CHANGELOG

  • 1.0.10

    • Fixed possible multiple rolls (Again)
    • Made the health gained from random temp stat also give you the health
    • Possible Fix for Revive (It worked fine in testing with minimal mods)
    • Some other changes
    • Future dice effects setup
      • New Dice Effect Typing that way I can have specific effects per dice easier
      • Any new dice effects using these will not roll on any dice and will only be available using select effect menu
  • 1.0.9

    • Fixed possible multiple rolls
    • Possible fix for revive doing weird things
    • Fix for Random Upgrade Multi giving host MANY upgrades based on player count
    • Other various fixes here and there
  • 1.0.8

    • Fixed some issues
    • Changed some things to work with the current Version of RepoLib
    • Some enemies will still error on spawn, (such as the Bangers) but those should be fine and they shouldn't constantly spam errors anymore
  • 1.0.7

    • Fixed an inverted if statement
    • Fixed some other issues with hinge breaker (limited it)
    • Added the ability for items spawned from "Random item" to be saved after the round via config
    • Some other changes
  • 1.0.6

    • Fixed some issues
    • Added new Event
    • Sorry Glitch :D
  • 1.0.5

    • Added a new die (this one is a shop item)
    • Added the ability to hit E to roll the die in case you didn't want to throw it
      • It will fly in a random direction and can possibly hit you >:D
      • If you want it only to be with hitting E, change the throw speed to a very high number
    • New effect specifically for the die
    • Things are a bit "Glitchy" :D
    • SAUGER MY BOY
  • 1.0.4

    • Made sacrificer teleport first then spawn things
    • Possibly fixed revives spawning out of bounds by teleporting ****the head to the truck first
    • A few new events
    • Sorry not sorry >:D
    • There is a disabled effect by default just in case since some people wouldn't like it, but check it out if you dare xD
    • it might be kind of wonky sometimes with modded enemies or gnomes
  • 1.0.3

    • Added a bunch of new events
    • Added a way to tell what you rolled (with or without spoilers)
    • fixed some issues
    • it might work slightly in singleplayer, but some things might still not work in singleplayer
    • Added a config option to change how hard you need to throw it for it to register a roll
    • Added a few new dice!
    • hehehehe
    • Hopefully I didn't break anything, but it seems to work well with testing
  • 1.0.2

    • Added a new event
    • Added sounds
    • Added RepoConfig Compat
    • fixed some issues
  • 1.0.1

    • Fixed Upgrades given not applying until the next scene change
      • Only works for vanilla upgrades and upgrades that depend on MoreUpgrades
    • Improved spawning of items so they have a MUCH higher chance to spawn and not spawn in a wall lol
    • Fixed the scroll speed on the Select Effect/Debug Menu
    • Added a few new events
    • Removed some testing things I forgor to remove
  • 1.0.0

    • Released