Decompiled source of Hide Map Icons v0.0.1

HideMapIcons.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HideMapIcons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1e7743a2924e82e78bb1896e49c50b99ec37911c")]
[assembly: AssemblyProduct("HideMapIcons")]
[assembly: AssemblyTitle("HideMapIcons")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HideMapIcons
{
	[BepInPlugin("Slayer.HideMapIcons", "Hide Map Icons", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource? Log;

		public static ConfigFile? BepInExConfig;

		public static ConfigEntry<string>? RemovedMapKeywords;

		public static ConfigEntry<string>? BlacklistMapKeywords;

		private void Awake()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Hide Upgrade Map Icons Started");
			BepInExConfig = new ConfigFile(Path.Combine(Paths.ConfigPath, "HideMapIcons.cfg"), true);
			RemovedMapKeywords = BepInExConfig.Bind<string>("General", "BlockedMapKeywords", "UPGRADE", "Comma-separated list of keywords to block map icons");
			BlacklistMapKeywords = BepInExConfig.Bind<string>("General", "BlacklistMapKeywords", "", "Comma-separated list of keywords to blacklist map icons from removing, so if you put Stamina here but upgrade there, it will hide all upgrades except ones that contain \"stamina\"");
			Harmony val = new Harmony("Slayer.HideMapIcons");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(Map), "AddCustom")]
	public class Patch_Map_AddCustom
	{
		private static bool Prefix(MapCustom mapCustom, Sprite sprite, Color color)
		{
			string name = ((Object)mapCustom).name.ToUpper();
			IEnumerable<string> source = from k in Plugin.RemovedMapKeywords.Value.Split(',')
				select k.Trim().ToUpper() into k
				where !string.IsNullOrEmpty(k)
				select k;
			IEnumerable<string> source2 = from k in Plugin.BlacklistMapKeywords.Value.Split(',')
				select k.Trim().ToUpper() into k
				where !string.IsNullOrEmpty(k)
				select k;
			ItemAttributes component = ((Component)mapCustom).gameObject.GetComponent<ItemAttributes>();
			if ((Object)(object)component != (Object)null)
			{
				FieldInfo field = ((object)component).GetType().GetField("itemName", BindingFlags.Instance | BindingFlags.NonPublic);
				if (field != null)
				{
					string text = field.GetValue(component) as string;
					if (!string.IsNullOrEmpty(text))
					{
						name = text.ToUpper();
					}
				}
			}
			if (source.Any((string k) => name.Contains(k)) && !source2.Any((string k) => name.Contains(k)))
			{
				return false;
			}
			return true;
		}
	}
}