Decompiled source of SteamDeathCapture v0.1.1

BepInEx/plugins/SteamDeathCapture.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("smrkn")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+c9ce1a10fa83c097ffc6c5c546f794cd06717c71")]
[assembly: AssemblyProduct("SteamDeathCapture")]
[assembly: AssemblyTitle("SteamDeathCapture")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RepoDeathCapture
{
	[HarmonyPatch(typeof(LoadingUI))]
	internal static class LoadingPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("StartLoading")]
		private static void StartLoadingPostfix(LoadingUI __instance)
		{
			if (SteamDeathCapture.isEnabledConfigEntry.Value)
			{
				SteamTimeline.ClearTimelineTooltip(0f);
				SteamTimeline.SetTimelineGameMode((TimelineGameMode)4);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("StopLoading")]
		private static void StopLoadingPostfix(LoadingUI __instance)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if (!SteamDeathCapture.isEnabledConfigEntry.Value)
			{
				return;
			}
			if (SemiFunc.IsMainMenu() || SemiFunc.RunIsLobby() || SemiFunc.RunIsLobbyMenu())
			{
				SteamTimeline.EndGamePhase();
				SteamTimeline.SetTimelineGameMode((TimelineGameMode)3);
			}
			else if (SemiFunc.RunIsShop())
			{
				SteamTimeline.SetTimelineTooltip("Shopping", 0f);
				SteamTimeline.SetTimelineGameMode((TimelineGameMode)2);
			}
			else if (SemiFunc.RunIsArena())
			{
				if (SemiFunc.IsMultiplayer())
				{
					SteamTimeline.AddInstantaneousTimelineEvent("Deathmatch", "Battling to become the biggest loser!", "steam_combat", 0u, 3f, (TimelineEventClipPriority)2);
					SteamTimeline.SetTimelineGameMode((TimelineGameMode)1);
				}
				else
				{
					SteamTimeline.ClearTimelineTooltip(0f);
					SteamTimeline.EndGamePhase();
				}
			}
			else if (SemiFunc.RunIsLevel())
			{
				SteamTimeline.StartGamePhase();
				SteamTimeline.SetTimelineTooltip("Exploring " + ((TMP_Text)__instance.levelNameText).text, 0f);
				SteamTimeline.SetTimelineGameMode((TimelineGameMode)1);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerAvatar))]
	internal static class PlayerControllerPatches
	{
		[CompilerGenerated]
		private sealed class <OpenSteamOverlay>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public TimelineEventHandle handle;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OpenSteamOverlay>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Expected O, but got Unknown
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if (!SteamDeathCapture.isOverlayEnabledConfigEntry.Value)
					{
						return false;
					}
					<>2__current = (object)new WaitForSecondsRealtime((float)SteamDeathCapture.overlayDelayConfigEntry.Value);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					SteamTimeline.OpenOverlayToTimelineEvent(handle);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("PlayerDeathDone")]
		private static void PlayerDeathDonePostfix(PlayerAvatar __instance)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if (SteamDeathCapture.isEnabledConfigEntry.Value && (SemiFunc.IsMultiplayer() || !SemiFunc.RunIsArena()))
			{
				TimelineEventHandle handle = SteamTimeline.AddInstantaneousTimelineEvent("Death", "You died!", "steam_death", 1u, 0f, (TimelineEventClipPriority)3);
				((MonoBehaviour)SteamDeathCapture.Instance).StartCoroutine(OpenSteamOverlay(handle));
			}
		}

		[IteratorStateMachine(typeof(<OpenSteamOverlay>d__1))]
		private static IEnumerator OpenSteamOverlay(TimelineEventHandle handle)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OpenSteamOverlay>d__1(0)
			{
				handle = handle
			};
		}
	}
	[BepInPlugin("com.smrkn.repo-death-capture", "DeathCapture", "0.1.0")]
	public class SteamDeathCapture : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> isEnabledConfigEntry;

		internal static ConfigEntry<bool> isOverlayEnabledConfigEntry;

		internal static ConfigEntry<int> overlayDelayConfigEntry;

		internal static SteamDeathCapture Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			isEnabledConfigEntry = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Record Deaths", true, "Should the mod do anything?");
			isEnabledConfigEntry.SettingChanged += delegate
			{
				if (!isEnabledConfigEntry.Value)
				{
					SteamTimeline.ClearTimelineTooltip(0f);
					SteamTimeline.EndGamePhase();
				}
			};
			isOverlayEnabledConfigEntry = ((BaseUnityPlugin)this).Config.Bind<bool>("Overlay", "Open Overlay upon Death", true, "Would you like to open the Steam Overlay upon death?");
			overlayDelayConfigEntry = ((BaseUnityPlugin)this).Config.Bind<int>("Overlay", "Overlay Delay", 5, new ConfigDescription("Delay in seconds after death before opening the Steam Overlay.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 10), Array.Empty<object>()));
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}