Decompiled source of REPOImprovements v1.0.2

REPO_Improvements.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("REPO_Improvements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("REPO_Improvements")]
[assembly: AssemblyTitle("REPO_Improvements")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RepoImprovements
{
	[BepInPlugin("com.example.myrepo", "RepoImprovements", "1.0.0")]
	public class RepoImprovementsPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(EnemyParent), "Update")]
		public class StopNaturalRespawn
		{
			private class BoxedInt
			{
				public int Value;
			}

			private static ConditionalWeakTable<EnemyParent, BoxedInt> lastTicks = new ConditionalWeakTable<EnemyParent, BoxedInt>();

			[HarmonyPrefix]
			private static void Prefix(EnemyParent __instance)
			{
				if (IsStartup || (bool)AccessTools.Field(typeof(EnemyParent), "Spawned").GetValue(__instance))
				{
					return;
				}
				if (!lastTicks.TryGetValue(__instance, out BoxedInt value))
				{
					value = new BoxedInt
					{
						Value = GlobalActivationTick
					};
					lastTicks.Add(__instance, value);
				}
				if (value.Value < GlobalActivationTick)
				{
					value.Value = GlobalActivationTick;
					AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").SetValue(__instance, 0.1f);
					Debug.LogWarning((object)("[R.E.P.O.I] " + __instance.enemyName + " is spawned!"));
					return;
				}
				float num = (float)AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").GetValue(__instance);
				if (num < 900f)
				{
					AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").SetValue(__instance, 999f);
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "StateComplete")]
		public class ExtractorEnemySpawn
		{
			[HarmonyPrefix]
			private static void Prefix(ExtractionPoint __instance)
			{
				if (!SemiFunc.IsMasterClientOrSingleplayer() || !(bool)AccessTools.Field(typeof(ExtractionPoint), "stateStart").GetValue(__instance))
				{
					return;
				}
				Debug.LogWarning((object)"[R.E.P.O.I] Extractor complete. All enemies is awake!");
				GlobalActivationTick++;
				EnemyParent[] array = Object.FindObjectsByType<EnemyParent>((FindObjectsSortMode)0);
				EnemyParent[] array2 = array;
				foreach (EnemyParent val in array2)
				{
					if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject == (Object)null) && !(bool)AccessTools.Field(typeof(EnemyParent), "Spawned").GetValue(val))
					{
						AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").SetValue(val, 0.1f);
						Debug.LogWarning((object)("[R.E.P.O.I] Enemy " + val.enemyName + " is awake!"));
					}
				}
			}
		}

		[HarmonyPatch(typeof(MainMenuOpen), "Start")]
		public class MainMenuPopup
		{
			private static bool hasShown;

			[HarmonyPostfix]
			private static void Postfix()
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				if (!hasShown && (Object)(object)MenuManager.instance != (Object)null)
				{
					string text = "REPO IMPROVEMENTS";
					Color yellow = Color.yellow;
					string text2 = "THANKS FOR INSTALLING THE MOD! There’ll be even more updates and changes coming in the future. Enjoy the game :D";
					string text3 = "NICE!";
					MenuManager.instance.PagePopUp(text, yellow, text2, text3, true);
					hasShown = true;
				}
			}
		}

		[CompilerGenerated]
		private sealed class <StartupStabilization>d__7 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public RepoImprovementsPlugin <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <StartupStabilization>d__7(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(10f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					IsStartup = false;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static RepoImprovementsPlugin? Instance;

		public static int GlobalActivationTick = 0;

		public static bool IsStartup = true;

		public static int CurrentBuyerID = 0;

		public static int FakePlayerCount = 1;

		public static int OriginalQuotaBase = 1000;

		private void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			Instance = this;
			Harmony val = new Harmony("com.example.myrepo");
			val.PatchAll();
			((MonoBehaviour)this).StartCoroutine(StartupStabilization());
			((BaseUnityPlugin)this).Logger.LogWarning((object)"MOD ACTIVATED!");
		}

		[IteratorStateMachine(typeof(<StartupStabilization>d__7))]
		private IEnumerator StartupStabilization()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <StartupStabilization>d__7(0)
			{
				<>4__this = this
			};
		}
	}
	[HarmonyPatch(typeof(EnemyHealth), "HurtRPC")]
	public class LowHealthEnemySYNC
	{
		[HarmonyPostfix]
		private static void Postfix(EnemyHealth __instance, int _damage)
		{
			if (!PhotonNetwork.InRoom)
			{
				return;
			}
			Traverse val = Traverse.Create((object)__instance);
			PhotonView value = val.Field("photonView").GetValue<PhotonView>();
			if ((Object)(object)value != (Object)null && !value.IsMine)
			{
				int value2 = val.Field("healthCurrent").GetValue<int>();
				value2 -= _damage;
				if (value2 < 0)
				{
					value2 = 0;
				}
				val.Field("healthCurrent").SetValue((object)value2);
			}
			int value3 = val.Field("healthCurrent").GetValue<int>();
			int health = __instance.health;
			if (!val.Field("dead").GetValue<bool>() && value3 > 0)
			{
				float num = (float)value3 / (float)health;
				if (num <= 0.36f)
				{
					val.Field("hurtEffect").SetValue((object)true);
					val.Field("hurtLerp").SetValue((object)0f);
				}
			}
		}
	}
	[HarmonyPatch(typeof(EnemyHealth), "Update")]
	public class LowHealthEnemyPULSE
	{
		[HarmonyPostfix]
		private static void Postfix(EnemyHealth __instance)
		{
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			Traverse val = Traverse.Create((object)__instance);
			PhotonView component = ((Component)__instance).GetComponent<PhotonView>();
			int value = val.Field("healthCurrent").GetValue<int>();
			if (val.Field("dead").GetValue<bool>() || value <= 0)
			{
				return;
			}
			float num = (float)value / (float)__instance.health;
			if (!(num <= 0.3f))
			{
				return;
			}
			float num2 = (PhotonNetwork.InRoom ? ((float)(PhotonNetwork.Time % 1000.0)) : (Time.time % 1000f));
			float num3 = Mathf.Abs(Mathf.Sin(num2 * 5f)) * 0.5f + 0.2f;
			List<Material> value2 = val.Field("instancedMaterials").GetValue<List<Material>>();
			int value3 = val.Field("materialHurtColor").GetValue<int>();
			int value4 = val.Field("materialHurtAmount").GetValue<int>();
			val.Field("hurtEffect").SetValue((object)true);
			val.Field("hurtLerp").SetValue((object)0f);
			if (value2 == null)
			{
				return;
			}
			foreach (Material item in value2)
			{
				if (!((Object)(object)item == (Object)null))
				{
					item.SetColor(value3, new Color(1f, 0f, 0f, 1f));
					item.SetFloat(value4, num3);
				}
			}
		}
	}
	[HarmonyPatch(typeof(ShopManager), "ShopCheck")]
	public class AutoUpgrade
	{
		[HarmonyPrefix]
		private static void Prefix(ShopManager __instance)
		{
			if (!SemiFunc.IsMasterClientOrSingleplayer())
			{
				return;
			}
			List<ItemAttributes> value = Traverse.Create((object)__instance).Field("shoppingList").GetValue<List<ItemAttributes>>();
			if (value == null)
			{
				return;
			}
			List<ItemAttributes> list = new List<ItemAttributes>(value);
			foreach (ItemAttributes item in list)
			{
				if ((Object)(object)item == (Object)null)
				{
					continue;
				}
				RoomVolumeCheck value2 = Traverse.Create((object)item).Field("roomVolumeCheck").GetValue<RoomVolumeCheck>();
				if ((Object)(object)value2 == (Object)null)
				{
					continue;
				}
				value2.CheckSet();
				if (!Traverse.Create((object)value2).Field("inExtractionPoint").GetValue<bool>())
				{
					continue;
				}
				ItemUpgrade component = ((Component)item).GetComponent<ItemUpgrade>();
				if (!((Object)(object)component != (Object)null) || !component.isPlayerUpgrade || (bool)AccessTools.Field(typeof(ItemUpgrade), "upgradeDone").GetValue(component))
				{
					continue;
				}
				int value3 = Traverse.Create((object)item).Field("value").GetValue<int>();
				int num = SemiFunc.StatGetRunCurrency();
				if (num < value3)
				{
					continue;
				}
				int num2 = num - value3;
				SemiFunc.StatSetRunCurrency(num2);
				__instance.totalCurrency = num2;
				bool flag = PhotonNetwork.IsConnectedAndReady && PhotonNetwork.InRoom;
				foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
				{
					if ((Object)(object)player == (Object)null)
					{
						continue;
					}
					ItemToggle component2 = ((Component)item).GetComponent<ItemToggle>();
					if (!((Object)(object)component2 != (Object)null))
					{
						continue;
					}
					int viewID = player.photonView.ViewID;
					AccessTools.Field(typeof(ItemUpgrade), "upgradeDone").SetValue(component, false);
					component2.toggleState = true;
					if (flag)
					{
						PhotonView component3 = ((Component)item).GetComponent<PhotonView>();
						if ((Object)(object)component3 != (Object)null)
						{
							component3.RPC("ToggleItemRPC", player.photonView.Owner, new object[2] { true, viewID });
						}
					}
					else
					{
						Traverse.Create((object)component2).Method("ToggleItemLogic", new object[2] { true, viewID }).GetValue();
						component.PlayerUpgrade();
					}
				}
				AccessTools.Field(typeof(ItemUpgrade), "upgradeDone").SetValue(component, true);
				SemiFunc.ShopUpdateCost();
				PhysGrabObject component4 = ((Component)item).GetComponent<PhysGrabObject>();
				if ((Object)(object)component4 != (Object)null)
				{
					component4.DestroyPhysGrabObject();
				}
				Debug.LogWarning((object)("[R.E.P.O.I] Upgrade " + ((Object)item.item).name + " applied to all players."));
			}
		}
	}
	[HarmonyPatch(typeof(ShopManager), "UpgradeValueGet")]
	public class PlayerCountScalablePricing
	{
		[HarmonyPrefix]
		private static bool Prefix(ref float __result, float _value, Item item, ShopManager __instance)
		{
			float num = _value;
			float num2 = 0.75f;
			int count = GameDirector.instance.PlayerList.Count;
			num += num * num2 * (float)(count - 1);
			Traverse val = Traverse.Create((object)__instance);
			float value = val.Field("upgradeValueIncrease").GetValue<float>();
			int itemsUpgradesPurchased = StatsManager.instance.GetItemsUpgradesPurchased(((Object)item).name);
			num += num * value * (float)itemsUpgradesPurchased;
			__result = Mathf.Ceil(num);
			return false;
		}
	}
	[HarmonyPatch(typeof(FlashlightController), "LightOn")]
	public class FlashlightBaseIntensity
	{
		[HarmonyPostfix]
		private static void Postfix(FlashlightController __instance)
		{
			Traverse val = Traverse.Create((object)__instance);
			float value = val.Field("baseIntensity").GetValue<float>();
			if (value > 0.9f)
			{
				val.Field("baseIntensity").SetValue((object)2.5f);
			}
		}
	}
	[HarmonyPatch(typeof(RoundDirector), "StartRoundLogic")]
	public class DynamicQuotaScale
	{
		[HarmonyPrefix]
		private static void Prefix(ref int value)
		{
			RepoImprovementsPlugin.OriginalQuotaBase = value;
			int count = GameDirector.instance.PlayerList.Count;
			int num = ((count <= 1) ? RepoImprovementsPlugin.FakePlayerCount : count);
			if (num > 1)
			{
				float num2 = 0.75f;
				float num3 = 1f + num2 * (float)(num - 1);
				value = Mathf.CeilToInt((float)value * num3);
				Debug.LogWarning((object)$"[R.E.P.O.I] Quota Scaled! New Goal: {value} (Players: {num})");
			}
		}
	}
	public static class QuotaUtils
	{
		public static void UpdateQuotaInstantly()
		{
			if ((Object)(object)RoundDirector.instance == (Object)null)
			{
				return;
			}
			int count = GameDirector.instance.PlayerList.Count;
			int num = ((count <= 1) ? RepoImprovementsPlugin.FakePlayerCount : count);
			float num2 = 0.75f;
			float num3 = 1f + num2 * (float)(num - 1);
			int num4 = Mathf.CeilToInt((float)RepoImprovementsPlugin.OriginalQuotaBase * num3);
			Traverse val = Traverse.Create((object)RoundDirector.instance);
			val.Field("haulGoal").SetValue((object)num4);
			val.Field("extractionHaulGoal").SetValue((object)num4);
			if (PhotonNetwork.InRoom)
			{
				PhotonView value = val.Field("photonView").GetValue<PhotonView>();
				if ((Object)(object)value != (Object)null)
				{
					value.RPC("StartRoundRPC", (RpcTarget)0, new object[1] { num4 });
				}
			}
			SemiFunc.ShopUpdateCost();
			int value2 = val.Field("haulGoal").GetValue<int>();
			Debug.LogWarning((object)$"[R.E.P.O.I] New quota set to: {value2}");
		}
	}
	[HarmonyPatch(typeof(CameraAim), "AimTargetSoftSet")]
	public class SoftenCeilingEyeHold
	{
		[HarmonyPrefix]
		private static void Prefix(ref float time, ref float strength, ref float strengthNoAim, GameObject obj, ref int priority)
		{
			if ((Object)(object)obj != (Object)null && ((Object)obj).name == "Controller")
			{
				time = 0.1f;
				strength = 2f;
				strengthNoAim = 0.75f;
				priority = 100;
			}
		}
	}
	[HarmonyPatch(typeof(EnemyTickHealAura), "Awake")]
	public class TickHealAuraDuration
	{
		[HarmonyPostfix]
		private static void Postfix(EnemyTickHealAura __instance)
		{
			Traverse.Create((object)__instance).Field("totalDuration").SetValue((object)10f);
			Traverse.Create((object)__instance).Field("timeUntilDestroy").SetValue((object)0.5f);
		}
	}
	[HarmonyPatch(typeof(EnemyTickAnim), "Awake")]
	public class ChangeMaxHealthSimple
	{
		private static void Postfix(EnemyTickAnim __instance)
		{
			__instance.maxHealth = 60;
		}
	}
	[HarmonyPatch(typeof(EnemyTick), "Update")]
	public class ForceTickWeight
	{
		[HarmonyPostfix]
		private static void Postfix(EnemyTick __instance)
		{
			float num = 1.9f;
			Rigidbody component = ((Component)__instance).GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.mass = num;
			}
			object value = Traverse.Create((object)__instance).Field("enemy").Field("Rigidbody")
				.Field("physGrabObject")
				.GetValue();
			if (value != null)
			{
				Traverse.Create(value).Field("massOriginal").SetValue((object)num);
				Traverse.Create(value).Field("mass").SetValue((object)num);
			}
		}
	}
	[HarmonyPatch(typeof(EnemyTick), "Awake")]
	public class PatchTickSuckSpeed
	{
		[HarmonyPostfix]
		private static void Postfix(EnemyTick __instance)
		{
			float num = 1.5f;
			Traverse.Create((object)__instance).Field("suckFrequency").SetValue((object)num);
		}
	}
}