using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("REPO_Improvements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("REPO_Improvements")]
[assembly: AssemblyTitle("REPO_Improvements")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RepoImprovements
{
[BepInPlugin("com.example.myrepo", "RepoImprovements", "1.0.0")]
public class RepoImprovementsPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(EnemyParent), "Update")]
public class StopNaturalRespawn
{
private class BoxedInt
{
public int Value;
}
private static ConditionalWeakTable<EnemyParent, BoxedInt> lastTicks = new ConditionalWeakTable<EnemyParent, BoxedInt>();
[HarmonyPrefix]
private static void Prefix(EnemyParent __instance)
{
if (IsStartup || (bool)AccessTools.Field(typeof(EnemyParent), "Spawned").GetValue(__instance))
{
return;
}
if (!lastTicks.TryGetValue(__instance, out BoxedInt value))
{
value = new BoxedInt
{
Value = GlobalActivationTick
};
lastTicks.Add(__instance, value);
}
if (value.Value < GlobalActivationTick)
{
value.Value = GlobalActivationTick;
AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").SetValue(__instance, 0.1f);
Debug.LogWarning((object)("[R.E.P.O.I] " + __instance.enemyName + " is spawned!"));
return;
}
float num = (float)AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").GetValue(__instance);
if (num < 900f)
{
AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").SetValue(__instance, 999f);
}
}
}
[HarmonyPatch(typeof(ExtractionPoint), "StateComplete")]
public class ExtractorEnemySpawn
{
[HarmonyPrefix]
private static void Prefix(ExtractionPoint __instance)
{
if (!SemiFunc.IsMasterClientOrSingleplayer() || !(bool)AccessTools.Field(typeof(ExtractionPoint), "stateStart").GetValue(__instance))
{
return;
}
Debug.LogWarning((object)"[R.E.P.O.I] Extractor complete. All enemies is awake!");
GlobalActivationTick++;
EnemyParent[] array = Object.FindObjectsByType<EnemyParent>((FindObjectsSortMode)0);
EnemyParent[] array2 = array;
foreach (EnemyParent val in array2)
{
if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject == (Object)null) && !(bool)AccessTools.Field(typeof(EnemyParent), "Spawned").GetValue(val))
{
AccessTools.Field(typeof(EnemyParent), "DespawnedTimer").SetValue(val, 0.1f);
Debug.LogWarning((object)("[R.E.P.O.I] Enemy " + val.enemyName + " is awake!"));
}
}
}
}
[HarmonyPatch(typeof(MainMenuOpen), "Start")]
public class MainMenuPopup
{
private static bool hasShown;
[HarmonyPostfix]
private static void Postfix()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
if (!hasShown && (Object)(object)MenuManager.instance != (Object)null)
{
string text = "REPO IMPROVEMENTS";
Color yellow = Color.yellow;
string text2 = "THANKS FOR INSTALLING THE MOD! There’ll be even more updates and changes coming in the future. Enjoy the game :D";
string text3 = "NICE!";
MenuManager.instance.PagePopUp(text, yellow, text2, text3, true);
hasShown = true;
}
}
}
[CompilerGenerated]
private sealed class <StartupStabilization>d__7 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public RepoImprovementsPlugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <StartupStabilization>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(10f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
IsStartup = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static RepoImprovementsPlugin? Instance;
public static int GlobalActivationTick = 0;
public static bool IsStartup = true;
public static int CurrentBuyerID = 0;
public static int FakePlayerCount = 1;
public static int OriginalQuotaBase = 1000;
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Instance = this;
Harmony val = new Harmony("com.example.myrepo");
val.PatchAll();
((MonoBehaviour)this).StartCoroutine(StartupStabilization());
((BaseUnityPlugin)this).Logger.LogWarning((object)"MOD ACTIVATED!");
}
[IteratorStateMachine(typeof(<StartupStabilization>d__7))]
private IEnumerator StartupStabilization()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <StartupStabilization>d__7(0)
{
<>4__this = this
};
}
}
[HarmonyPatch(typeof(EnemyHealth), "HurtRPC")]
public class LowHealthEnemySYNC
{
[HarmonyPostfix]
private static void Postfix(EnemyHealth __instance, int _damage)
{
if (!PhotonNetwork.InRoom)
{
return;
}
Traverse val = Traverse.Create((object)__instance);
PhotonView value = val.Field("photonView").GetValue<PhotonView>();
if ((Object)(object)value != (Object)null && !value.IsMine)
{
int value2 = val.Field("healthCurrent").GetValue<int>();
value2 -= _damage;
if (value2 < 0)
{
value2 = 0;
}
val.Field("healthCurrent").SetValue((object)value2);
}
int value3 = val.Field("healthCurrent").GetValue<int>();
int health = __instance.health;
if (!val.Field("dead").GetValue<bool>() && value3 > 0)
{
float num = (float)value3 / (float)health;
if (num <= 0.36f)
{
val.Field("hurtEffect").SetValue((object)true);
val.Field("hurtLerp").SetValue((object)0f);
}
}
}
}
[HarmonyPatch(typeof(EnemyHealth), "Update")]
public class LowHealthEnemyPULSE
{
[HarmonyPostfix]
private static void Postfix(EnemyHealth __instance)
{
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
Traverse val = Traverse.Create((object)__instance);
PhotonView component = ((Component)__instance).GetComponent<PhotonView>();
int value = val.Field("healthCurrent").GetValue<int>();
if (val.Field("dead").GetValue<bool>() || value <= 0)
{
return;
}
float num = (float)value / (float)__instance.health;
if (!(num <= 0.3f))
{
return;
}
float num2 = (PhotonNetwork.InRoom ? ((float)(PhotonNetwork.Time % 1000.0)) : (Time.time % 1000f));
float num3 = Mathf.Abs(Mathf.Sin(num2 * 5f)) * 0.5f + 0.2f;
List<Material> value2 = val.Field("instancedMaterials").GetValue<List<Material>>();
int value3 = val.Field("materialHurtColor").GetValue<int>();
int value4 = val.Field("materialHurtAmount").GetValue<int>();
val.Field("hurtEffect").SetValue((object)true);
val.Field("hurtLerp").SetValue((object)0f);
if (value2 == null)
{
return;
}
foreach (Material item in value2)
{
if (!((Object)(object)item == (Object)null))
{
item.SetColor(value3, new Color(1f, 0f, 0f, 1f));
item.SetFloat(value4, num3);
}
}
}
}
[HarmonyPatch(typeof(ShopManager), "ShopCheck")]
public class AutoUpgrade
{
[HarmonyPrefix]
private static void Prefix(ShopManager __instance)
{
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
List<ItemAttributes> value = Traverse.Create((object)__instance).Field("shoppingList").GetValue<List<ItemAttributes>>();
if (value == null)
{
return;
}
List<ItemAttributes> list = new List<ItemAttributes>(value);
foreach (ItemAttributes item in list)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
RoomVolumeCheck value2 = Traverse.Create((object)item).Field("roomVolumeCheck").GetValue<RoomVolumeCheck>();
if ((Object)(object)value2 == (Object)null)
{
continue;
}
value2.CheckSet();
if (!Traverse.Create((object)value2).Field("inExtractionPoint").GetValue<bool>())
{
continue;
}
ItemUpgrade component = ((Component)item).GetComponent<ItemUpgrade>();
if (!((Object)(object)component != (Object)null) || !component.isPlayerUpgrade || (bool)AccessTools.Field(typeof(ItemUpgrade), "upgradeDone").GetValue(component))
{
continue;
}
int value3 = Traverse.Create((object)item).Field("value").GetValue<int>();
int num = SemiFunc.StatGetRunCurrency();
if (num < value3)
{
continue;
}
int num2 = num - value3;
SemiFunc.StatSetRunCurrency(num2);
__instance.totalCurrency = num2;
bool flag = PhotonNetwork.IsConnectedAndReady && PhotonNetwork.InRoom;
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
if ((Object)(object)player == (Object)null)
{
continue;
}
ItemToggle component2 = ((Component)item).GetComponent<ItemToggle>();
if (!((Object)(object)component2 != (Object)null))
{
continue;
}
int viewID = player.photonView.ViewID;
AccessTools.Field(typeof(ItemUpgrade), "upgradeDone").SetValue(component, false);
component2.toggleState = true;
if (flag)
{
PhotonView component3 = ((Component)item).GetComponent<PhotonView>();
if ((Object)(object)component3 != (Object)null)
{
component3.RPC("ToggleItemRPC", player.photonView.Owner, new object[2] { true, viewID });
}
}
else
{
Traverse.Create((object)component2).Method("ToggleItemLogic", new object[2] { true, viewID }).GetValue();
component.PlayerUpgrade();
}
}
AccessTools.Field(typeof(ItemUpgrade), "upgradeDone").SetValue(component, true);
SemiFunc.ShopUpdateCost();
PhysGrabObject component4 = ((Component)item).GetComponent<PhysGrabObject>();
if ((Object)(object)component4 != (Object)null)
{
component4.DestroyPhysGrabObject();
}
Debug.LogWarning((object)("[R.E.P.O.I] Upgrade " + ((Object)item.item).name + " applied to all players."));
}
}
}
[HarmonyPatch(typeof(ShopManager), "UpgradeValueGet")]
public class PlayerCountScalablePricing
{
[HarmonyPrefix]
private static bool Prefix(ref float __result, float _value, Item item, ShopManager __instance)
{
float num = _value;
float num2 = 0.75f;
int count = GameDirector.instance.PlayerList.Count;
num += num * num2 * (float)(count - 1);
Traverse val = Traverse.Create((object)__instance);
float value = val.Field("upgradeValueIncrease").GetValue<float>();
int itemsUpgradesPurchased = StatsManager.instance.GetItemsUpgradesPurchased(((Object)item).name);
num += num * value * (float)itemsUpgradesPurchased;
__result = Mathf.Ceil(num);
return false;
}
}
[HarmonyPatch(typeof(FlashlightController), "LightOn")]
public class FlashlightBaseIntensity
{
[HarmonyPostfix]
private static void Postfix(FlashlightController __instance)
{
Traverse val = Traverse.Create((object)__instance);
float value = val.Field("baseIntensity").GetValue<float>();
if (value > 0.9f)
{
val.Field("baseIntensity").SetValue((object)2.5f);
}
}
}
[HarmonyPatch(typeof(RoundDirector), "StartRoundLogic")]
public class DynamicQuotaScale
{
[HarmonyPrefix]
private static void Prefix(ref int value)
{
RepoImprovementsPlugin.OriginalQuotaBase = value;
int count = GameDirector.instance.PlayerList.Count;
int num = ((count <= 1) ? RepoImprovementsPlugin.FakePlayerCount : count);
if (num > 1)
{
float num2 = 0.75f;
float num3 = 1f + num2 * (float)(num - 1);
value = Mathf.CeilToInt((float)value * num3);
Debug.LogWarning((object)$"[R.E.P.O.I] Quota Scaled! New Goal: {value} (Players: {num})");
}
}
}
public static class QuotaUtils
{
public static void UpdateQuotaInstantly()
{
if ((Object)(object)RoundDirector.instance == (Object)null)
{
return;
}
int count = GameDirector.instance.PlayerList.Count;
int num = ((count <= 1) ? RepoImprovementsPlugin.FakePlayerCount : count);
float num2 = 0.75f;
float num3 = 1f + num2 * (float)(num - 1);
int num4 = Mathf.CeilToInt((float)RepoImprovementsPlugin.OriginalQuotaBase * num3);
Traverse val = Traverse.Create((object)RoundDirector.instance);
val.Field("haulGoal").SetValue((object)num4);
val.Field("extractionHaulGoal").SetValue((object)num4);
if (PhotonNetwork.InRoom)
{
PhotonView value = val.Field("photonView").GetValue<PhotonView>();
if ((Object)(object)value != (Object)null)
{
value.RPC("StartRoundRPC", (RpcTarget)0, new object[1] { num4 });
}
}
SemiFunc.ShopUpdateCost();
int value2 = val.Field("haulGoal").GetValue<int>();
Debug.LogWarning((object)$"[R.E.P.O.I] New quota set to: {value2}");
}
}
[HarmonyPatch(typeof(CameraAim), "AimTargetSoftSet")]
public class SoftenCeilingEyeHold
{
[HarmonyPrefix]
private static void Prefix(ref float time, ref float strength, ref float strengthNoAim, GameObject obj, ref int priority)
{
if ((Object)(object)obj != (Object)null && ((Object)obj).name == "Controller")
{
time = 0.1f;
strength = 2f;
strengthNoAim = 0.75f;
priority = 100;
}
}
}
[HarmonyPatch(typeof(EnemyTickHealAura), "Awake")]
public class TickHealAuraDuration
{
[HarmonyPostfix]
private static void Postfix(EnemyTickHealAura __instance)
{
Traverse.Create((object)__instance).Field("totalDuration").SetValue((object)10f);
Traverse.Create((object)__instance).Field("timeUntilDestroy").SetValue((object)0.5f);
}
}
[HarmonyPatch(typeof(EnemyTickAnim), "Awake")]
public class ChangeMaxHealthSimple
{
private static void Postfix(EnemyTickAnim __instance)
{
__instance.maxHealth = 60;
}
}
[HarmonyPatch(typeof(EnemyTick), "Update")]
public class ForceTickWeight
{
[HarmonyPostfix]
private static void Postfix(EnemyTick __instance)
{
float num = 1.9f;
Rigidbody component = ((Component)__instance).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
component.mass = num;
}
object value = Traverse.Create((object)__instance).Field("enemy").Field("Rigidbody")
.Field("physGrabObject")
.GetValue();
if (value != null)
{
Traverse.Create(value).Field("massOriginal").SetValue((object)num);
Traverse.Create(value).Field("mass").SetValue((object)num);
}
}
}
[HarmonyPatch(typeof(EnemyTick), "Awake")]
public class PatchTickSuckSpeed
{
[HarmonyPostfix]
private static void Postfix(EnemyTick __instance)
{
float num = 1.5f;
Traverse.Create((object)__instance).Field("suckFrequency").SetValue((object)num);
}
}
}