grab like how all valuables are)
- Stopwatch
Fragility
50
Durability
80
Value Intervals
4000-7000
Works like the
Wizard Time Glass
- Headset
Fragility
60
Durability
100
Value Intervals
8500-11000
On first grab it plays an audio and a particle system in pairs, and then you can toggle it on and off by pressing
E
to get one pair randomly (there are currently 4 pairs, will expand on it in the future)
- Chronometer
Fragility
15
Durability
95
Value Intervals
35000-50000
- Pickaxe
Has an animation for grabbing and dropping
Creidts to
- Zehs for creating REPOLib
- Hamunii and XuXiaolan helping me figure out refactor and RPC my
Headset
properly - SpinMaster for the absolutely banger songs
- Wesley for testing and mental support
- Game-Icons for icon
- Rylae Shyina for
Magnifying Glass
model - Alex P for
Telescope
model - Julius Jaeger for
Stopwatch
model - ILYAsquared - Outsourcing Team for
Headset
model - kajakay for
Chronometer
model
CHANGELOG
v1.1.1
- Fixed an issue for clients about
Magnifying Glass
v1.1.0
- Changed fresnel shader on glass to a custom one for
Magnifying Glass
v1.0.9
- Fixed
Pickaxe
for singleplayer - Fixed
Headset
for singleplayer Magnifying Glass
- Added custom script
- Increased values 300-750 -> 1500-2500
Telescope
- Decreased values 1250-2000 -> 1000-1800
v1.0.8
- Headset
- new now the volume only increases for the person who grabs it
- new volume slowly fades back from 0.5 to 0.1 (previously it was just changed suddenly from 0.3 to 0.1 or something, forgor the exact numbers)
- slightly modified a particle's colour
- Pickaxe
- moved
ForceGrabPoint
as another attempt of fixing the jittering issue
- moved
- Made an attempt to fix and ensure all valuables to spawn correctly
- Added
Chronometer
valuable
v1.0.7
- Added
Headset
valuable ("press E" on it ^^) - Cleaned up code
- Hopefully fixed
Pickaxe
jittering - Changed item
volume types
Telescope
small -> mediumMagnifying Glass
small -> tiny
v1.0.6
- Changed
Magnifying Glass
' values 150-400 -> 300-750 - Changed
Telescope
's values 500-1500 -> 1250-2000 - Added custom
Pickaxe
script (animations play when you grab it and drop it, nothing too fancy) - Changed
Max amount
1 -> 5 - Switched to REPOLib from REPOLib-SDK
v1.0.5
- Fixed
Telescope
getting stuck - Added
Stopwatch
valuable
v1.0.4
- Added
Pickaxe
as a buyableItem
v1.0.3
- Renamed my prefabs (my magnifying glass was interfering with LethalCompanyValuables' magnifying glass)
- Resized
Telescope
v1.0.2
- Resized
Magnifying Glass
(we are getting there lol)
v1.0.1
- Changed
Magnifying Glass
'sMass
1.5 -> 0.5 (forgor to change this lel)