using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("smrkn")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+c9ce1a10fa83c097ffc6c5c546f794cd06717c71")]
[assembly: AssemblyProduct("SteamDeathCapture")]
[assembly: AssemblyTitle("SteamDeathCapture")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RepoDeathCapture
{
[HarmonyPatch(typeof(LoadingUI))]
internal static class LoadingPatches
{
[HarmonyPostfix]
[HarmonyPatch("StartLoading")]
private static void StartLoadingPostfix(LoadingUI __instance)
{
if (SteamDeathCapture.isEnabledConfigEntry.Value)
{
SteamTimeline.ClearTimelineTooltip(0f);
SteamTimeline.SetTimelineGameMode((TimelineGameMode)4);
}
}
[HarmonyPostfix]
[HarmonyPatch("StopLoading")]
private static void StopLoadingPostfix(LoadingUI __instance)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!SteamDeathCapture.isEnabledConfigEntry.Value)
{
return;
}
if (SemiFunc.IsMainMenu() || SemiFunc.RunIsLobby() || SemiFunc.RunIsLobbyMenu())
{
SteamTimeline.EndGamePhase();
SteamTimeline.SetTimelineGameMode((TimelineGameMode)3);
}
else if (SemiFunc.RunIsShop())
{
SteamTimeline.SetTimelineTooltip("Shopping", 0f);
SteamTimeline.SetTimelineGameMode((TimelineGameMode)2);
}
else if (SemiFunc.RunIsArena())
{
if (SemiFunc.IsMultiplayer())
{
SteamTimeline.AddInstantaneousTimelineEvent("Deathmatch", "Battling to become the biggest loser!", "steam_combat", 0u, 3f, (TimelineEventClipPriority)2);
SteamTimeline.SetTimelineGameMode((TimelineGameMode)1);
}
else
{
SteamTimeline.ClearTimelineTooltip(0f);
SteamTimeline.EndGamePhase();
}
}
else if (SemiFunc.RunIsLevel())
{
SteamTimeline.StartGamePhase();
SteamTimeline.SetTimelineTooltip("Exploring " + ((TMP_Text)__instance.levelNameText).text, 0f);
SteamTimeline.SetTimelineGameMode((TimelineGameMode)1);
}
}
}
[HarmonyPatch(typeof(PlayerAvatar))]
internal static class PlayerControllerPatches
{
[CompilerGenerated]
private sealed class <OpenSteamOverlay>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public TimelineEventHandle handle;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <OpenSteamOverlay>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (!SteamDeathCapture.isOverlayEnabledConfigEntry.Value)
{
return false;
}
<>2__current = (object)new WaitForSecondsRealtime((float)SteamDeathCapture.overlayDelayConfigEntry.Value);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
SteamTimeline.OpenOverlayToTimelineEvent(handle);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPostfix]
[HarmonyPatch("PlayerDeathDone")]
private static void PlayerDeathDonePostfix(PlayerAvatar __instance)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
if (SteamDeathCapture.isEnabledConfigEntry.Value && (SemiFunc.IsMultiplayer() || !SemiFunc.RunIsArena()))
{
TimelineEventHandle handle = SteamTimeline.AddInstantaneousTimelineEvent("Death", "You died!", "steam_death", 1u, 0f, (TimelineEventClipPriority)3);
((MonoBehaviour)SteamDeathCapture.Instance).StartCoroutine(OpenSteamOverlay(handle));
}
}
[IteratorStateMachine(typeof(<OpenSteamOverlay>d__1))]
private static IEnumerator OpenSteamOverlay(TimelineEventHandle handle)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <OpenSteamOverlay>d__1(0)
{
handle = handle
};
}
}
[BepInPlugin("com.smrkn.repo-death-capture", "DeathCapture", "0.1.0")]
public class SteamDeathCapture : BaseUnityPlugin
{
internal static ConfigEntry<bool> isEnabledConfigEntry;
internal static ConfigEntry<bool> isOverlayEnabledConfigEntry;
internal static ConfigEntry<int> overlayDelayConfigEntry;
internal static SteamDeathCapture Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
isEnabledConfigEntry = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Record Deaths", true, "Should the mod do anything?");
isEnabledConfigEntry.SettingChanged += delegate
{
if (!isEnabledConfigEntry.Value)
{
SteamTimeline.ClearTimelineTooltip(0f);
SteamTimeline.EndGamePhase();
}
};
isOverlayEnabledConfigEntry = ((BaseUnityPlugin)this).Config.Bind<bool>("Overlay", "Open Overlay upon Death", true, "Would you like to open the Steam Overlay upon death?");
overlayDelayConfigEntry = ((BaseUnityPlugin)this).Config.Bind<int>("Overlay", "Overlay Delay", 5, new ConfigDescription("Delay in seconds after death before opening the Steam Overlay.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 10), Array.Empty<object>()));
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}